F
Facelurite
Guest
Bring hide and seek back with an elytra mode .
Using fireworks , you fly around the map finding places to hide . Hiders would have a limited amount of fireworks while the seekers
would have an infinite number.
These maps should preferably be bigger and more detailed than your previous ones. I watched a few vids on the old hide and seek
The ability to hide as mobs would be wonderful as well , including the ability to change your block after 7 miniutes.
The ability to make seekers get the spectral effect fir some time too , so you could see them coming (lasts 15 seconds) . This ability would be unlocked by attainibg a power up , which would be randomly dropped somewhere after every 5 miniutes. If course , hiders would need to get past several seekers or get there fast.
I have a perfect map in mind for this ; Andy's Room from Toy Story.
. Seekers would also have abilities on achieving killstreaks. But the game would be nicer if it were made in the favour of hiders . Include a bow that seekers could upgrade , giving power , spectral arrows etc. Hitting the wrong blocks more than 6 times every 10 seconds would give the seekers the spectral outline , discouraging them from spamming all blocks
If a hider gets shot mid air then it is instant death . Hiders should be able to escape easily , but that doesnt mean that they should be unkillable
On the suggestion of Painfulterror , there should also be a cooldown for the elytra. Chases can be long . Ty @Gainfullterror
Using fireworks , you fly around the map finding places to hide . Hiders would have a limited amount of fireworks while the seekers
would have an infinite number.
These maps should preferably be bigger and more detailed than your previous ones. I watched a few vids on the old hide and seek
The ability to hide as mobs would be wonderful as well , including the ability to change your block after 7 miniutes.
The ability to make seekers get the spectral effect fir some time too , so you could see them coming (lasts 15 seconds) . This ability would be unlocked by attainibg a power up , which would be randomly dropped somewhere after every 5 miniutes. If course , hiders would need to get past several seekers or get there fast.
I have a perfect map in mind for this ; Andy's Room from Toy Story.
. Seekers would also have abilities on achieving killstreaks. But the game would be nicer if it were made in the favour of hiders . Include a bow that seekers could upgrade , giving power , spectral arrows etc. Hitting the wrong blocks more than 6 times every 10 seconds would give the seekers the spectral outline , discouraging them from spamming all blocks
If a hider gets shot mid air then it is instant death . Hiders should be able to escape easily , but that doesnt mean that they should be unkillable
On the suggestion of Painfulterror , there should also be a cooldown for the elytra. Chases can be long . Ty @Gainfullterror
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