Firstly you've added some really good changes that I have wanted for a while:
1. Decreasing void height to give pearls time to land
2. Adding build height to stop skybasing esp. in no proj
3. In OP, starter island containg and full set or armour and nerfing/rebalancing swords
4. Removing lava from baisc mode it was too OP
5. TK with lava in team mode
6. Adding enchanting tables and anvils. Always found it weird to have xp bottles and lapis in chest but no way to use them.
Feedback on new maps (ALL IN MY OPINION)
Ancient - 6/10
+ nice flat intermediate islands
+ islands close so not much bridging
- intermediate island bit crowded with large stone structures, better if removed or made smaller
- Temple thingy at mid is a bit annoying, stairs give anyone attacking you low groud advantage and its easy to get knocked off and take fall damage
- TNT traps arent necessary (see point 6 below)
- Remove gold blocks from mid or disable notch apples (applies to any map)
Pirates - 8/10
+ big, open intermediate islands and mid island
+ The single TNT traps from the intermediate island to mid I dont mind because its only one tnt block, so vey little gets blown up, and there are five of these bridges to cross so if one or two blow up its no big deal
+ Short bridging from starter island
+ Chest placement good overall, esp. on the ships - if you wan to rush you have to not loot the chest below deck
- Remove TNT traps at mid (point 6 below)
- Make mid a flatter
Dust - 9/10
+ very open and flat, any elevation change has stairs
+ very little bridging
+ broken bridge between intermediate island and mid mean you can use it as a chokepoint but its not too OP as a chokepoint
- holes at mid make fighting near them awkward
- minor tweak to move the chest on the intermediate island closer to the starter isalnds maybe at the bottom of the stairs. Where they are now is a bit too far and the stairs give you a disadvantage in having the high ground.
Generally I prefer open, flat maps with little bridging required e.g. field, pokemon, valentine, snake. Intermediate islands are also good as they stop mid from getting rushed by everyone and becoming clean city
However some more suggestions and minor tweaks:
1. I think the Iron Golem kit is too OP especially in basic mode and considering some islands have a block of iron on them so you could easily be full iron. Could alter it so in basic mode its only helm and legs.
2. Potion of harming and blindness too OP if you learn how to use them properly
3. Achievements - in general achievements dont reward enough
- I think there should be a big prize for getting all the kit achievements considering how much they cost to purchase and how little they reward you. I'm lvl 75, so 150 experince isnt much and you actually get more (250) from the daily bonus and only 10 points reward when some kits cost 1000+
- Not the most important but some acheivements are easily completed by loopholing. e.g. antilooter (win without opening chest) - just break them, Axellent (100 kills with axe) - fight with sword then last hit with axe, pin cushion (lucky blocks) (shoot someone 25 times) - shoot yourself 25 times
- On the other end of the scale some are too hard, namely 10 kills in one game (unless you hack) and 10,000 wins (only 3 people have this and one person on 9999). By the time you have 10,000 wins, 10,000 xp is nothing. I only have 2500 wins and im already lvl 75
- There should be a reward for levelling up as at the moment there is no incentive to do so apart from to flex on noobs
A good reward could be super or uber cublets cause after all they are just cosmetics but still better than just xp
4. More enderpearls at mid to speed up games and stop people camping starter/intermediate islands. In general mid loot should be much better, i.e. dia armour, gaps, etc, compared to elsewhere when they refill. Also perhaps faster refills three minutes is quite a long time.
5. Remove basic mode
- fights are over too quickly, basically first hit/combo wins
- regen takes too long without gaps
- close fights just encourage cleaning
Could make a new mode there is only the essential items (armour, sword, rod, bow, blocks, water bucket, gaps) and they are all really balanced and maybe you get health for every kill to encourage fighting and deter camping and cleaning. idk really but basic sucks.
6. Remove any tnt traps at mid. After a few games on a map you figure out where they are and you just avoid them/ break them so they are pretty much pointless. Also setting them off just destroys the map and makes pvp awkward.
7. Remove punch bow from OP, its isnt skilled based and people just spam them.
8. Minor tweak to decrease the number of gaps in OP mode, you end up with stacks in your inventory and I dont think I've ever eaten more than 10
9. Quite a major issue I have experienced is that sometimes during skywars (and lucky bocks) other players are invisible and invulnerable. This normally only lasts for the first 5-10 seconds but if they rush you than its rip but I have had it last all game as well.
10. First chest lags in OP mode but youve probably already heard that 100 times
11. Bring back the ability to choose maps, there doesnt need to be a choice of 8 like it was before but being able to pick between 3 or 4 maps would be nice and they would still fill pretty quickly.
But obviously the biggest problem, which if you fixed I wouldnt really care about any thing else (apart from the kb), is
hackers
Lastly, unrelated quick question what do the red particles you sometimes get when you hit someone mean and how do get them? lvl 75 and still dont know what they mean