Minecraft PC IP: play.cubecraft.net

TheJeroen

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Dec 6, 2015
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Not even going to bother writing an intro for this, just gonna go straight to the point.

FIRST, BEFORE READING, YES I'M GLAD ARCADE RECEIVED AN UPDATE AFTER LIKE 2 YEARS AND I DO APPRECIATE ALL THE WORK PUT INTO THE UPDATE.

- Layer Spleef

I am not sure if this is or isn't original compared to other servers but I don't care, you guys did a great job on this. Previously Spleef was somewhat boring after playing X amount of games, but mixing multiple types of spleef is a fun and good addition. But what happened to Pizza Spleef? This was quite funny to play. Now ofcourse, maybe not everybody enjoys effects in a game of spleef, perhaps make it that a Pizza Layer will only appear max. 1 time a game?
Apart from this above here ^^ I can say you guys did a pretty good job on Updating Spleef.

- Paintball
I think you guys also did a good job on Paintball. Adding self-generating structures is a good thing as it's quite fun. Power-UP's? I'm 50-50 on this as I personally prefer games without them but they can be fun, I can understand that. Adding a regular gun, Shotgun. Machine Gun and Rocket Guns are good aswell. Instead of playing literally the same every game you can now vote for multiple guns. Adding a Team Selector after such a long time is also very appreciated.
Another thing that some people might NOT enjoy and some will, is removing CTF Paintball. When I play CTF Paintball chances just ONE flag gets captured is usually <1%, perhaps some people might miss this but I don't mind.
Now there is only ONE thing I'm not that happy about. That's the max. of 30kills before a game ends. What I liked about the previous Paintball was the fact is was like 3mins. (or more, forgot what it was) just shooting and the team with most kills would be the winner. I'd like to see the max-kill thing either be changed for the old system of a time limit instead, or make this a voting option aswell to decide if it becomes a kill/time-max game.
Non the less, the Paintball Chances are 99% well done and appreciated.

- Barn Brawl
It's not my kind of game and I won't play it because of that reason.
There for I have no comment on this game.

- Wing Rush
Now this is another game that's quite fun to play. But there is a small problem with some of the power-UP's.
The 10 Arrows Power-UP; Come on, the chances to even hit a flying, moving target ONCE has to be <1%. This power-UP is quite useless if I'm honest.
Blindness Wave; This is just the most rage-creating, annoying, broken Power-UP. You see, with blindness you only see like less then 5 blocks around you. Who thought this would be good as a Power-UP in a game where you have to see what is AHEAD of you in order not to crash into a wall. This is just extremely annoying, this power-UP guarantees you to crash unless you're flying through a part you know like it's nbd.
It's a fun game and enjoyable from time to time, only con are some of the Power-UP's.

- Line Dash
Even tho it's literally Snowdown copied and used as an Arcade Game, it's alright.
I personally would've prefered to see this being kept as a Season-exclusive minigame, BUT I know plenty of people who love this game, and I'm sure they will love this game.
Because I'm not THE biggest Snowdown fan I'll have no comment on this minigame.

- The new lobby
I honestly do not understand why some people want the old lobby back. I mean I think even today's Builders will agree it was outdated compared to today's standards. I mean yes, the old Arcade Machines were a fun thing really showing it was an Arcade. But I rather see this new lobby being kept. The ONLY reason I can see why people miss the lobby, is that it was the last old Cube lobby there was. But I personally love the new lobby.
But the entire ''Old-lobby'' sort-of discussion is literally just 100% opinions.


Now this is where things are going to become interesting

- The bugs found literally after Arcade opened less then an hour
Seriously? You Update a game FINALLY after TWO YEARS and the game is available about LESS THEN AN HOUR and game-breaking bugs are already found, from:
- Games not starting
- People magicly floating upwards in a lobby
- Games not ENDING
The game thought I won 1947 Paintball games after my FIRST GAME wouldn't finish. Free Archievements I guess? Way to go!

I mean seriously, how much do you guys even test these Updates backscreen? Not enough when all these bugs are found withing less then an hour. We can compare this to UHC and FreeBuild, we waited so long, we got it, but rather broken and dead due to failures. I beg you to god, test these games more to prevent these huge game breaking bugs to be found BEFORE it's released.

- Hide and Seek
Oh boy what can I say about this.
First, a suggestion by @Snap about how to bring this back:

https://www.cubecraft.net/threads/how-to-bring-back-hide-and-seek.190247/ Please read, thanks.
Now let's take a look to the amount of times people requested Hide 'n Seek to return.
https://www.cubecraft.net/threads/fix-hide-and-seek.189827/
https://www.cubecraft.net/threads/hide-and-seek.189555/
https://www.cubecraft.net/threads/hide-seek.189358/
https://www.cubecraft.net/threads/hide-and-seek.189091/
https://www.cubecraft.net/threads/hide-and-seek-2-0-reposted.188168/
https://www.cubecraft.net/threads/comeback-hide-and-seek.187637/
https://www.cubecraft.net/threads/hide-and-seak-back.187364/
https://www.cubecraft.net/threads/hide-n-seek-suggestion.187105/
https://www.cubecraft.net/threads/arcade-game-hide-and-seek.186252/
https://www.cubecraft.net/threads/hide-and-seek.186362/
And there are A LOT MORE then just these if you search deep enough.

If this isn't the edvidence the community is getting ignored then I don't know what is.
HnS wasn't available since the 1.9 Update because of outdated Plug-Ins. While you guys decided to ignore the entire community hoping for it to return you told us nothing and just did this. Removed it. With so many supporters.

This is one of the biggest disappointments the server has ever made. Is it too much to ask ONE small Arcade Game to RETURN? I mean seriously, JUST ONE SMALL GAME.

- Removal of everything else
Hour Glass: I can understand this was removed, with 1.9 Combat the PVP Shovels did no to few damadge, the wither always just targetted one specific player and this game laggs even more then FreeBuild when it was released again.
Quakecraft: Why. As far as I'm aware this game worked perfectly fine.
TNT Run: Again why, this game worked fine without any problems as I'm aware.
Parkour Minigame: Although it was an interesting game, it was even more dead then UHC is by now. It worked fine and I can understand why it was removed.
Super Craft Bros: Now this is confusing to me. After the 1.9 Update kits were horrible unbalanced because of the cooldown. Wither, Skeleton and Blaze were dominating the game. But how much work is it to rebalance them? Apart from that it had some bugs, spawning in a flatland, getting stuck in a building due to and enderpearl, or STAYING IN THE SPAWN due to using an Enderpearl just as the game teleports you, these should all be fixable. The only reason why this could've been removed is due to it being dead.

I mean come on, you could've just kept most of these. Why remove these games everybody liked? (With exception of like 1 - 2 games maybe).

Even though you guys added cool and fun new little things, you still manage to trigger the community. Who else but Cubecraft? I mean come on, you could also just have created a thread telling there are plans for Arcade.
You coudl've asked the community what they wanted! If that'd be done then you wouldn't receive all this negative feedback now.
 

IFoundTheDoor

Member
Apr 25, 2017
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Even though I do not play arcade games, I'm very impressed you took the time to write all this feedback for CubeCraft. I think that if they listened to their community more their player count would increase, and players would be happier, which even though I'm unaware of what happened in Arcade, it's certainly happening in several other games.
 

ItsDavey_

Forum Expert
Nov 23, 2014
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I totally agree!! I already saw that line dash the same is as snowdown But +1 team color, What you said is That the community is completely ignored is true. Cubecraft might like originality But they are not looking at What we like.
 
D

Deleted member 204478

Guest
Really good thread, I totally agree.
I'm still really questioning the removal of Quakecraft, as that was a community favourite, and I've never experienced one bug when playing on there.
Not to mention the bug in the statistics aswell. *cough*
 
N

Nikboo

Guest
TheJeroen said:
- The bugs found literally after Arcade opened less then an hour
Seriously? You Update a game FINALLY after TWO YEARS and the game is available about LESS THEN AN HOUR and game-breaking bugs are already found, from:
- Games not starting
- People magicly floating upwards in a lobby
- Games not ENDING
The game thought I won 1947 Paintball games after my FIRST GAME wouldn't finish. Free Archievements I guess? Way to go!

I mean seriously, how much do you guys even test these Updates backscreen? Not enough when all these bugs are found withing less then an hour. We can compare this to UHC and FreeBuild, we waited so long, we got it, but rather broken and dead due to failures. I beg you to god, test these games more to prevent these huge game breaking bugs to be found BEFORE it's released.

Testing with 5-20 staff members is a lot different than testing with 300+ members online, playing several games at once.
During staff testing sessions, we try to crush as many bugs as possible, however sometimes things go wrong.

If we do notice things going wrong, we try to fix them ASAP. I believe the 'games not starting' bug is currently fixed. Just a few more servers that need restarting. That's all.

A prototype lobby may help fix this issue.

TheJeroen said:
- Hide and Seek
Oh boy what can I say about this.
First, a suggestion by @Snap about how to bring this back:
https://www.cubecraft.net/threads/how-to-bring-back-hide-and-seek.190247/ Please read, thanks.
Now let's take a look to the amount of times people requested Hide 'n Seek to return.
https://www.cubecraft.net/threads/fix-hide-and-seek.189827/
https://www.cubecraft.net/threads/hide-and-seek.189555/
https://www.cubecraft.net/threads/hide-seek.189358/
https://www.cubecraft.net/threads/hide-and-seek.189091/
https://www.cubecraft.net/threads/hide-and-seek-2-0-reposted.188168/
https://www.cubecraft.net/threads/comeback-hide-and-seek.187637/
https://www.cubecraft.net/threads/hide-and-seak-back.187364/
https://www.cubecraft.net/threads/hide-n-seek-suggestion.187105/
https://www.cubecraft.net/threads/arcade-game-hide-and-seek.186252/
https://www.cubecraft.net/threads/hide-and-seek.186362/
And there are A LOT MORE then just these if you search deep enough.

If this isn't the edvidence the community is getting ignored then I don't know what is.
HnS wasn't available since the 1.9 Update because of outdated Plug-Ins. While you guys decided to ignore the entire community hoping for it to return you told us nothing and just did this. Removed it. With so many supporters.

This is one of the biggest disappointments the server has ever made. Is it too much to ask ONE small Arcade Game to RETURN? I mean seriously, JUST ONE SMALL GAME.

- Removal of everything else
Hour Glass: I can understand this was removed, with 1.9 Combat the PVP Shovels did no to few damadge, the wither always just targetted one specific player and this game laggs even more then FreeBuild when it was released again.
Quakecraft: Why. As far as I'm aware this game worked perfectly fine.
TNT Run: Again why, this game worked fine without any problems as I'm aware.
Parkour Minigame: Although it was an interesting game, it was even more dead then UHC is by now. It worked fine and I can understand why it was removed.
Super Craft Bros: Now this is confusing to me. After the 1.9 Update kits were horrible unbalanced because of the cooldown. Wither, Skeleton and Blaze were dominating the game. But how much work is it to rebalance them? Apart from that it had some bugs, spawning in a flatland, getting stuck in a building due to and enderpearl, or STAYING IN THE SPAWN due to using an Enderpearl just as the game teleports you, these should all be fixable. The only reason why this could've been removed is due to it being dead.

I mean come on, you could've just kept most of these. Why remove these games everybody liked? (With exception of like 1 - 2 games maybe).


I will quote Tacos' post here:

TacosBeFriends said:
Hey, everyone. I'd like to make some things clear here to avoid some confusion and outrage. The newest arcade update not only brought us new games, but an entire new system with which to play them. A lot of backend stuff has been done that you guys won't see that enables us to have things like Mixed Arcade that quickly swaps games, as well as the instant-join lobbies you've probably seen when playing the new games. All of these games were developed with this feature in mind, and any new games we release will also be made with this system in mind.

Our older games like Quakecraft, Hide and Seek, etc. were not developed with this new system. They would be incompatible with the rest of the arcade, and would therefore need to be completely redone and rewritten to facilitate their addition to the arcade. As an avid fan of Quakecraft and the creator of Hour Glass's prototype, I am sad to see them go, but with the arcade revamped in such a way as it is now, I am incredibly optimistic at the prospect of new games being released and the potential to see old classics return, revamped and more awesome than before.

To add on:

We're starting arcade with five games but this doesn't mean we won't be adding more unique / revamped games to arcade. :)
Perhaps in the next update, you'll see Hide and Seek / Quakecraft and more custom Cubecraft games!
 

Simbaaa

Dedicated Member
Jul 11, 2014
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I really think that this thread sums up the past year in CubeCraft. Okay, I can understand things like Skyblock and such going down for a few months... but we are coming on 2 years of maintenance for not only Skyblock, but Factions and Parkour as well. Most of the games that CubeCraft has come out with in the past two years have eventually been removed. Why? Because all of these new games are similar copies of games from other servers. And the Devs work so hard on it, and that's really good, but they never turn out to be popular because there is almost too much altering to the overall purpose of the game in an attempt to make the game more original to CubeCraft. Money Walls, Master Builders, Control Point, most-likely Blockband in the near future... all of these games have been removed because they weren't popular. And what games have stayed popular on CubeCraft? Original games from when and soon after CubeCraft opened, such as Skywars, PvP, and EggWars. This just goes to show that a lot of the players are fine with updating original games and not always replacing the old for brand new. That's my theory :P
 

TriangleAttack

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Mar 13, 2016
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I really like it. The only thing I dislike about paintball is how other teams can spawn kill you with rocket launchers or shotguns. This makes the game not fun and very short.
They should make the spawn base a safe haven for every player and you can't take damage until you leave. Even then, once you leave you will be pummeled and dead in an instant.
 

Injunction

Forum Expert
Sep 2, 2016
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This is one of the biggest disappointments the server has ever made. Is it too much to ask ONE small Arcade Game to RETURN? I mean seriously, JUST ONE SMALL GAME.
well to be fair they likely would have removed it anyways due to 1 thing the only reason people were suggesting they kept it was because well it was out of order if you will but they weren't saying keep Quakecraft for example because their fan committee didn't expect they would remove it
so let's imagine that Hide 'n' Seek wasn't "out of order" in the first place people wouldn't of suspected they would remove it thus they wouldn't say keep it
besides technically they didn't have a choice because of the orders of universal predetermination
basically lots of science, philosophy, and math ignoring that and yeah
P.S. nobody say anything about the end of that or I will loose my absolute MIND

I would have commented about all of it but when the comment deleted I didn't care anymore
 

RayzMC

Well-Known Member
Feb 3, 2017
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I seem to like Layer spleef and wing rush. I do agree to some of your opinions.
There were indeed annoying bugs just after I played like 3 games.
You missed the one where there's a spam and chat glitch and games not reloading.
Even after I contacted a mod, and after the "fixing", there were still problems.
 

Cyan

Forum Expert
Dec 21, 2014
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perhaps make it that a Pizza Layer will only appear max. 1 time a game?
Apart from this above here ^^ I can say you guys did a pretty good job on Updating Spleef.
Yes, I do have to agree with you about pizza spleef. The problem is that, with effects, it may take a lot longer to go through that layer. Also, Maybe we can suggest some sort of 'chef' or 'Italian restaurant' map so that this is able to fit in along with slightly changing up the design for the other layers.
Now there is only ONE thing I'm not that happy about. That's the max. of 30kills before a game ends.
This could be a little difficult. For the players that are playing mixed arcade, we don't want to have the games too long because again, these are mini-games and mini-games aren't meant to be long. Though, there could be a way to have the game be longer when you're playing outside of mixed arcade.
Another thing that some people might NOT enjoy and some will, is removing CTF Paintball. When I play CTF Paintball chances just ONE flag gets captured is usually <1%, perhaps some people might miss this but I don't mind.
There could probably be a way where we can add CTF in some sort of voting system for paintball as well as other potential game modes.
The 10 Arrows Power-UP; Come on, the chances to even hit a flying, moving target ONCE has to be <1%. This power-UP is quite useless if I'm honest.
Not all items you get will be a 100% guaranteed chance you'll hit the player. Personally, I think that it's perfectly fine. I'm almost positive the chances of hitting a player are a lot higher than 1%.
I personally would've prefered to see this being kept as a Season-exclusive minigame
I highly doubt we'll be adding this around Christmas time. It's still too early in the year to know if we'll add some new, unique games in Christmas time. With that being said, start suggesting! Never too early.

The bugs found literally after Arcade opened less then an hour
Just like Niko said, testing with about 30 staff members is nothing close to testing with hundred of players. Not every game will be 100% perfect. I guarantee there are bugs still being found in our most popular games.
- Hide and Seek
About this, I did forwarded Snap's thread onto the staff team because I really liked his suggestion.
- Removal of everything else
I have seen some really good arcade game suggestions be forwarded into the staff team. Keep in mind, 5 games isn't the only thing we'll have in arcade. Of course there will be a lot more we will add. But arcade has just been released, it's just the beginning for it and I'm 100% positive there will be games added into it that you guys will really enjoy.

With that all being said, really nice suggestions thread. :)


df3d12b0850ea3c3a3fdd3b10bc961f6.gif
 
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Nikboo

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Ah, about CTF paintball:

Arcade release thread said:
We also plan to add CTF to this gamemode in a futureupdate, so stay tuned for more awesome paintball features!

This is from the arcade release thread.

I can tell you this is a confirmed feature that will be added into the next update. This was suggested during paintball testing and management liked the idea. As I said, we are only starting by getting arcade on track with five games. In the future, there will be a lot more to do in arcade.


I personally will really look forward to CTF paintball. It will be very cool to play with the new generating structures!
 
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