You need to use your eyes correctlyI want TnT jumping! please. and A TnT kit. AND ANYWAYS TNT MORE COMMON IN NORMAL SKYWARS!!!!
Please.... I really love tnt....
No, the rewards are balanced the way they are.Make the victory rewards up to 150-200 exp
No, bringing back old maps with changes made to them will not satisfiy anyone's nostalgia needs. Players will start complaining about the changes made and how everything was better back in the day. Let's be honest, Biomes was a terrible map, the islands were too small, the centre too big and too far away from everyone, the spawnlocations were imbalanced etc. I can go on, you get the point. This doesn't mean it wasn't a fun map don't get me wrong. However, it does mean that the changes that are needed to make the map actually suitable for skywars' its current standards are pretty drastic. The map won't feel like it used too and will therefore get disliked. It'd be a huge waste of time, we're better off with new and refreshing maps :)Bring back the old maps but with new designs and reducing the 24-players-maps to 12, not all of it! I meant the huge maps like biomes, magic, etc. that’s will do a good different.
I don't see how any of these actions are reasons for "lower voids" to be added to more maps. Just because you keep dying to the void doesn't mean that they should start preventing that. The void is an essential tool for many players. Asking for a safety net because you keep dying to the void is like asking for more god-apples because you keep dying in pvp. The "lower-void" safety net in Time only benefits good players most of the time too, since you usually take a few hits before you get knocked down there, people -in most cases- just die from falldamage. Unless they know how to "MLG waterbucket". This is relative "high-skill" stuff, hence the fact that the safety net mainly benefits "high-skill" players.most of our deaths because of stupid building, acting like pro but no benefit, falling in the void because of your Starbucks’s wifi, all types of throwing stuff, these all reasons why should a few maps get another lower void.
I don't really know what you're trying to suggest here... Buffing scout doesn't seem like a great idea to me, but nerfing it doesn't either. I feel like the kit's pretty balanced right now.making Scout kit Increases to 40 seconds or back to 30, of course theres no different but for speedy players there’s a big different.
No, the rewards are balanced the way they are.
No, bringing back old maps with changes made to them will not satisfiy anyone's nostalgia needs. Players will start complaining about the changes made and how everything was better back in the day. Let's be honest, Biomes was a terrible map, the islands were too small, the centre too big and too far away from everyone, the spawnlocations were imbalanced etc. I can go on, you get the point. This doesn't mean it wasn't a fun map don't get me wrong. However, it does mean that the changes that are needed to make the map actually suitable for skywars' its current standards are pretty drastic. The map won't feel like it used too and will therefore get disliked. It'd be a huge waste of time, we're better off with new and refreshing maps :)
I don't see how any of these actions are reasons for "lower voids" to be added to more maps. Just because you keep dying to the void doesn't mean that they should start preventing that. The void is an essential tool for many players. Asking for a safety net because you keep dying to the void is like asking for more god-apples because you keep dying in pvp. The "lower-void" safety net in Time only benefits good players most of the time too, since you usually take a few hits before you get knocked down there, people -in most cases- just die from falldamage. Unless they know how to "MLG waterbucket". This is relative "high-skill" stuff, hence the fact that the safety net mainly benefits "high-skill" players.
I don't really know what you're trying to suggest here... Buffing scout doesn't seem like a great idea to me, but nerfing it doesn't either. I feel like the kit's pretty balanced right now.
No, the rewards are balanced the way they are.
No, bringing back old maps with changes made to them will not satisfiy anyone's nostalgia needs. Players will start complaining about the changes made and how everything was better back in the day. Let's be honest, Biomes was a terrible map, the islands were too small, the centre too big and too far away from everyone, the spawnlocations were imbalanced etc. I can go on, you get the point. This doesn't mean it wasn't a fun map don't get me wrong. However, it does mean that the changes that are needed to make the map actually suitable for skywars' its current standards are pretty drastic. The map won't feel like it used too and will therefore get disliked. It'd be a huge waste of time, we're better off with new and refreshing maps :)
I don't see how any of these actions are reasons for "lower voids" to be added to more maps. Just because you keep dying to the void doesn't mean that they should start preventing that. The void is an essential tool for many players. Asking for a safety net because you keep dying to the void is like asking for more god-apples because you keep dying in pvp. The "lower-void" safety net in Time only benefits good players most of the time too, since you usually take a few hits before you get knocked down there, people -in most cases- just die from falldamage. Unless they know how to "MLG waterbucket". This is relative "high-skill" stuff, hence the fact that the safety net mainly benefits "high-skill" players.
I don't really know what you're trying to suggest here... Buffing scout doesn't seem like a great idea to me, but nerfing it doesn't either. I feel like the kit's pretty balanced right now.
I accept all your criticism, but do not speak as someone else as long as you have not experienced the suffering of the players who play a lot. If you go back to the previous one of the game updates, most players rejected the idea of reducing the duration of the speed potions, I asked many skywars players before i wrote this suggestion, We all agreed that these improvements would make the game more acceptable.No, the rewards are balanced the way they are.
No, bringing back old maps with changes made to them will not satisfiy anyone's nostalgia needs. Players will start complaining about the changes made and how everything was better back in the day. Let's be honest, Biomes was a terrible map, the islands were too small, the centre too big and too far away from everyone, the spawnlocations were imbalanced etc. I can go on, you get the point. This doesn't mean it wasn't a fun map don't get me wrong. However, it does mean that the changes that are needed to make the map actually suitable for skywars' its current standards are pretty drastic. The map won't feel like it used too and will therefore get disliked. It'd be a huge waste of time, we're better off with new and refreshing maps :)
I don't see how any of these actions are reasons for "lower voids" to be added to more maps. Just because you keep dying to the void doesn't mean that they should start preventing that. The void is an essential tool for many players. Asking for a safety net because you keep dying to the void is like asking for more god-apples because you keep dying in pvp. The "lower-void" safety net in Time only benefits good players most of the time too, since you usually take a few hits before you get knocked down there, people -in most cases- just die from falldamage. Unless they know how to "MLG waterbucket". This is relative "high-skill" stuff, hence the fact that the safety net mainly benefits "high-skill" players.
I don't really know what you're trying to suggest here... Buffing scout doesn't seem like a great idea to me, but nerfing it doesn't either. I feel like the kit's pretty balanced right now.
Lol? I have indeed not "experienced the suffering" (some real deep words there) because I don't think scout's that big of a problem. Having speed comes with advantages and disadvantages. I actually play quite a lot of skywars? You based that off of nothing. Also, never tell me to "not speak" I'll speak wherever, whenever and about whatever I want as long as I feel like it's appropriate. I consider myself 'experienced' enough in skywars to be able to make claims about the game and potential positive or negative changes made to it. But even if I wasn't, I'd still have the right to express my opinions lol.do not speak as someone else as long as you have not experienced the suffering of the players who play a lot.
Gonna call you out there. This is a loose argument based off of nothing. You probably spoke with your friends only, meaning that their opinions will most likely allign with yours. The community clearly enjoys scout the way it is right now judging by the fact that the kit gets used, but is by far not the most popular kit. If you want improvements to be made, you need to look at the perspective of everyone involved, including the biggest of the noobs and the try-hardiest of the pro's, not just at yours and your friends' perspectives. And never use arguments without proof backing you up.I asked many skywars players before i wrote this suggestion,
Cool down, I don’t argue with you, of course I’d like to read your opinion and I didn’t meant literally “do not speak,” meaning not to speak, also I did not interrogate “my friends” only I asked who I know and who I do not know, Anyways thanks for your opinion, Have a good day :PLol? I have indeed not "experienced the suffering" (some real deep words there) because I don't think scout's that big of a problem. Having speed comes with advantages and disadvantages. I actually play quite a lot of skywars? You based that off of nothing. Also, never tell me to "not speak" I'll speak wherever, whenever and about whatever I want as long as I feel like it's appropriate. I consider myself 'experienced' enough in skywars to be able to make claims about the game and potential positive or negative changes made to it. But even if I wasn't, I'd still have the right to express my opinions lol.
Gonna call you out there. This is a loose argument based off of nothing. You probably spoke with your friends only, meaning that their opinions will most likely allign with yours. The community clearly enjoys scout the way it is right now judging by the fact that the kit gets used, but is by far not the most popular kit. If you want improvements to be made, you need to look at the perspective of everyone involved, including the biggest of the noobs and the try-hardiest of the pro's, not just at yours and your friends' perspectives. And never use arguments without proof backing you up.
Maybe make golden apples in overpowered chest a little more common since I feel like gapples are more likely to be found in Normal chests rather than Overpowered ones. I feel like everything else is pretty much perfect.Hello, I'm here again to ask you guys for your suggestions!
SkyWars is one of our networks' biggest games and is loved by most CubeCraft players. Today I'm here to ask for you to help us with our next SkyWars update. Suggestions must be reasonable, possible and must not majorly change the concept of CubeCraft SkyWars. The last thing we want is to make SkyWars completely different and change the mechanics of the core game, which most people will not like. If you have any suggestions for the following topics, comment on them below:
- Quality of life features (Things to make the game nicer and better to play).
- New kits.
- Kit re-balancing.
- Additional chest loot.
- Changes to chest loot.
- Map/design improvements.
- Other small general improvements.
- If you want a Lucky Islands map in SkyWars, suggest and give your reasons why it should be added.
We might not reply to all suggestions, but do not worry, we are reading them and considering them. Not every suggestion will make it into the game, so don't worry if your suggestion isn't implemented.
Thanks for reading!
Everyone from the CubeCraft Team.
Hello, I'm here again to ask you guys for your suggestions!
SkyWars is one of our networks' biggest games and is loved by most CubeCraft players. Today I'm here to ask for you to help us with our next SkyWars update. Suggestions must be reasonable, possible and must not majorly change the concept of CubeCraft SkyWars. The last thing we want is to make SkyWars completely different and change the mechanics of the core game, which most people will not like. If you have any suggestions for the following topics, comment on them below:
- Quality of life features (Things to make the game nicer and better to play).
- New kits.
- Kit re-balancing.
- Additional chest loot.
- Changes to chest loot.
- Map/design improvements.
- Other small general improvements.
- If you want a Lucky Islands map in SkyWars, suggest and give your reasons why it should be added.
We might not reply to all suggestions, but do not worry, we are reading them and considering them. Not every suggestion will make it into the game, so don't worry if your suggestion isn't implemented.
Thanks for reading!
Everyone from the CubeCraft Team.
The suggestions from a hardcore SkyWars player.
I didn't read all 11 pages, excuse me if this was already said once.
- Give the Bomber kit a water bucket
- More win effects
- Maybe add a new kit, personally I'd like to see a strength kit. (1 strength pot, a chain chestplate, and leather boots)
https://www.cubecraft.net/threads/kill-effects.226315/I think that kill effects ar really nice ;)
There are lot actually.Just look out for some in the seasonal cubelets:PPlease, add more Win effects, I only have the traditional Effects because are the ones l like.
Greetings!