would you want a murderer to receive the same punishment as someone who called another person 'stupid'?
No, that's why these are two DIFFERENT "crimes", with two different predefined punishments.
A good example would be where you suggest punishing two people differently based off the SAME crime.
I was previously a mod here, and I am also a big maths (+stats) fan, so this part particularly bothers me. Please do not make the claim that warnings don't work with such a dramatic lack of evidence to back up that claim.
If you can provide evidence that they do work, maybe I will. Because so far, all I hear is claims they do work, without having anything to back it up, which is not any more valid of my claim that they don't.
I love how you ask for evidence, then INSTANTLY try to back your claim up with an anecdote, which in terms of evidence is not actual evidence. Now normally I'd not point that out, but since in the sentence before this part you explicitly demanded evidence and spoke against making claims without evidence, you effectively contradict yourself if you back your claims with anything other than hard proof.
Of course you'll be able to find one (or maybe even more than one!) out of thousands and thousands of cases where the general trend did not apply
If there is an actual system behind any of this, the amount of cases that would be outside the trend would be zero, with the only thing capable of increasing it being moderator incompetence.
Implying things can go outside the trend this badly as in this case implies you have no actual system for how things are done, which in itself is not good.
You actively chose to report them.
Yes, report them, not risk my privacy. The terms of service that allow you to do this without legal consequences (btw, on an unrelated side note, those terms may not even be enforceable based on some countries data protection and copy right laws, especially in europe) are not even actively referred to at any point and not actively shown to users making reports or making accounts.
I may have "consented" to risking my privacy, but I did so unknowingly due to the terms of service being somewhat hidden and not actively referred to at any point of the process that leads to a person getting reported.
But I know noone will make an effort to fix it, because "warning: you may get doxxed for this" or "warning: we might share the evidence to the person you reported" pretty much guarantees noone will ever report anybody.
Your observation, although arguably a good one, has nothing to do with my initial point. The fact that you may be a victim of harrassment because your name is linked to the evidence provided in a report is awful, and we encourage you to reach out if necessary so that we can assist you in taking the necessary measures to protect you. Remember blocking and ignoring people on our platforms is always an option, and reaching out on our Player Safety subforum if things get more serious is always welcome.
Nothing to do with it? I said that, due to my evidence being used, protected by my copyright, with it also often being linked to (at least one) of my socials or whatever, I am still (indirectly) part of the process. I agree that I am not directly working "on the process" once the report has been submitted, but due to me being at such risk I am still very much part of it, even without having to put in any work beyond submitting evidence.
I appreciate the sentiment here, but I don't think you can do much if the player in question has my ingame username, at least one of my socials, and access to the video I uses to report them.
Also: cubecraft forums are one thing. Linking evidence that was uploaded to a third party service makes it possible for the player who I reported to go way beyond just going after me on the forums. Ironically enough, the only privacy the report system ensures, is that of my forums account, as its name is not linked anywhere.
But that has nothing to do with the fact that after providing the evidence, you might be the source
correction: source and owner of the evidence, as well as credited "creator" of the evidence due to my ingame username possibly appearing in it, as well as the evidence often being linked to some form of account of mine on a third party platform.
For me to be the source, and ONLY the source, you'd have to make the effort to ensure that the person being punished based on the evidence can not trace it back to me in any way. As long as that does not happen, I am still a part of the process due to possible risks, even if I am not the one directly handling the report or executing the punishment.
I still wholeheartedly believe that getting an "accepted" tag on your report, and a message that says the player will be dealt with accordingly should be sufficient gratefulness and satisfaction for the reporter.
Nice for you to believe that.
Unfortunately that is not sufficient, as it means nothing, not until there is a hard written, easily accessible definition of what "dealing with accordingly" means.
But I agree that such information shouldn't be immediately available to anyone with the time to seek it. But the fact that this is a part of our privacy practices which we could improve does not imply that we cannot actively make an effort to protect user privacy in other parts of our processes, unfortunately not all problems can be solved 100% straight away, but we can try our best to work through pieces of it on our accord.
It actually can be done if you want to: you either simply don't share the evidence to anyone who is not a server staff member, or at the very least not without the reporters explicit, written consent.
Or you figure out a way to share it anyway, but in a way that does not allow it to be traced back to me in any way.
The first one is extremely easy to do, with the second one I agree its way too much work to even bother.
However, there are several issues that arise from this. Firstly, a player may be unbanned for another reason (e.g. what if they sincerely apologise and it is the first time they've ever broken a rule).
*Insert family guy clip of osama bin laden going to heaven after acknowledging jesus christ as his lord and saviour*
WHAT DO YOU MEAN "APOLOGISE"?
Apologies should not be able to get you unbanned, first offense or otherwise: on evidence based reports or mod-witnessed offenses, the only thing that should be able to get you unbanned should be proof of innocence. Or, if the punishment is not a permanent one, then it should simply be waiting until the punishment runs out if you can not provide such evidence.
The only time proof of innocence may not be sufficient is an anticheat ban, in which case I feel you should actually be able to get unbanned by just explaining what happened and providing a good enough reason as to why the anticheat may have mistaken something perfectly normal behavior for cheating.
The rules are more concise and simple than they used to be, however I feel that this change led to a lack of clarity from the perspective of the community. Perhaps something separate to the rules could be created with such a purpose. I don't think it should be as detailed as the internal one, as it contains a level of detail that is unnecessary to a random community member and while a moderator will remember it is a 'guide' I don't believe everyone else will, which will very quickly make it very difficult for moderators to have any freedom in their choice of punishment. However, I do believe that the current level of detail isn't great and would love to see this fixed.
Glad we agree. And yes, that level of detail is a bit unnecessary, just something more than "something we call 'trolling' is like bad or something" would be good for community members.
Especially given what offenses such as trolling or camping entail, because with the currently provided definitions, trolling for example is any action intended at making the game less enjoyable for someone, which is extremely vague and in some scenarios I agree that it might be hard to sniff out whether it was intentional or not,
but its mostly due to the vagueness of this defintion, not because actual trolling can be commited unintentionally, it can't, its just that this definition is so vague one could actually commit it by just playing the game normally if one were to interpret it in a certain way.
I was a moderator both before and after the change where this increased flexibility was introduced. I preferred afterwards. Almost every punishment I issued was following set tracks anyway (and I imagine it is the same for most other mods), however being able to do something differently in those few cases that required it was great and I don't see why having that option is a bad thing.
Its a bad thing, because moderators personal biases have a much bigger influence on the whole process.
And what you as a mod prefer does not matter. A moderator is someone who willingly consented to put his needs and wants below those of the community to ensure its safety. What is the best for the community matters. And what that would be would be more clear and hard-coded rules, which define that if someone is guilty of x they get y, no matter what, as well as very clearly definining what x and y exactly are.
There are clear guidelines in place for moderators. Instead, it is more about being able to consider each situation on a case-by-case basis. Maybe it's skipping a warning on a punishment track or it's deciding to give a 3 day ban instead of a 7 day ban.
If those guidelines include anything other than bans as punishments or allow someone appealing a ban with an "apology", then they need rewriting.
...so you're again saying you'd need to verify it even if this information were provided?
Nope, you are misunderstanding me.
What I am saying is that, if I ever felt like I wanted to verify it, I could do so easily if you state "x was banned for 2 weeks because of y".
I am not saying that I need to verify it. I am saying I could do so if I wanted to.
I can not do that with the, already vague statement, of "the user has been dealt with accordingly". I can not verify it, as no explicit statement has been stated, and even if it was: what exactly defines what "dealing with accordingly" means from the things I am given as a user?
If the issue is that you don't believe stuff is being done, how does being told this make any difference at all?
If you actually understood what I said, you'd know I don't trust the way in part BECAUSE of you NOT TELLING ME THIS. If you told me this, not only can I more easily verify it if I feel the need to, but that claim in itself is a hard statement without any wiggle room for interpretation or vague statements.
Vague statements are not trustworthy because they can mean absolutely anything. For all we know, "dealing with a user accordingly" might as well mean spamming them with the letter "L" in ingame chat the next time they're online.
If you made statements that aren't vague, that automatically raises trustworthiness, because now make an actual promise/claim that can be proven or disproven in some way if I felt the need to do so. And if you can consitently continue to deliver on those promises, then that makes you more trustworthy as you rarely make statements that aren't true.
Not to mention the words "Thing x and y has been done" is a more assuring statement than "Something has been done".
I actually agree that there wouldn't be much harm (at least that I can think of?) in extending the 14 days to something a little bit longer, but I will say that the situation you're fantasising here of someone submitting a report then having it denied because a mod takes too long to respond and the evidence becomes old doesn't happen. Luckily it's just that.... a fantasy. Unless things have changed for some weird reason since I left the team, if that situation were to occur the report would still be accepted as it is not the reporter's fault. Hope that makes you feel a bit better about that.
On a side note, some reports do take longer than others. In particular, any that require just one specific team member will naturally take longer (examples being some bypassing bans and some reports in languages other than English). Handling bedrock forum reports was my favourite thing to do before I left the team, and it definitely seemed like the average time for a report to be handled was a day (maybe 2 if I'm giving an upper bound). I find it very difficult to believe this number has increased quite so drastically since I've left.
Like I said above, I personally don't see harm in that deadline being extended a bit, although it doesn't bother me personally either. But, there is definitely a point to it. To answer your question "What's the reason for restrictions like this anyway?", off the top of my head: preventing a user from being punished for something done, say, a year ago; reducing the potential for reports due to personal vendettas; reducing the number of repeat reports.
Fair enough.
Sorry if any of this came across as overly harsh!
No need to be sorry.
If anything, I should apologize as I am being way harsher than I should be.
"the situation is bad" appears to me as an unfair assessment which you have reached because of a single incident.
Sorry for that, I just genuinely don't believe the system is working that well based on the things I perceive from it and other using it.
I may keep referring to just one example here (the troll), but that's because its my most personal one and the only one I have any documentation of, because if I were to include what players have told me (mostly in ingame chat), and made an active effort to gain evidence on any cases they may have had, I could easily extend the point of why I think the system is not working way beyond that one example and most importantly way beyond just my personal experience.
Among the general giga blockwars community, at least the more active players in it, its generally agreed upon that moderators do not care about anything that's not cheating as the troll I mentioned is far from the only troll and far from the only person being an active troll, he is just the worst case and the only one I have been able to document myself (and the only one that I am aware of that uses alt accounts to continue doing this).
Yet we do not see the amount of trolling fall or anything, nor do we see the trolls actually getting dealt with in any meaningful way. The only thing I personally notice is that the players trolling rarely come back online after doing what they did, making the one case I mentioned stand out even more, as he is far more persistent and far more active than most.
And besides that, the system fails in various other ways. Speaking of blockwars again: the amount of people not aware that certain things are actual acts of trolling is extremely high. Now what they are doing, even despite the lack of knowledge of the rule, is just bad behavior regardless, and I still think should be punished more harshly, but the amount of people that, as an example, don't know that intentionally extending the game by refusing to capture a flag when holding it is astronomical.
I understand your point, and I respectfully disagree. Because rule enforcement works both ways, sure players are responsible for knowing and understanding the rules, but we are also responsible for doing whatever is in our power to ensure that our rules are known and understood. We would be failing on our side of the bargain if we expect every single casual player, age 13, 27 or 72, to have the willingness to not only read our rules, but understand and memorize them. If you ask me, that is just too much to ask for to be able to participate of a Minecraft server.
Either way this is not really an argument against warnings, because just like in the real world, there are many crimes/infractions (specifically traffic infractions) that get you a warning in the first few instances that you commit them, this is not done under the assumption that people don't know/shouldn't be responsible for knowing the rules, but simply a stylistic choice where pedagogy and second chances are valued over unnecessarily harsh punishment for minor infractions.
Like: I get that casuals can not be expected to memorize all the rules. I am fully aware of that as the guy who keeps protecting casuals at pretty much all times whenever someone as much as tries suggests something that could harm them here.
But I still think they should be expected to be vaguely aware of them at the bare minimum. And no effort seems to be made in order to make that happen.
What I mean is: if I was going purely off of the game and the server are telling me, the only things that are considered illegal by cubecraft are crossteaming and hacking. There is no effort to make anyone even aware of as little as the existence of rules such as trolling or camping.
I don't see why players can be given some sort of rule list as a ingame lobby item on the hotbar (which would open automatically if its their very first time joining the network), or why announcements other than the teaming stuff at the start of games and sentinel announcements can't be added.
For example, for blockwars specifically, you can add a warning that pops up in chat or on the screen of someone holding the flag IF they are holding it for a really long time stating "warning: intentional refusal to capture the flag is against the rules" or something like that, maybe something shorter that means more-or-less the same thing.
Or, for camping, you could do announcements if someone has not moved a certain distance for a long time, saying "warning: camping in areas that are extremely hard to access may result in a ban". And if someone is just standing still for too long, they could perhaps just get kicked from the game, not for camping (though it would lead to its reduction), but simply as an anti-afk feature.
I get that players can not be bothered to memorize all of the rules and what exactly they mean, but the least that can be done is making them vaguely aware of them and warning players through automatic announcements that they might be commiting a bannable offense if things happen that indicate a high possibility of such offenses being commited, such as the already mentioned example of "holding the flag for too long".
Again: I am sorry for being harsh,
I just want to ensure what's best for the server and its community, and I genuinely do not feel the way the moderation, the report and appeal system currently work assure that nearly as much as they could be.