Oh yeh, because you know, updating Battle Zone requires all the developers to be working on it.
I was developing the trap system for Battle Zone, no one else. It wasn't eating into anyone else's development time. That was my responsibility, to ensure the trap system was developed for the update, was reliable, added enough of them to make an interesting twist to the gameplay, had silly and fun visuals... And I did that.
"to busy renaming their precious Battle Zone traps and making more of them."
Yeh that's right, renaming the traps took a whole week to do. That's how that works.
I saw that the traps' names were essentially just their effect, so I took a whole massive 2 minutes to rename them to something more interesting. My apologies for not devoting those 2 minutes to a different project I had no authority to actually develop.
I was a gameplay developer, I developed mechanics for games that people would find fun and easy to use, which is more commonly referred to a Front-End development. Something like Auto-Kits requires a lot of Back-End development. Sure, a menu may be relatively simple to code, but do you have any idea what goes on behind the scenes of that menu? Specifically you. 'Cause I sure as hell don't, but that's because I understand Front-End, not Back-End.
Being annoyed that not all the developers are working on one feature at a time is like being annoyed at an orchestra for not hiring more musicians to play a symphony faster... It's just not how it works. But I'm sure you have the development experience to prove me otherwise.
"Why are we still 1.9 we’ve been demanding 1.12.2 since June and started demanding it tenfold in November. Yet we’re still in 1.9.2."
First off, I'd like to address in a small tangent, that there's a critical problem in that statement. You realise that the part of the forum titled suggestions is actually titled suggestions and not demands, right?
Back to the main point; CubeCraft genuinely cares about what it's playerbase want, and I say that hand on heart, swear on my family's well being. But the problems arise when the community asks for something like this, which is an immense undertaking, and may not be financially viable to sink a few months worth of both back and front end research and development into. Do you have any idea how much the base code of Minecraft changes between each version? Not just the big things either... Something which may have behaved exactly the same for the last 10 versions may suddenly change how it works ever so slightly, and then break everything. Then tracking that down, figuring out how to work around that new problem, and adjusting everything else to work with it is such a stupidly difficult thing to do.
But, being sat on the other side of the screen it looks like it's a simple and easy thing to do, money and time be damned.
"CubeCraft should just be more transparent about what they're doing"
CubeCraft is being as transparent as it can be whilst maintaining a professional attitude. Do any of you know what an NDA is? Or what Trade Secrets are? I implore you to look them up.
CubeCraft doesn't tell you what it's working on for the same reason Coca Cola don't tell anyone their formula, or why insurance companies don't tell you how they've come to the prices they do. If they did reveal that information competitors can get an advantage over them.
I'm sorry for being brash, but it ticks me off reading about how CubeCraft doesn't care, and is doing everything wrong, when those people don't have the faintest clue about what's going on.