Minecraft PC IP: play.cubecraft.net

poseiidon2000

Member
Mar 31, 2025
7
30
14
20
Hello there,





I’d like to share a couple of game mode suggestions that I believe could add variety and excitement to the server. Some of these ideas may have already been mentioned before, but I’ve expanded on them a bit to explain how they might work in practice.



Prison mode

• Core Gameplay: Players spawn at the lowest level with basic tools (e.g., a wooden pickaxe). They must mine their way up through ranks, unlocking new areas with better rewards as they progress.


• Prison Pass: Introducing a Prison Pass could help fund server maintenance. Players can earn or purchase loot boxes containing various rewards.


• Daily Rewards: Even players without a pass can receive free daily loot boxes, encouraging consistent logins.


• Crates & Keys: Players could use keys (earned or bought) to open crates, ranging from Normal to Ultra/OP Crates.


• Pickaxe Upgrades: Players earn tokens/money from selling blocks, which can be spent on improving pickaxe durability, efficiency, fortune, etc.


• PvP Unlocks: Once players reach a certain level, they can access PvP areas and duel others for loot boxes, upgraded tools, or rare items.




UHC (Ultra Hardcore) Mode





UHC is a fast-paced survival mode that tests players’ strategy and combat skills.


• Invincibility Phase: Players spawn and have 10–15 minutes of invincibility to gather resources and prepare.


• PvP Phase: After the timer ends, PvP is enabled. The world border shrinks every 5 minutes to keep gameplay dynamic and prevent camping.


• Health Mechanics: Health does not regenerate naturally, only golden apples or special items can restore it, adding tension and realism.


• Team Modes: Solo or Duos, depending on player preference.


• Meet-Up Timer: After ~50 minutes, players must converge at a set coordinate or are auto-teleported to a final arena where the last team/player standing wins.


• Lobby Size: Ideally, the mode starts with 100 players, depending on community interest.



Drop-In Mode





This is a fun, skill-based mode where precision and speed matter, I’m sure everyone has seen some type of videos in the past.


• Players drop from heights and must land in water or on a specific block to survive and advance.


• Each round, one player is eliminated, and the survivors move to the next stage.


• Could also be turned into a race mode to see who can complete all levels/worlds the fastest.




These are just some ideas I wanted to put forward, and I hope they can contribute to the server’s growth and community.



Looking forward to hearing your thoughts or seeing what others suggest in the comments.





Thank you and regards,
Poseiidon
 
Jan 21, 2024
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Hello there,





I’d like to share a couple of game mode suggestions that I believe could add variety and excitement to the server. Some of these ideas may have already been mentioned before, but I’ve expanded on them a bit to explain how they might work in practice.



Prison mode

• Core Gameplay: Players spawn at the lowest level with basic tools (e.g., a wooden pickaxe). They must mine their way up through ranks, unlocking new areas with better rewards as they progress.


• Prison Pass: Introducing a Prison Pass could help fund server maintenance. Players can earn or purchase loot boxes containing various rewards.


• Daily Rewards: Even players without a pass can receive free daily loot boxes, encouraging consistent logins.


• Crates & Keys: Players could use keys (earned or bought) to open crates, ranging from Normal to Ultra/OP Crates.


• Pickaxe Upgrades: Players earn tokens/money from selling blocks, which can be spent on improving pickaxe durability, efficiency, fortune, etc.


• PvP Unlocks: Once players reach a certain level, they can access PvP areas and duel others for loot boxes, upgraded tools, or rare items.




UHC (Ultra Hardcore) Mode





UHC is a fast-paced survival mode that tests players’ strategy and combat skills.


• Invincibility Phase: Players spawn and have 10–15 minutes of invincibility to gather resources and prepare.


• PvP Phase: After the timer ends, PvP is enabled. The world border shrinks every 5 minutes to keep gameplay dynamic and prevent camping.


• Health Mechanics: Health does not regenerate naturally, only golden apples or special items can restore it, adding tension and realism.


• Team Modes: Solo or Duos, depending on player preference.


• Meet-Up Timer: After ~50 minutes, players must converge at a set coordinate or are auto-teleported to a final arena where the last team/player standing wins.


• Lobby Size: Ideally, the mode starts with 100 players, depending on community interest.



Drop-In Mode





This is a fun, skill-based mode where precision and speed matter, I’m sure everyone has seen some type of videos in the past.


• Players drop from heights and must land in water or on a specific block to survive and advance.


• Each round, one player is eliminated, and the survivors move to the next stage.


• Could also be turned into a race mode to see who can complete all levels/worlds the fastest.




These are just some ideas I wanted to put forward, and I hope they can contribute to the server’s growth and community.



Looking forward to hearing your thoughts or seeing what others suggest in the comments.





Thank you and regards,
Poseiidon
Those are decent, but the prison one could be cool. And FINALLY someone adds gamemodes with a paid thing ready.

#StopRankBegging
 

poseiidon2000

Member
Mar 31, 2025
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30
14
20
YES YES YES! I love all of them! I really like the UHC idea. It would be the best server in Minecraft if they add all of this stuff. I'm in China, so I can't play most PvP servers because of the Great Firewall of China blocking everything except for Cubecraft for some reason
Thanks for your respone, Personally out of the 3 suggestions I would like UHC the most as it consists of survival, pvp and intense combat
 

Hoshi

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I’m gonna be very real here, Prison and UHC, but especially the former are gamemodes that basically every server offers or has offered and it’s just not a unique concept. Moreover, it is not something that fits on the CubeCraft network as a whole.

I could see a different progressive game working, like an RPG (again), because that is much more unique than Prison will ever be.

Also, when it comes to UHC I feel that this concept is quite overdone already as well. Not to mention that each game would require a very large amount of players to join to properly be played. I’d say the server already offers enough PvP games. If you want “intense combat”, you can play Duels or FFA.

Drop-In Mode
This is a fun, skill-based mode where precision and speed matter, I’m sure everyone has seen some type of videos in the past.
• Players drop from heights and must land in water or on a specific block to survive and advance.

• Each round, one player is eliminated, and the survivors move to the next stage.

• Could also be turned into a race mode to see who can complete all levels/worlds the fastest.
This sounds like dropper but with extra steps. Though dropper is a very popular short form gamemode, so I can get behind that.
 
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poseiidon2000

Member
Mar 31, 2025
7
30
14
20
I’m gonna be very real here, Prison and UHC, but especially the former are gamemodes that basically every server offers or has offered and it’s just not a unique concept. Moreover, it is not something that fits on the CubeCraft network as a whole.

I could see a different progressive game working, like an RPG (again), because that is much more unique than Prison will ever be.

Also, when it comes to UHC I feel that this concept is quite overdone already as well. Not to mention that each game would require a very large amount of players to join to properly be played. I’d say the server already offers enough PvP games. If you want “intense combat”, you can play Duels or FFA.



This sounds like dropper but with extra steps. Though dropper is a very popular short form gamemode, so I can get behind that.
Good morning and thanks for your response/opinion,

I get that Prison and UHC are on most of the servers, but I know that especially UHC will be a fun/popular gamemode among the community as it has been suggested in the past, for example bedwars, skywars is basically more recognized on other servers than UHC is and is on 99.9% of minecraft servers for sure. There are unique game modes on CubeCraft like Buy n Build which I havent seen on any server,I believe that including UHC would not compromise the server’s originality. On the contrary, I am almost certain that UHC would become one of the most popular game modes on the server.


.
 
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