This was an idea that I came up with after another server I play on (not sayin' which one bc I don't want to get in trouble for breaking the rules) updated from 1.8 to 1.10. So as you should know by now, in 1.9 boats were made ALOT better, and this server's community loved them, even abusing a glitch to throw a boat party. This gave me the idea of this minigame, but when I suggested it on there my description of it was too vague. So I'm just getting right into it.
Boat PvP is similar to survival games but the map is mostly flat. This is bc the players will be in boats. The only things that prevent it from being completely flat is structures and chests. Each player gets points for kills and wins, 1 point for a kill, 10 points for a win. These can be used to unlock classes, which each one is represented by a specific boat type and the more points the class costs to unlock, the better the gear it has.
Thx for reading. Leave your opinions and suggestions for improvements below.
Boat PvP is similar to survival games but the map is mostly flat. This is bc the players will be in boats. The only things that prevent it from being completely flat is structures and chests. Each player gets points for kills and wins, 1 point for a kill, 10 points for a win. These can be used to unlock classes, which each one is represented by a specific boat type and the more points the class costs to unlock, the better the gear it has.
Maps will need to be at least 225x225 blocks.
Spawn will be in the centre of the map with 8-16 chests in the heart of spawn and 16 spawning carpets around the outside.
Outside of spawn there can be a maximum of 50 chests, 10 crafting tables and 3 enchanting tables.
Traps can be set.
Maps can be either land based or water based. If it is land based it will require enough flat land for the boats to be manoeuvred around the map.
Islands must be there for players to explore if they leave the boat, but these islands can't be bigger than 40x40 blocks.
Spawn will be in the centre of the map with 8-16 chests in the heart of spawn and 16 spawning carpets around the outside.
Outside of spawn there can be a maximum of 50 chests, 10 crafting tables and 3 enchanting tables.
Traps can be set.
Maps can be either land based or water based. If it is land based it will require enough flat land for the boats to be manoeuvred around the map.
Islands must be there for players to explore if they leave the boat, but these islands can't be bigger than 40x40 blocks.
The following are all classes in this minigame.
Oak
Boat type: oak
Points unlocked at: free (you don't have to buy it with points, you just get it automatically)
armour: full leather
Weapon: gold sword
Other items: 5 apples
Potion effects: none
Spruce
Boat type: spruce
Points unlocked at: 250
Armour: full leather (enchanted with protection 1)
Weapon: wood sword
Other items: 5 cooked mutton
Potion effects: none
Birch
Boat type: birch
Points unlocked at: 600
Armour: Leather chestplate and leggings (enchanted with protection 1), gold helmet and boots
Weapon: stone sword
Other items: 10 cooked mutton
Potion effects: absorption 1 (lasts 2 minutes)
Acacia
Boat type: acacia
Points unlocked at: 1000
Armour: full gold
Weapon: stone sword (enchanted with fire aspect 1)
Other items: 15 cooked mutton
Potion effects: fire resistance (lasts 2 minutes)
Dark oak
Boat type: dark oak
Points unlocked at: 2000
Armour: Gold chestplate and leggings, chain helmet and boots
Weapon: iron sword, bow
Other items: 20 cooked mutton
Potion effects: health boost 1 (lasts 2 minutes)
Jungle
Boat type: jungle
Points unlocked at: 5000
Armour: chain chestplate and leggings, iron helmet and boots
Weapon: diamond sword, bow
Other items: shield, 30 cooked mutton, 1 golden apple
Potion effects: regeneration 1 (lasts 3 minutes)
Oak
Boat type: oak
Points unlocked at: free (you don't have to buy it with points, you just get it automatically)
armour: full leather
Weapon: gold sword
Other items: 5 apples
Potion effects: none
Spruce
Boat type: spruce
Points unlocked at: 250
Armour: full leather (enchanted with protection 1)
Weapon: wood sword
Other items: 5 cooked mutton
Potion effects: none
Birch
Boat type: birch
Points unlocked at: 600
Armour: Leather chestplate and leggings (enchanted with protection 1), gold helmet and boots
Weapon: stone sword
Other items: 10 cooked mutton
Potion effects: absorption 1 (lasts 2 minutes)
Acacia
Boat type: acacia
Points unlocked at: 1000
Armour: full gold
Weapon: stone sword (enchanted with fire aspect 1)
Other items: 15 cooked mutton
Potion effects: fire resistance (lasts 2 minutes)
Dark oak
Boat type: dark oak
Points unlocked at: 2000
Armour: Gold chestplate and leggings, chain helmet and boots
Weapon: iron sword, bow
Other items: 20 cooked mutton
Potion effects: health boost 1 (lasts 2 minutes)
Jungle
Boat type: jungle
Points unlocked at: 5000
Armour: chain chestplate and leggings, iron helmet and boots
Weapon: diamond sword, bow
Other items: shield, 30 cooked mutton, 1 golden apple
Potion effects: regeneration 1 (lasts 3 minutes)
Here is a list of what can be found in chests.
The following food items: apple, baked potato, cooked rabbit, cooked mutton, cooked chicken, cooked porkchop, steak in stacks of up to 5.
Beetroot stew and mushroom stew in stacks of up to 1.
Armour (any type except diamond chestplate) with any enchant of level 1 or 2.
Swords of any type with any enchant of level 1 or 2.
Golden apples in stacks of up to 2.
God apples in stacks of up to 1.
Drink potions of instant health, strength, regeneration and fire resistance level 1 effects.
Splash potions of instant damage, weakness and poison level 1 effects.
Bows with any enchant of level 1 or 2.
Shields.
Arrows (normal, weakness or poison only).
The following food items: apple, baked potato, cooked rabbit, cooked mutton, cooked chicken, cooked porkchop, steak in stacks of up to 5.
Beetroot stew and mushroom stew in stacks of up to 1.
Armour (any type except diamond chestplate) with any enchant of level 1 or 2.
Swords of any type with any enchant of level 1 or 2.
Golden apples in stacks of up to 2.
God apples in stacks of up to 1.
Drink potions of instant health, strength, regeneration and fire resistance level 1 effects.
Splash potions of instant damage, weakness and poison level 1 effects.
Bows with any enchant of level 1 or 2.
Shields.
Arrows (normal, weakness or poison only).
Players can vote for the map they want to play in the lobby (this will be a random 3 from all of the maps and changes each game).
Players can buy classes with points in the lobby.
Players will remain in boats until after 30 minutes of the game going or there have been just 4 or less players left for 2 minutes then they will be teleported back to spawn and allowed to leave the boats. EDIT: in the first 30 minutes of the game players ARE allowed to leave the boats but they will start taking damage (1 heart every 2 seconds) if they don't return to the boat in a minute.
I don't mind whether boat PvP has old or new combat, but I would prefer old.
There will be both solo and team modes.
If a player doesn't select a class to play as while in lobby they will automatically be put in as the oak class.
Players with ranks can activate multipliers whenever they want which will double the number of points for a kill.
You gain points, 1 for a kill, 10 for winning a game.
Players can buy classes with points in the lobby.
Players will remain in boats until after 30 minutes of the game going or there have been just 4 or less players left for 2 minutes then they will be teleported back to spawn and allowed to leave the boats. EDIT: in the first 30 minutes of the game players ARE allowed to leave the boats but they will start taking damage (1 heart every 2 seconds) if they don't return to the boat in a minute.
I don't mind whether boat PvP has old or new combat, but I would prefer old.
There will be both solo and team modes.
If a player doesn't select a class to play as while in lobby they will automatically be put in as the oak class.
Players with ranks can activate multipliers whenever they want which will double the number of points for a kill.
You gain points, 1 for a kill, 10 for winning a game.
Thx for reading. Leave your opinions and suggestions for improvements below.
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