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Thunder

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Hello everyone. I'm writing this thread to express my opinions on weakness arrows and the weakness effect in EggWars and to suggest a change in the EggWars shop, as I believe that weakness arrows are quite overpowered and gamebreaking at their current state in EggWars. This suggestion is mainly for Java because I don't have much experience on Bedrock EggWars, but Bedrock players can also share their opinions under this thread if they think this should change on Bedrock as well.

As most of you know, players will have weakness effect for 11 seconds if they are hit by a weakness arrow in EggWars, and I think this is not a nice feature in a game where PvP matters a lot. Especially in late games, people end up running and avoiding fights when they are hit by a single weakness arrow because they have no chance against a player who is stacked a lot if their hits make almost no damage to their opponent. I know milk buckets exist to remove any effects players have, but having lots of non-stackable items in the inventory isn't very efficient as there are more important items to keep in the inventory for the late game. Even if a milk bucket is used, being hit by another arrow will give the same effect again so this will not be very useful and players will be discouraged from fighting. Milk bucket is a useful item for removing the effects of the slowness and weakness potions which come from the debuffer kit, and these kits aren't game breaking since kits are limited as they have a cooldown after being used. However, it's not very useful against someone with lots of weakness arrows in their inventory. Weakness arrows can always be bought for only 2 gold from the shop, and this is a very low price in my opinion.

For the reasons I mentioned above, I think that weakness effect should not be easily produced and it should at least have some limitations as it's a quite overpowered effect. Here is my suggestion to solve this issue:

:egg: Increasing the price of a weakness arrow significantly, setting a cooldown and an item limit for the weakness arrows in the inventory :egg:

Item limits for the TnTs (8) and leap feathers (3), and a cooldown for leap feathers (10 seconds) were added with the OG EggWars update and I believe doing something similiar for weakness arrows will reduce its serious effect on the game, if it's possible. My opinion is 64 gold as the price, 3 as the item limit and 60 seconds as the cooldown. I don't think it should be an item which is easily accessible.

In conclusion, I believe that weakness arrows are game breaking at their current state and I suggest making them harder to get and use to make the game more balanced.

Thanks for reading and feel free to share your opinions below :)
 

Valkoni

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I also feel the same, but nerfing them that much is not right. Maybe buff the milk bucket because currently its useless, nobody uses the weakness kit anymore and it just has no purpose. Buffing it will be better. For example - when u drink the milk bucket you are immune from negative effects for the next 1/2/3min (idk which will be good + thats how hypixel magic milk works I think) so that people cant spam you with weakness and you can have a fair fight. But still nerfing weakness arrows will be good, just not that much. I suggest 10 gold for 1 arrow and limit of 16 (No cooldown bc it will be too much)
 

Hoshi

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Wholeheartedly agree with this. I don’t play EggWars often, but I really see no downside to this. I think max stacks of 8 tipped arrows is fair along with changing the price to around 4 gold. The only people, I feel, who will disagree with this suggestion are those who use these arrows regularly.
 

Thunder

⚡ Moderator ⚡
Team CubeCraft
🔨 Moderator
Jun 8, 2020
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Istanbul, Türkiye
I also feel the same, but nerfing them that much is not right. Maybe buff the milk bucket because currently its useless, nobody uses the weakness kit anymore and it just has no purpose. Buffing it will be better. For example - when u drink the milk bucket you are immune from negative effects for the next 1/2/3min (idk which will be good + thats how hypixel magic milk works I think) so that people cant spam you with weakness and you can have a fair fight. But still nerfing weakness arrows will be good, just not that much. I suggest 10 gold for 1 arrow and limit of 16 (No cooldown bc it will be too much)
I'm aware that milk buckets are used by almost no one and I liked the idea of giving them an ability which makes you immune for x minutes, to be honest. This would also make them more useful.

The reason I thought about this price and item limit for weakness arrows is that they are usually being used in late games to weaken the opponents. In late games, people usually unlock most of the discounts so the price of a single arrow will be less than 64 in late games in most of the games. Also, people have access to lots of gold in late games so buying the arrows will still not be that hard even if the price is 64 gold. As for the item limit, I believe 3 is enough because if we have one minute of cooldown, we will be able to use them at least 3 times in 3 minutes and I think this is long enough. Players shouldn't have lots of weakness arrows in their inventories, in my opinion. Anyone who is out of weakness arrows and wants to buy more can go to a base and shop. I don't really mind any number for the price and the item limit, though. These numbers can change. Cooldown is the main feature which will reduce the negative impact of weakness arrows on games.
(No cooldown bc it will be too much)
I disagree with this. Otherwise, fights will become a bow spam competition in late games and this is something I wouldn't prefer. :(
 
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