So I've been a bit reluctant to making a blockwars suggestion but here we are doing so anyways (note If I make any mistakes with the current blockwars, I am sorry as I am not able to play the game currently on vacation so I am basing this suggestion on the game purely off of memory) but anyhow let's start
(Healing modifier, respawn times increasing over time/depending on deaths, health mode, new kits, burning trap and more)
New Mode
My previous suggestion
A new lucky islands
(Healing modifier, respawn times increasing over time/depending on deaths, health mode, new kits, burning trap and more)
New Mode
- Health mode - okay so this mode is interesting, the goal of it is too break the other teams core which has 20 health, however every time you do that than it will add 1 health to your core, if you break the core you will have to wait 8 seconds before you can break the core again, if you get to 30 health you will come to a roadblock and can no longer get any more health added to the core (you can still do damage to the other teams core though) if they get the other teams core health down to 0 you automatically win. Deathmatch only occurs when both teams have within 4 health of each other, than they are both reduced to 3 and if either team gets to 0 they lose otherwise the team with more health wins. If deathmatch can't occur than team with most health wins
- Health modifier - if you chose this 1 all players get an extra 5 hearts to their name, simple as that
- More trap blocks - similar to double blocks it will give you more trap blocks, 2 more trap blocks to be specific, now you will have 3
- No trap blocks - the name kinda says it all, there are no trap blocks with this 1 active
- Regeneration power-up - okay so this 1 is fairly self explanatory, your whole team gets regeneration 5 seconds
- Absorption power-up - this power-up will obviously give the whole team absorption for 10 seconds, it will give them 2 extra hearts than
- Slowness power-up - okay the name might seem senseless at first but I don't mean giving your team slowness giving the other team slowness for 8 seconds
- Blindness power-up - just like it is above the blindness power-up would give the other team blindness for 5 seconds
- Increasing - okay so here is a new voting option for respawn timers, now this current 1 will have the respawn timers start at 9 seconds and increase by 1 second every time you die, but every time you get a kill it lowers by 1 second it has a minimum of 6 seconds and a max of 16
- Short - this of course would make respawn timers shorter about 6 seconds every time you die
- Long - less insensitive to die now as with this it would have you waiting 14 seconds each time you die
- Random - this is the current 1 I believe and this would also be default (to vote for respawn timer you must be obby)
- Adding time - I like this since it would make certain games even better since well you could play on night time (gold to vote for)
- Night vision power-up - with night there may need to be a night vision power-up thus I am suggesting 1
My previous suggestion
A new lucky islands
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