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Hallucinated

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Oct 22, 2013
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I'm not sure if this is a game anywhere else, but I had an idea of where a bright colored block (wool, lapiz, redstone) teleports in random orders on a map, the goal is to get to 10 points first by hunting the block down and punching it for a point before another player gets there first.

Here's the catch; It's PvP.
While you're hunting the block down, you need to be on the lookout for other players because they can kill you.

Edit: Random chests fall along the map, the chests will consist of good and bad effects. 50/50 Chest Chance

Good:
Nuke - Kills all enemy players (9% Drop Chance)
Point Block - One free point (14% Drop Chance)
Sword Upgrade - Gives currently equipped sword +1 sharpness (40% Drop Chance)
Minons - Spawns 3 Skeletons with 3 hearts who will fight for you (30% Drop chance)
Snow Bomb - Recieve 3 Snow balls that explode in impact (60% Drop Chance
Player Boosts - Reciece any positive player effect (Not stackable) (80% Drop Chance)

Negative:
Self Destruct - Player dies instantly (40% Drop Chance)
Evil Chicken -Chicken spawns in and attacks the Player (30% Drop Chance)
Point Lose - Lose a point (20% Drop Chance)
Unlucky - Gain a Negative player effect.
-Adding more when I get home-

Kits:
Default: Iron Armor: Knockback Wooden Sword

Speed Racer: Swiftness 1, Chain Armor, Sharpness 1 Stone Sword

Tank: Protection 1 Iron armor Slowness 1, Stone Sword

Hunter: Compass that points to location of block, Protection 1 Leather Armor, Stone Sword, 2 potion of health.

Archer: Power II Punch 1 Bow, Leather Armor, Wooden Sword

If you have any more kit suggestions, feel free to share, as I did this on mobile and will be updating it when I get home.
 
Last edited:

Exciting_pancake

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Jul 3, 2014
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Like parkour minigame, but in my opinion will be more boring because there isn't the added obstacle of parkour. I think it will become less and less popular over time, but a good idea. Well done.
 
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Sevenade78

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May 24, 2014
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Like parkour minigame, but in my opinion will be more boring because there isn't the added obstacle of parkour. I think it will become less and less popular over time, but a good idea. Well done.
More random stuff happening ingame or some other thing that makes the game better? :p
 

johnyestaloca

Dedicated Member
Oct 12, 2014
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The land of the holy icecreams
Standard classes.

Knight class.
-iron sword. (unbreaking)
-iron armor.

Archer class.
-bow. (power I)
-iron sword. (unbreaking)
-leather armor.

Druïd.
-iron sword. (unbreaking)
-chainmail armor.
-potion of swiftness (unlimited)

Classes, you have to buy with coins/points.

Assassin. (1500 points)
-iron sword. (sharpness I)
-leather armor.
-potion of swiftness. (unlimited)

Mage. (2000 points)
-wooden sword. (flame I)
-leather armor.
-potion of strength. (for 20 seconds)
-potion of swiftness. (for 1 minute)

Tank. (2200 points)
-stone sword. (sharpness I)
-iron armor.
-protection I on chestplate.

Shadow Archer. (2200 points)
-stone sword.
-black leather armor.
-bow (power I, flame I)

Pyromaniac. (2500 points)
-wooden sword (flame I)
-diamond armor.
-1 lava bucket.

Executioner. (3000 points)
-wooden sword (sharpness II)
-diamond armor (protection I)


Tada! :p


-first 15 seconds of the game slowness.
 

Sevenade78

Dedicated Member
May 24, 2014
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Oh and executioner has 15 seconds slowness. And these classes are actually for Younis's game.
I know they are, I don't really think they fit into this game, but you can proof me wrong. 15 Seconds of slowness are nowhere enough, if you think about how long you could survive
 

Younisco

Forum Professional
May 13, 2014
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I love this Matt (please don't blush. ;-; )

Standard classes.

Knight class.
-iron sword. (unbreaking)
-iron armor.

Archer class.
-bow. (power I)
-iron sword. (unbreaking)
-leather armor.

Druïd.
-iron sword. (unbreaking)
-chainmail armor.
-potion of swiftness (unlimited)

Classes, you have to buy with coins/points.

Assassin. (1500 points)
-iron sword. (sharpness I)
-leather armor.
-potion of swiftness. (unlimited)

Mage. (2000 points)
-wooden sword. (flame I)
-leather armor.
-potion of strength. (for 20 seconds)
-potion of swiftness. (for 1 minute)

Tank. (2200 points)
-stone sword. (sharpness I)
-iron armor.
-protection I on chestplate.

Shadow Archer. (2200 points)
-stone sword.
-black leather armor.
-bow (power I, flame I)

Pyromaniac. (2500 points)
-wooden sword (flame I)
-diamond armor.
-1 lava bucket.

Executioner. (3000 points)
-wooden sword (sharpness II)
-diamond armor (protection I)


Tada! :p


-first 15 seconds of the game slowness.
I
Oh and executioner has 15 seconds slowness. And these classes are actually for Younis's game.
Why are you bringing up something that was for one thing, having the same classes for two things _will_ become tedious.
 
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ModernRevolution

Dedicated Member
Oct 23, 2013
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ςяαzу ℓαи∂
Like parkour minigame, but in my opinion will be more boring because there isn't the added obstacle of parkour. I think it will become less and less popular over time, but a good idea. Well done.
^ What pancake said, I think this game should have something that sets it apart and will make it interesting. Maybe adding huge amounts of mobs and everyone has to work together to get the correct blocks? Or, you could be attacked both by the mobs and the other players. Just a thought :P
 

tiger101tiger

Dedicated Member
Jul 9, 2014
798
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USA
Mage. (2000 points)
-wooden sword. (flame I)
-leather armor.
-potion of strength. (for 20 seconds)
-potion of swiftness. (for 1 minute)
I believe you mean fire aspect there, and on pyromaniac.
I personally would like this, if it had maps that were either like a very small and tall sg map, or like a maze with no exits. Though, it is similar to parkour minigame, only with kits and without parkour.
 

LaserDolphin77

Dedicated Member
Oct 20, 2013
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Like parkour minigame, but in my opinion will be more boring because there isn't the added obstacle of parkour. I think it will become less and less popular over time, but a good idea. Well done.
My thoughts exactly. For this game we'd need things to make it more interesting, @Aimee2323 already had an idea of mobs attacking, and the kits are also pretty cool, but it needs more. Maybe there could be some traps set around the map/arena that the players might want to avoid, but there could also be places inside those maps which could give you a slight advantage, e.g. a power up or a better weapon/armour. I would go with the armour or weapon, since parkour mini game already has the power up feature (and I'm pretty sure you can also hit people off the sides of the parkour, or was that removed?).
 
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