Hey guys, I see you clicked on my thread. Thanks!
The reason of this thread is to debate about Blockwars core, and try to find a collective solution to this game. Cause let's be real: Core is boring.
In my opinion, Blockwars core is boring cause the games almost always last till overtime. And that's a serious problem. It also used to happen on Capture the flag when it didn't have a cap limit and the games lasted till the last second. There's a lot of problems in this. When Blockwars CTF got revamped (the best update so far imo) it got wayyyyy more fun, making games last a lot less and even make games last less than 2 minutes (counting building period) in some maps like castlewars. The problem with Core is that it's a static game; the whole purpose of it is to stand in a zone and break the core constantly until it's health reaches 0, making it way more boring and less active than capture the flag, increasing the number of people defending the core, and making the games last way more.
We'd also have to mention that those "intense" games in Core don't really exist, and if those exist, it's basically camping until overtime and go invis rush a Core.
Now to the solutions. Here is where I want most of you to comment to see if I am the only one who feels the same way about this, and if I should elaborate a suggestion thread for this.
So the first solution and the most crucial is reducing the core's health. 25 health for a core that is usually situated right next to the spawn point of the enemy team is extremely painful. Right now, with it's 25 health, it's barely imposible to get more than one or two hits to the core if the enemy team is competent. I think that reducing the health from 25 to 15 or 20 would be better and could make the games last less and more enjoyable.
The second solution is overtime; overtime in Blockwars CTF only happens if the teams are tied. In Core that doesn't happen cause instead of making the game end if someone's winning, the game continues reducing the health of both cores for a % (dunno the exact %) and makes the game even last longer. Remove this, make it like in CTF; if one team is winning even if it's by one health they win the game. End of it.
That's the only two things that come up to my head when Im thinking about improving core since I can't find any way to fix that it's a repetitive game.
About the removal of it; I don't know. It feels like an extreme measure, but I wouldn't be too bothered if it did get removed at the end.
Soooo yea, that's basically it. Looking forward to see your responses. xx
The reason of this thread is to debate about Blockwars core, and try to find a collective solution to this game. Cause let's be real: Core is boring.
In my opinion, Blockwars core is boring cause the games almost always last till overtime. And that's a serious problem. It also used to happen on Capture the flag when it didn't have a cap limit and the games lasted till the last second. There's a lot of problems in this. When Blockwars CTF got revamped (the best update so far imo) it got wayyyyy more fun, making games last a lot less and even make games last less than 2 minutes (counting building period) in some maps like castlewars. The problem with Core is that it's a static game; the whole purpose of it is to stand in a zone and break the core constantly until it's health reaches 0, making it way more boring and less active than capture the flag, increasing the number of people defending the core, and making the games last way more.
We'd also have to mention that those "intense" games in Core don't really exist, and if those exist, it's basically camping until overtime and go invis rush a Core.
Now to the solutions. Here is where I want most of you to comment to see if I am the only one who feels the same way about this, and if I should elaborate a suggestion thread for this.
So the first solution and the most crucial is reducing the core's health. 25 health for a core that is usually situated right next to the spawn point of the enemy team is extremely painful. Right now, with it's 25 health, it's barely imposible to get more than one or two hits to the core if the enemy team is competent. I think that reducing the health from 25 to 15 or 20 would be better and could make the games last less and more enjoyable.
The second solution is overtime; overtime in Blockwars CTF only happens if the teams are tied. In Core that doesn't happen cause instead of making the game end if someone's winning, the game continues reducing the health of both cores for a % (dunno the exact %) and makes the game even last longer. Remove this, make it like in CTF; if one team is winning even if it's by one health they win the game. End of it.
That's the only two things that come up to my head when Im thinking about improving core since I can't find any way to fix that it's a repetitive game.
About the removal of it; I don't know. It feels like an extreme measure, but I wouldn't be too bothered if it did get removed at the end.
Soooo yea, that's basically it. Looking forward to see your responses. xx