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Do you like to see this?


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Zathelas

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Jul 14, 2018
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Hey guys!
As you guys know, we all know the minigame Dodge The Anvils. But as normal as hard it is just the same. Is that for a reason or something? Should that be changed? About that change, maybe it's a good idea to do more anvils or extend the time, that might make it that much harder, there are more mini-games that are the same but I think it's best to make it harder. I think it is now, you have 10 seconds to dodge the anvils. Maybe it's a good idea to extend the time by doing it for 20 seconds or just maybe 30. Give your own idea if you want. And what do you think about the anvils, should it be more or just leave it that way, I would also like to know.

What do you think of these ideas? Let me know. :)

Stay safe and have a nice day! :)
 
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S4nne

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I'm not 100% sure about this, but I believe more anvils are falling in hard mode. Though I agree with you that it seems like there's not a big difference between normal and hard in this microgame, so a little change would be nice.
 

Rawrbin

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May 5, 2019
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Yeah, more anvils are falling. But then again, it's not that hard since mostly you can't even notice this change.
As Mivke said "add holes", I like this idea, but I don't think you should be watching out for this, only for the anvils (Does this make sense?)
I personally was thinking more of adding obstacles.
This would mean there are just a few pillars that are 2 high (so you can't run over them) randomly placed around the area, like 10 ish.
This would make the game harder, as it decreases your movement area, and if you're for example going to the left the entire time to dodge the anvil, and you hit a pillar and you can't move you'd have to change direction, which I think would make the game harder.
Not sure if 10 is too much or too less… Any thoughts?
Hope you liked this point of view on your thread! :)
(Can you also add an option "Yes, but with some other comments"?)
 

Blake6455

Novice Member
Apr 20, 2020
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Yeah, more anvils are falling. But then again, it's not that hard since mostly you can't even notice this change.
As Mivke said "add holes", I like this idea, but I don't think you should be watching out for this, only for the anvils (Does this make sense?)
I personally was thinking more of adding obstacles.
This would mean there are just a few pillars that are 2 high (so you can't run over them) randomly placed around the area, like 10 ish.
This would make the game harder, as it decreases your movement area, and if you're for example going to the left the entire time to dodge the anvil, and you hit a pillar and you can't move you'd have to change direction, which I think would make the game harder.
Not sure if 10 is too much or too less… Any thoughts?
Hope you liked this point of view on your thread! :)
(Can you also add an option "Yes, but with some other comments"?)
I like that! i think the holes would be really annoying since it would be nigh impossible to do unless you're just not by any holes. Another idea is to have 3-4 tnt fall that you can see and have plenty of time to react to.
 

Zathelas

Forum Veteran
Jul 14, 2018
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Yeah, more anvils are falling. But then again, it's not that hard since mostly you can't even notice this change.
As Mivke said "add holes", I like this idea, but I don't think you should be watching out for this, only for the anvils (Does this make sense?)
I personally was thinking more of adding obstacles.
This would mean there are just a few pillars that are 2 high (so you can't run over them) randomly placed around the area, like 10 ish.
This would make the game harder, as it decreases your movement area, and if you're for example going to the left the entire time to dodge the anvil, and you hit a pillar and you can't move you'd have to change direction, which I think would make the game harder.
Not sure if 10 is too much or too less… Any thoughts?
Hope you liked this point of view on your thread! :)
(Can you also add an option "Yes, but with some other comments"?)
Added :), thanks for your opinion.
 
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Zathelas

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Jul 14, 2018
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I agree with you. Maybe 20-30 seconds is a fair amount of time to change it a bit.
Another idea could be opening holes in the ground to make it more complicated ( I know it is a difficult thing to do ) :)
It might be a problem if you can't see the holes if you look up, but about the holes, how many holes and how big are they?
 
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Hoshi

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In fact, part of this suggestion is already in the game from what I remember. If I'm not mistaken, the time in Hard mode is actually extended compared to Normal mode. I really do not think MinerWare should have microgames which take a long time to complete, as MinerWare is all about speed. I'd say 15 seconds max, as I think in Hard mode it's like 12 or something.

I explicitly like the idea of having obstacles like pillars though. Perhaps some different heights as well, to let it differ and look appealing.
 

Quis

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Hey guys!
As you guys know, we all know the minigame Dodge The Anvils. But as normal as hard it is just the same. Is that for a reason or something? Should that be changed? About that change, maybe it's a good idea to do more anvils or extend the time, that might make it that much harder, there are more mini-games that are the same but I think it's best to make it harder. I think it is now, you have 10 seconds to dodge the anvils. Maybe it's a good idea to extend the time by doing it for 20 seconds or just maybe 30. Give your own idea if you want. And what do you think about the anvils, should it be more or just leave it that way, I would also like to know.

What do you think of these ideas? Let me know. :)

Stay safe and have a nice day! :)
Agree, I always vote for normal so I don’t really care :). I still agree.
 
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RemiFan

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Jan 22, 2017
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Dodge anvils - The platform is turned into bedrock, and the sky is raining anvils! Dodge the oncoming anvils until the timer runs out to win yourself another point! Note:It’s easier if you keep looking up throughout the whole micro-game if you didn’t think of that before.
HARD MODE: More anvils, more dodging required
According to Younisco’s guide of MinerWare there are in fact more anvils falling in hard mode.

It’s still too easy though. Some form of obstacles would be nice. Maybe some form of elevation? Or maybe even that the anvils fall from farther down. Less time to react you know. I’d love to see some changes to the hard mode in this!
 
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