This has been suggested before, I know, I think maybe even by me once. But it still hasn't been done while it's an easy fix.
All the eggwars kits are balanced around the [Normal] [Normal] gamerules, and even though they become somewhat unbalanced when the healthbar gamerules change, some become borderline OP or useless when the Item Types change.
We all pretty much already know which kits I'm talking about, but i'm quickly gonna list them anyway for convenience sake.
I won't give possible solutions to all of them, however, some are painfully obvious to fix so I will note those down.
When the Item Types are set to Hardcore...
...Egg Armour is ridiculously overpowered, a kit worth 4 iron and about 5 seconds of spared time in both other item type-gamerules is suddenly worth 20x more iron and saves the user an insane ammount of time each time he/she dies.
...Both the buffer-kit and Healer kit become worth more too, since you don't naturally regen in hardcore, they too should be nerfed to create a more even playing field.
When the Item Types are set to Overpowered...
...Egg Armour is not usable, since all the swords have sharp V you might as well not wear any gear at all, the value of the kit plummets in OP. Just make the gear have the same enchantments as the gear you can buy in the shop, just like with Normal Item types.
...Feather Feet loses half of it's use, the chainmail boots also don't have the protection enchantment on them. They are too borderline useless. You're basically only able to uitilise one half of the kit.
Rabbit and Shell Cracker both also gain and lose some value when the item types vary, but I still feel like they're not really unbalanced, just on the edge.
Small problem, easy solutions :)
bai
All the eggwars kits are balanced around the [Normal] [Normal] gamerules, and even though they become somewhat unbalanced when the healthbar gamerules change, some become borderline OP or useless when the Item Types change.
We all pretty much already know which kits I'm talking about, but i'm quickly gonna list them anyway for convenience sake.
I won't give possible solutions to all of them, however, some are painfully obvious to fix so I will note those down.
When the Item Types are set to Hardcore...
...Egg Armour is ridiculously overpowered, a kit worth 4 iron and about 5 seconds of spared time in both other item type-gamerules is suddenly worth 20x more iron and saves the user an insane ammount of time each time he/she dies.
...Both the buffer-kit and Healer kit become worth more too, since you don't naturally regen in hardcore, they too should be nerfed to create a more even playing field.
When the Item Types are set to Overpowered...
...Egg Armour is not usable, since all the swords have sharp V you might as well not wear any gear at all, the value of the kit plummets in OP. Just make the gear have the same enchantments as the gear you can buy in the shop, just like with Normal Item types.
...Feather Feet loses half of it's use, the chainmail boots also don't have the protection enchantment on them. They are too borderline useless. You're basically only able to uitilise one half of the kit.
Rabbit and Shell Cracker both also gain and lose some value when the item types vary, but I still feel like they're not really unbalanced, just on the edge.
Small problem, easy solutions :)
bai