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SlinkyGnu05604

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Jan 4, 2019
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I would like to see CubeCraft change those two features on EggWars in the future, I've wrote these with OG EggWars in mind:

1 - Remove private shop and biometric generators from free perks

These two perks slow the game down when selected as free perks, forcing players to go back to their base after every team elimination to either use the shop or get more resources, as they can't use either if they are in the enemy base. This is the main reason why people don't vote for free perks.

2 - Add power 3 to punch bows in Overpowered mode

Adding power 3 to punch bows in Overpowered mode makes it in parity with the other game modes, to not only deal knockback but to also deal damage to players. In Normal and UHC, you are able to deal damage to players while also doing knockback to them since armor is weaker in those modes, and that the regular bow doesn't have enchants. Currently in OP, they are only used to deal knockback, only good for knocking people off as you can't kill them directly with it as armor is significantly more powerful in OP, which deals half a heart of damage maximum. The "default" bow in OP is power 3, which is why I suggested this.

3 - Update the logo and NPCs of the game

To remove stuff that are no longer in the game (netherite pickaxe, trident, enchanting table, and dispensers).

What do you think of the suggestion? Let me know in the comments
 
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Reesle

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May 25, 2022
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I am not an Eggwars main, but here are my opinions on this suggestion:
1 - Remove private shop and biometric generators from free perks

These two perks slow the game down when selected as free perks, forcing players to go back to their base after every team elimination to either use the shop or get more resources, as they can't use either if they are in the enemy base. This is the main reason why people don't vote for free perks.
I can :agree: with removing biometric generators, very annoying. I however do like the private shop perk, so :disagree: with that.
2 - Add power 3 to punch bows in Overpowered mode

Adding power 3 to punch bows in Overpowered mode makes it in parity with the other game modes, to not only deal knockback but to also deal damage to players. In Normal and UHC, you are able to deal damage to players while also doing knockback to them since armor is weaker in those modes, and that the regular bow doesn't have enchants. Currently in OP, they are only used to deal knockback, only good for knocking people off as you can't kill them directly with it as armor is significantly more powerful in OP, which deals half a heart of damage maximum. The "default" bow in OP is power 3, which is why I suggested this.
:unsure: as I feel power 3 on an already somewhat OP punch bow is a little too much. I could agree with power 1 or power 2 though.
3 - Update the logo and NPCs of the game

To remove stuff that are no longer in the game (netherite pickaxe, trident, and dispensers).h
Obviously, I :agree: with this.

Sorry if I’m a bit nit-picky in my opinions xD
 
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