Suggestion: Add maps that allow different amounts of players on a team (example: 5 vs. 5, 3 vs. 3, etc.) so that different sized groups have an opportunity to play without the hassle of dealing with players who aren’t coordinated with the team.
I suggested this a while ago but now that the votekick command is no longer there it is much more difficult for most teams to avoid trollers, those who simply do not understand how to play and/or those who simply will not co-operate. In my opinion the votekick command is not required as long as the system includes different team sizes instead of the one size fits all (6 vs. 6). In my opinion trollers have much more power after the update than they did before the update.
The first thread: https://www.cubecraft.net/threads/queueing-system-in-tower-defence.189175/
Please do not comment on the first thread as that would be necroposting.
Please do not comment on the first thread as that would be necroposting.
Pros of the queueing system:
- The queueing system in Tower Defence allows for large groups (parties) to queue on the same team.
Cons of the queueing system:
- The current queueing system allows for highly unbalanced games. Example: 5 vs. 1
- Makes it difficult to play in small groups of friends without having players not in the group on the team.
- The current queueing system does not allow players to join the map once the timer ends and attempts to have players manually volunteer for the unbalanced team. This may lead to longer than necessary wait times in game hubs.
Possible exploits with the queueing system:
- You can get 6 in a lobby to queue all on the same team and the game will not start. Not only does the game not start, the game is removed from the board.
- The current queueing system allows for easy win farming. (Because highly unbalanced games are possible)
Last edited: