Problem:
I was recently playing a Lucky Islands game on Cube Craft, and I had full diamond armor besides and iron chestplate and there were 2 players left. I looked around the map, and I couldn't see the last player, most likely because he was shifting in his island, which makes the game frustrating and not enjoyable. After 30 minutes, I timed out most likely because the game had gone to far.
I've had similar instances of this happen before on Cube Craft.
Solution:
Start adding compasses that point in the nearest players direction, or tell you how far away you are from the player. Also, adding a WorldBorder or something along those lines that force players to go to middle and fight.
The way CubeCraft is set up now is in a way that campers don't get punished and they can camp without anything happening to them.
I hope you take some feedback from this post.
Thank you
I was recently playing a Lucky Islands game on Cube Craft, and I had full diamond armor besides and iron chestplate and there were 2 players left. I looked around the map, and I couldn't see the last player, most likely because he was shifting in his island, which makes the game frustrating and not enjoyable. After 30 minutes, I timed out most likely because the game had gone to far.
I've had similar instances of this happen before on Cube Craft.
Solution:
Start adding compasses that point in the nearest players direction, or tell you how far away you are from the player. Also, adding a WorldBorder or something along those lines that force players to go to middle and fight.
The way CubeCraft is set up now is in a way that campers don't get punished and they can camp without anything happening to them.
I hope you take some feedback from this post.
Thank you