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Eli

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Haii guys, I really wanted to make a blockwars suggestion not so long ago, so here I go. I am Cuteee! :3


Ahhh, here we go again, first of all let's balance the kits!

Well, blockwars meta is a bit weird, all the kits (besides from tank lololo) are pretty good in some way.
But let's balance it to make the less used kits actually useful.

Red=Nerf Green=Buff

Ninja: This kit, is also known for being the best kit of blockwars, it's competence is runner. I agree that ninja kit should be the best to capture the flag, but not for pvping. So yea, again, make it so when a ninja with invis hits someone it loses the effect.

And since you fixed the bug that ninja didn't get glowing effect when getting the flag it's all for the kit.

Tank: Tank kit, also known as the most useless kit in the game.

It's complicated to rework this kit since it may be game breaking if it gets way too buffed.


So let's start with the basics: Remove it's leggins and add a sword to it. It would make the kit be much more useful and balanced, making it able to pvp and not be completely useless. Also removing it's slowness effect.

Warrior: Well, the starter kit. Also one of the best kits for pvp.
It's very underrated, but the thing is that it's very good to pvp. What I am suggesting is to remove it's bow and arrows. Leaving it to a just mele pvp kit.

ARCHER: Well, this kit also needs to be reworked. In a way, it is very good, and even overpowered. It's got 20 arrows and a knockback stick. The knockback stick is just fine by the way. The thing is that it's arrows don't reload (Or do very slow) so when it runs out of arrows it has to suicide to be useful again. Change it and make so it reloads 5 arrows every minute.
And for it's amount of arrows change it from


Viper: Make it's poison effect from I to II, and then make it's reload speed faster from 30 seconds to 20. The idea of a passive agro is pretty good, I ain't gonna lie. But it was badly developed and at the end it just doesn't do it's function of constantly annoying the enemy team.

Builder: Well, this kit seems pretty balanced right? Well, it isn't. It's actually extremely useful and a very good option to choose instead of jumper. It has two roles, pasive and agro. Pasive is consistanly defending the base with the blocks, suiciding every time you cover the flag. Agro is to pass enemies defences using it's blocks. The agro role is just balanced, blocks don't last forever and suiciding to pass enemies defenses is not an option. But pasive is the problem. TNT kit has been a very good kit for a while. But Builder just counters it so badly, enemy just can keep on replacing blocks every time you place a tnt, while tnt has a cooldown builder doesn't. So Imma suggest to add a cooldown to builder's blocks from 0 to 50 seconds.

Summoner; This kit also needs a buff and a nerf. Let's start with the buff, let's make it clear. It's cooldown sucks, it can't be used to it's purpose and it's very annoying. So reduce the cooldown fro 45 seconds to 30 seconds.
And for the nerf, it's not a huge one. Just make so it's mobs spawned don't see invisible people.

And with this I think the game could be pretty much balanced.



Well, well well.... now let's talk about voting features and how to change it's meta (a bit)

Thanks to @Andyyy for the ideas.

The thing is that there is a clear meta to the voting options. It is HALF BLOCKS meta. There's nothing wrong with it. I also love half blocks.

But the thing is that with this feature the never changes, making some very cool voting options like jump boost or speed boost never happen.
So yea, the idea is to make Speed boost and Jump boost have half blocks instead of having the no modifier's blocks

Then maybe the meta could variate a bit according to the map :p

Now let's talk about trap blocks.

The thing is that trap blocks are also unbalanced.


Purple= Remove Red= Nerf Green= Buff

Bamboozler: uh, people now will be thinking I had a bad experience with this trap and that's why I want it removed. But the thing is that I didn't and that's the problem. It is extremely useless, it just doesn't belong to blockwars. For it's price (300 points) is very bad compared to the other trap blocks. So that's why I think it should be removed.

Default: What's wrong with the default trap you'll think. Well, it's actually the most op trap block in the meta. It can one shot you with no problem, and everyone has it so in the past when we used to see some monster trap blocks people just doesn't bother to change it now, cause the default is just op.

Zeus: Buff it's damage. Then it will be an acceptable trap block.


NEW KITS!!!

Im gonna be honest, Im very hyped for a blockwars update, so Im gonna give my best on these kits and detail them a lot.

Lumberjacker:

(1.9+ kit (atleast so it's useful) this kit is just agro, it's role is to defend the base and backup the flag carriers.

It's content:

Wooden axe, Wither skeleton skull named as Strenght buff (5 seconds) (Cooldown 50 seconds), wooden pickaxe, leather chestplate, leather hat.


View attachment 152226

The icon should also be a wither skull. (The reason of the wither skull is to representate it is a letal kit)

Pyromanic:

Same role as viper, annoy enemy team the whole game. (passive agro)

It's content:

Blaze rod with fire aspect 1, wooden sword, wooden pickaxe, Golden chestplate with fire resistance 2.



View attachment 152227


Decoyer:

The point of this kit is to create decoys of yourself and get on their flag without being spotted. The decoy only lasts for 30 seconds and it has a cooldown of 2 minutes, doesn't respawn when dying.

(This kit idea isn't mine so if you know whose idea is this tell me right away and I will tag them!)

It's content:

Wooden sword, Leather chestplate. Leather helmet, Wooden pickaxe, Steve head named as
Decoy.

View attachment 152228

(BETA) WITCH:

It's role is to team support, making imposible to the enemies to kill your teammates.

It's content:

Wooden Sword, Wooden pickaxe, Splash potion of weakness (Only affects enemies, 10 seconds last, 40 seconds cooldown) Leather Helmet , Leather boots


View attachment 152229

IDEAS FOR MAPS!

-Temple
-Volcano

-Modern
-Laboratory
-Farm
-Japan
-Savannah
-Taiga
-Bones (Or desert)
-Planets (one of those maps were using archer is the best option
-Flowers


Current map changes:

Purple= Remove Red= Needs a revamp

Icy Peaks: Also known for being the worst map on blockwars.

It's design is cool, ain't gonna lie, but the capacity of enemies to camp is amazing, it is very annoying and since the house where the flag is is very close to the spawn, making it imposible to go in the flag and making those games extremely annoying and boring.

Palette: The map is great, but it has a little inconvinient: It's parkour. The parkour is very difficult, making it so a lot of times you die when doing it and not being able to save your flag.

(Also, add it to the game selector menu! :p)


Nuclear: Very nice map but make it smaller.

Pirates: Again, make it smaller


All the other maps are cool.


LAST BUT NOT LEAST, ADD THIS MESSAGES:

View attachment 152230



View attachment 152231

This is so players know what to do :p


Thanks for reading all the thread!!!! Feedback is very much appreciated :p


@Camezonda , @Quetzi, @rubik_cube_man , @marcoslater , @AnimalTamer1
  • Your suggestion to nerf the Ninja kit is just, perfect. It is quite OP to fight with invisibility.
  • I'm not so sure about nerfing Warrior, at least leave 1 arrow. (which is quite frankly, useless but at least it doesn't feel as such a drastic change)
  • The whole purpose of the Tank Kit is its armour (which is heavy, hence it's slowness effect). I think it's fine as it is.
  • Yes, archer needs to be able to recharge arrows much faster. 15 arrows though! Removing 10 is way too much.
  • Sure, anything to improve viper kit cause it's terrible at the moment.
  • Agreed, builder makes bomber completely useless.
  • Totally agree with the summoner changes, mobs shouldn't see invisible players anyway.
I'm not so sure about reducing the voting options to speed boost and jump boost, I'm sure many players will find it annoying to have constant potion effects on them. If this is gonna be implemented, the voting options should be these:

  1. Classic BlockWars (Already with half blocks)
  2. Jump Boost
  3. Speed Boost
That's where you're wrong... Bamboozler is EXTREMELY useful. The only problem is, not many players have realized it. The working strategy with bamboozler is to use it in maps with void very near to the flag (like cactus, mushroom and block arena). And place them towards the places with void. So whenever a player breaks a bamboozler, they get bamboozled into the void. Try it out, it works satisfyingly too well.

I think that's the whole purpose of a trap? To one shot an intruder lol.

Agreed with Zeus, even though it serves as an indicator for invaders because of its lightning, it doesn't deal much damage. It should maybe burn players for 3-5 seconds.

Now about the kits:
  • Lumberjacker sounds great, the more combat options, the better. BlockWars is supposed to be a very diverse game, full of so many different kits to allow a properly-functioning team.
  • Mayyyybe the pyromaniac kit would end up being way too annoying. The blaze rod could have the same ability as the fire sword in lucky islands, with the same cooldown too. And make it completely immune to fire.
  • How would the decoys be destroyed? Also this kit is quite contradicting if at the beginning you were saying Ninja should be the best kit for capturing. Decoy would be: first, too OP. Second, replace Ninja. Big nono from me for this one.
  • I like the Witch kit, as I said the more combat options the better.
The maps ideas sound great! I'm down for any new map. Also a dragons map would be amazingggg!

  • Agree, icypeaks is way too easy to camp in. Maybe it could be fixed by changing the shape of the map from a U to just a straight line. That way flags are facing each other. And just make more entrances to the house that surrounds the flag. That way both capturing and taking are much less tedious.
  • Sorry but Palette's parkour isn't difficult at all.
  • Or just remove it, Nuclear sucks. Or at least fix the lighting. It's terribly hard to both capture and take a flag in complete and utter darkness.
  • Agreed, if Pirates was made smaller I would stop avoiding it lol.
Sure the messages seem useful.
 

Eli

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I love most of your ideas and I going to reply to some of them:

I am in love with this one but 1hit and you're completely visible again sounds a bit unfair for this kit since it isn't that strong without its invis. I would give this kit the chance to hit someone 3times and it will lose his invis.


I wouldn't necessarily add the ability to reload faster. I would just suggest to add more arrows to the kit. If you're a good at aiming you can easily destroy 3enemies.


A cooldown of 20seconds seems fair to me?



Sounds like a cool idea!



I am disagreeing with removing this, I still know a lot of people who love to use Bamboozler and some of them actually use it in a good way and with a lot of effect.


Sounds good to me, I fully agreee that the default one is a bit too OP since everyone is using it. I am also agreeing on the Zeus one since it does less damage right now.


I would remove the wooden sword from this kit since the Blaze rod with fire aspect is already a very strong thing. Setting people on fire can cause a lot of damage and it will help in big fights where you set everyone on fire and your teammates can kill everyone who's on fire.



I totally agree with both ideas, it's something small to add but it gives more game experience to blockwars.

Hitting someone 3 times is enough to kill them lol.
 
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Mecha_San

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How about runner kit. I am a runner main after all, so all I have to say is that the speed 2 on runner is stupid espiecally with the armor on it. *nerf to speed 1.
 
D

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True thing but it kinda sucks that people are able to see you when you just hit one person.
It sucks. But remember that I'm a ninja user and it makes me not happy to suggesting to nerf it, but it's a fact that it's way too strong :)
 
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Eli

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How about runner kit. I am a runner main after all, so all I have to say is that the speed 2 on runner is stupid espiecally with the armor on it. *nerf to speed 1.
Nooo, runner is perfect as it is. It would be ruined (and trust me many people would be disappointed) if the speed is reduced.
 
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hmm I don't really mind about the balancing of kits, new kits ideas are nice tho.
New kit ideas, nice i guess,
new map ideas, totally awesome, map edits, i agree with nuclear, make it a bit smaller. icy peaks, i think an edit to it could do it well, no need to remove. and about pirates, i think its completely fine the way it is. And palette i have not played enough to comment on, i need to play it a bit more to give it my opinion.
the edit to the messages when someone takes the flag, totaly agree on.
 

God.

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  • Agree, icypeaks is way too easy to camp in. Maybe it could be fixed by changing the shape of the map from a U to just a straight line. That way flags are facing each other. And just make more entrances to the house that surrounds the flag. That way both capturing and taking are much less tedious.

I was think to make a hole in the roof of the opposite side of the players spawn and continue that high ground on that side to make some kind of path only accesible in some part between the cave and the ice parkour.
 

Dreamer

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I think this is another great thread, good job Cuteee!!

I totally agree with the trap block changes and the messages. sometimes just little changes but I think they do matter to revive blockwars a bit so it will become an attractive game like skywars and eggwars.

new kits: lumberjack: maybe make the buff 7sec and the cooldown 45sec.

Pyromanic: looks cool but I don't think many people are going to use it, you have to make it attractive by for ex. removing the pick and adding a stone sword
( I think if a lot of kits don't have a pick it will be teamwork like you can do with the bomber kit [1 guy bomber, 1 guy with a pick, 1 runner to clear
the way, 1 ninja to take the flag and the 4 other teammates can defend own flag, help the guy who holds the enemy flag çor just battle in mid)

decoyer: a very good idea! make sure to make the decoy standing only for 5 or maybe 10sec.

Witch: sounds good but same as Pyromanic, maybe remove pick and add a way to heal a bit

Map changes: Icy Peaks: I can see why you don't like it but I believe it can be fixed by adding another way in and changing the spawnpoint a bit.

Palette: agreed, it is very annoying to fall (and I fall frequently) and it is almost impossible for the players who just started or aren't familiar with parcour.

Nuclear: pls make it smaller, it is really too big.

Pirates: nah, I think that map is cool. :D

Thanks for reading <3
 

GalacticAC

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Speaking of icy peak, its actually one of my favorite map, to make it better, I propose remove the house guarding the flag and make "the rift" easier to cross
 

GalacticAC

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I honestly hope custom map submission for bw can be opened (maybe we need a "player council' or just let the managements to see if its good enough)
People are building map for the server for FREE and it's quite sad to see they miss out these chances..
 
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I honestly hope custom map submission for bw can be opened (maybe we need a "player council' or just let the managements to see if its good enough)
People are building map for the server for FREE and it's quite sad to see they miss out these chances..
First of all this is not the place to put that idea on, I'm not a staff and I can't do anything about it.
And also, no. If they're so good at building blockwars maps then they can just apply here and hope to get accepted.
 

GalacticAC

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First of all this is not the place to put that idea on, I'm not a staff and I can't do anything about it.
And also, no. If they're so good at building blockwars maps then they can just apply here and hope to get accepted.
Being an official builder is different from community submission since if you are employed you will need to finish you task on time, which is something that most people don't want. Anyways, I'm going to work on a map and see how it works
 

Andyyy

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I've actually made 5 or so of my own BlockWars maps already and my friend and I have recreated the lobby on my crappy server. It would be great if I could see if any of them stand a chance of being even part of the way to being accepted
 
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