Minecraft PC IP: play.cubecraft.net

Do you think this should be implemented?

  • Yes

    Votes: 13 81.3%
  • Yes, but with changes

    Votes: 3 18.8%
  • No

    Votes: 0 0.0%

  • Total voters
    16

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
So, I've seen many complaints against the team balancer lately and I can fairly say I'm on their side.

So, this was what happened.

I was playing defense with ninja kit on the map Double Helix. We were winning 20-5 because I did a great job defending (nobody else was). However, someone that I killed ragequit. As soon as "teams are unbalanced" popped up the other team swarmed me because they were poorly defending their core. Boom, all that defense is completely wasted. Now, I have 3 HP versus 20 on the other side, and I don't even make it up before it's killed.

So this is the suggestion:
Instead of whoever dies first, implement a points system.
Capture Flag = 6 points
Core Damage = 3 points
Kill = 3 Points
Death = -2 Points

So, for instance if I had 8 kills and 1 death, in tab it would show
@hgbf has 2 captures, 3 kills, and 1 death, so it would show
@Buuuddy has 3 captures and 1 death, so it would show
@CyanYellow has 6 kills and 2 deaths, so it would show
The final player, @FalseHonesty has 1 capture, 2 kills, and 1 death so it would show

[22] BuildBuild25
[19] hgbf
[16] Buuuddy
[14] CyanYellow

[9] FalseHonesty
[20] frjwe
[17] rwkjf
[11] rorol

The darkest color indicates who will get moved in case of team balancing.

Let me know what you think!


 

SamuX_17

Well-Known Member
Aug 7, 2016
65
7
83
Yeah I was winning and then I was moved to the other team and I losed :(
 

Buuuddy

Forum Expert
Mar 31, 2016
1,893
5,627
344
I like it. Player who are doing less for their team would get moved, instead of the players who are doing their best.
 

Despacito 2

Forum Professional
Dec 6, 2015
7,508
10,313
564
23
This is a great idea....
Now I can attack and dont worry about being swapped...
 
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Ping Ether

Forum Veteran
Jun 2, 2016
2,713
6,170
459
20
Italy
The system makes sense, but the death penality is kinda... pointless.
When you die you might have fought to defend, but there's a chance your opponent is more skilled and wins. In the meanwhile the usual noob camps inside flag zone. Other than that, I'd love to see this system in the game.
 
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BanBoy

Well-Known Member
Apr 21, 2016
474
248
118
22
In my room
Great iead but how could you help the losing team by giving them a bad player? Maybe just disable the functioneren after 3 minutes or so?
 
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Rojke

Well-Known Member
Jun 9, 2016
191
8
93
24
Great idea. But it is easier to say that the team with players who left just is unfortunate
 

Ping Ether

Forum Veteran
Jun 2, 2016
2,713
6,170
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Great idea. But it is easier to say that the team with players who left just is unfortunate
Yeah and not only that, but they will get the noobest player from the other team... I just realized, no one wants to lose all they did to their team, but if you lost a player you would not like it to be replaced by the worst of the other team... Still, I worked for my team and for my team I care. Fair play is a thing, tho. Even tho someone who cares of their team would probably not leave mid game...
 

Rojke

Well-Known Member
Jun 9, 2016
191
8
93
24
Yeah and not only that, but they will get the noobest player from the other team... I just realized, no one wants to lose all they did to their team, but if you lost a player you would not like it to be replaced by the worst of the other team... Still, I worked for my team and for my team I care. Fair play is a thing, tho. Even tho someone who cares of their team would probably not leave mid game...
Ur right. At eggwara you are also unlucky as a teammate left the game. So why blockwars is rebalancing the teams. Very annoying.

And yeah, with the system of @Build the noobest players are gonna be switched. So the other team will be very bad
 

Ping Ether

Forum Veteran
Jun 2, 2016
2,713
6,170
459
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Italy
Ur right. At eggwara you are also unlucky as a teammate left the game. So why blockwars is rebalancing the teams. Very annoying.

And yeah, with the system of @Build the noobest players are gonna be switched. So the other team will be very bad
Like if it was good before, with a player leaving mid game. A player less or a newbie, I'd prefer a newbie.
 

telegamer

Forum Veteran
Jul 28, 2015
3,175
3,818
519
23
Bansilvania
bit.ly
This is one neat suggestion!! +1
pEUfrLv.gif
 

Orangeric88

Forum Expert
Apr 22, 2016
5,121
2,055
283
Planet Orange
www.cubecraft.net
This is in my opinion a great idea. +1 for me. Everytime the rebalancing screen shows up, the person that dies will be moved on the other team. In my opinion, I don't like that idea. Especially if your team is winning by a huge lead. This system might be more balanced considering the system isn't just someone dying, but someone with skills.
 
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