"No thank you Hypickle has it already @staff please lock"
What is Hide and Seek?
Hide and Seek was a gamemode situated in the Arcade until early 2016, when the 1.9 update saw it go into "maintenance". Heh, some maintenance that turned out to be. Anyways, the game saw the hiders disguise themselves as a random block, where they would have to blend in with their environments. The seekers would then try to find those players, either through map knowledge or by hitting every single block they see (lmao), and kill them.
Eleven players would spawn into the map as the hiders, who would have twenty seconds to run off and find a place to hide. By standing still for five seconds, they would transform into an identical replica of the block that they were either assigned, or selected. Twenty seconds afterwards, a single seeker would spawn into the map, and would have to find and kill the hiders. Hitting a hider once would expose them, whereas each subsequent hit would deal damage to them. Once a hider is killed, they will respawn as a seeker after five seconds.
The game would end when any one of the following conditions were met:
-No hiders remained
-The timer surpassed five minutes
The game was removed due to the following reasons:
-Read the first sentence of the thread
No, it was not removed due to the plugin being outdated, because it was updated over a year ago.
Okay, so the game needs to be more original. Gotcha, here are my ideas:
Hide and Seek was a gamemode situated in the Arcade until early 2016, when the 1.9 update saw it go into "maintenance". Heh, some maintenance that turned out to be. Anyways, the game saw the hiders disguise themselves as a random block, where they would have to blend in with their environments. The seekers would then try to find those players, either through map knowledge or by hitting every single block they see (lmao), and kill them.
Eleven players would spawn into the map as the hiders, who would have twenty seconds to run off and find a place to hide. By standing still for five seconds, they would transform into an identical replica of the block that they were either assigned, or selected. Twenty seconds afterwards, a single seeker would spawn into the map, and would have to find and kill the hiders. Hitting a hider once would expose them, whereas each subsequent hit would deal damage to them. Once a hider is killed, they will respawn as a seeker after five seconds.
The game would end when any one of the following conditions were met:
-No hiders remained
-The timer surpassed five minutes
The game was removed due to the following reasons:
-Read the first sentence of the thread
No, it was not removed due to the plugin being outdated, because it was updated over a year ago.
Okay, so the game needs to be more original. Gotcha, here are my ideas:
What's new?
-'Volunteer' option
-Greater incentives to seek
-Block pet
-Abilities
-Can transform into mobs
-Can change your block once per game
-New maps
-New achievements
-'Volunteer' option
-Greater incentives to seek
-Block pet
-Abilities
-Can transform into mobs
-Can change your block once per game
-New maps
-New achievements
The 'Volunteer' option
In the old days of Hide and Seek, the role of the seeker was horribly underwhelming in terms of rewards. The dilemma this would create, is that the random player that was assigned the role would usually leave. I propose adding a 'Volunteer' sign to the spawn of Hide and Seek, so that players can choose to be the initial seeker if they so wish. If multiple people offer to be the initial seeker, then the role will be assigned randomly among those that volunteered. Likewise, if nobody volunteered, then the role will be assigned at random.
In the old days of Hide and Seek, the role of the seeker was horribly underwhelming in terms of rewards. The dilemma this would create, is that the random player that was assigned the role would usually leave. I propose adding a 'Volunteer' sign to the spawn of Hide and Seek, so that players can choose to be the initial seeker if they so wish. If multiple people offer to be the initial seeker, then the role will be assigned randomly among those that volunteered. Likewise, if nobody volunteered, then the role will be assigned at random.
Greater incentives to seek
Of course, the issue with the initial seekers always leaving games was motivated by a lack of purpose. What reason did people have to remain in the game? They'd get a mere two points for killing a player, and would lose the game no matter what. They could waste up to five minutes of their time trying to find somebody for no reason but to stop somebody else from getting a victory reward, to no benefit of themselves.
The obvious counter-measure would be to offer better incentives to seek. Here is what I propose:
Increased reward for killing players
Two measly points for killing somebody? Mate, they're hiding! I don't want to slave away five minutes of my life for two points! Considering there are twelve people in the game, and with each subsequent kill there is another player that you're competing with for the reward, said reward should be at least five points.
Assuming you kill all eleven players, you will earn fifty-five points per game. That's quite a lot, sure, but you aren't going to kill all eleven players in a realistic scenario. You might get eight or so if you're really good, but skill should be rewarded with more points.
Experience reward at the end of a game
Usually, when the seekers win, the game is considered a tie; you won't get a win, nor a loss. However, you also won't receive anything. This needs to be changed, and this is the way to do it:
-Give the initial seeker +100 experience. Give all subsequent seekers +25 experience
-Give the initial seeker +25 points. Give all subsequent seekers +5 points
-Give the initial seeker a win. Give all subsequent seekers a tie
-Give the initial seeker a 1/16 chance of receiving a cubelet. Give all subsequent seekers a 0/1 chance of receiving a cubelet
Of course, the issue with the initial seekers always leaving games was motivated by a lack of purpose. What reason did people have to remain in the game? They'd get a mere two points for killing a player, and would lose the game no matter what. They could waste up to five minutes of their time trying to find somebody for no reason but to stop somebody else from getting a victory reward, to no benefit of themselves.
The obvious counter-measure would be to offer better incentives to seek. Here is what I propose:
Increased reward for killing players
Two measly points for killing somebody? Mate, they're hiding! I don't want to slave away five minutes of my life for two points! Considering there are twelve people in the game, and with each subsequent kill there is another player that you're competing with for the reward, said reward should be at least five points.
Assuming you kill all eleven players, you will earn fifty-five points per game. That's quite a lot, sure, but you aren't going to kill all eleven players in a realistic scenario. You might get eight or so if you're really good, but skill should be rewarded with more points.
Experience reward at the end of a game
Usually, when the seekers win, the game is considered a tie; you won't get a win, nor a loss. However, you also won't receive anything. This needs to be changed, and this is the way to do it:
-Give the initial seeker +100 experience. Give all subsequent seekers +25 experience
-Give the initial seeker +25 points. Give all subsequent seekers +5 points
-Give the initial seeker a win. Give all subsequent seekers a tie
-Give the initial seeker a 1/16 chance of receiving a cubelet. Give all subsequent seekers a 0/1 chance of receiving a cubelet
Block pet
This applies to both hiders and seekers: offer a rare reward for winning, that will increase the game's replayability. The block pet will be enabled via the 'Vanity' menu, and will follow the player around in hubs and pre-game lobbies. It cannot be jumped on or interacted with in any way; it's purely cosmetic.
The conditions to unlock the pet are:
-1/500 chance upon winning as the initial seeker
-1/1,000 chance upon winning as a hider
-1/10,000 chance upon killing another player
What's important isn't how many players you have on a game, nor how long they play for; what's important is a combination of the two. Step one: make the game worth playing. Step two: give people a reason to keep playing it. I personally believe that a rare pet reward should be offered in every gamemode, and so will continue to propose them in my suggestion threads. It's a simple system to implement, yet could increase replayability massively if the pets are a hit with the playerbase.
This applies to both hiders and seekers: offer a rare reward for winning, that will increase the game's replayability. The block pet will be enabled via the 'Vanity' menu, and will follow the player around in hubs and pre-game lobbies. It cannot be jumped on or interacted with in any way; it's purely cosmetic.
The conditions to unlock the pet are:
-1/500 chance upon winning as the initial seeker
-1/1,000 chance upon winning as a hider
-1/10,000 chance upon killing another player
What's important isn't how many players you have on a game, nor how long they play for; what's important is a combination of the two. Step one: make the game worth playing. Step two: give people a reason to keep playing it. I personally believe that a rare pet reward should be offered in every gamemode, and so will continue to propose them in my suggestion threads. It's a simple system to implement, yet could increase replayability massively if the pets are a hit with the playerbase.
Abilities
There will be abilities available for both hiders and seekers, that will give you a greater chance at fulfilling your objective in certain situations.
Hider abilities
Name: Cloak
Cost: 1,200 points
Effect: Turns you invisible for six seconds
Uses: 1
Name: Regeneration
Cost: 800 points
Effect: Just escaped death? Use this to instantly bring yourself up to full health!
Uses: 2
Name: Disguise
Cost: 800 points
Effect: A cheaper variant of 'Cloak', this kit will turn you into a human for six seconds
Uses: 2
Name: Snare
Cost: 800 points
Effect: Somebody on your tail? Throw this snowball at them to freeze them in place. If you miss, it will be returned to you in ten seconds
Uses: 2
Name: Warp
Cost: 800 points
Effect: A single-use teleport to one of four spots on the map, but will take three seconds to activate (do not have to be still during this time)
Uses: 1
Name: Aegis
Cost: 600 points
Effect: Grants the user a temporary Resistance II effect
Uses: 2
Name: Obsidian skin
Cost: 600 points
Effect: Allows you to run on lava for eight seconds
Uses: 2
Name: Lightweight
Cost: 500 points
Effect: Decreases fall damage tremendously for six seconds
Uses: 2
Name: Restraining order
Cost: 500 points
Effect: Increases knockback of the user's attacks to that of Knockback III
Uses: 1
Seeker abilities
Name: Adrenaline rush
Cost: 1,600 points
Effect: Gives the user a temporary burst of Speed II
Uses: 2
Name: Way of the Warrior
Cost: 1,200 points
Effect: Gives the user a temporary burst of Strength I
Uses: 2
Name: Lightweight
Cost: 500 points
Effect: Decreases fall damage tremendously for six seconds
Uses: 3
Name: Jackpot
Cost: 500 points
Effect: Doubles all experience and points gained from killing opponents for twelve seconds
Uses: 4
Name: Freedom
Cost: 400 points
Effect: Frees you from the effects of 'Snare'
Uses: 3
There will be abilities available for both hiders and seekers, that will give you a greater chance at fulfilling your objective in certain situations.
Hider abilities
Name: Cloak
Cost: 1,200 points
Effect: Turns you invisible for six seconds
Uses: 1
Name: Regeneration
Cost: 800 points
Effect: Just escaped death? Use this to instantly bring yourself up to full health!
Uses: 2
Name: Disguise
Cost: 800 points
Effect: A cheaper variant of 'Cloak', this kit will turn you into a human for six seconds
Uses: 2
Name: Snare
Cost: 800 points
Effect: Somebody on your tail? Throw this snowball at them to freeze them in place. If you miss, it will be returned to you in ten seconds
Uses: 2
Name: Warp
Cost: 800 points
Effect: A single-use teleport to one of four spots on the map, but will take three seconds to activate (do not have to be still during this time)
Uses: 1
Name: Aegis
Cost: 600 points
Effect: Grants the user a temporary Resistance II effect
Uses: 2
Name: Obsidian skin
Cost: 600 points
Effect: Allows you to run on lava for eight seconds
Uses: 2
Name: Lightweight
Cost: 500 points
Effect: Decreases fall damage tremendously for six seconds
Uses: 2
Name: Restraining order
Cost: 500 points
Effect: Increases knockback of the user's attacks to that of Knockback III
Uses: 1
Seeker abilities
Name: Adrenaline rush
Cost: 1,600 points
Effect: Gives the user a temporary burst of Speed II
Uses: 2
Name: Way of the Warrior
Cost: 1,200 points
Effect: Gives the user a temporary burst of Strength I
Uses: 2
Name: Lightweight
Cost: 500 points
Effect: Decreases fall damage tremendously for six seconds
Uses: 3
Name: Jackpot
Cost: 500 points
Effect: Doubles all experience and points gained from killing opponents for twelve seconds
Uses: 4
Name: Freedom
Cost: 400 points
Effect: Frees you from the effects of 'Snare'
Uses: 3
New transformations
Alongside all previous blocks, you can now transform into a large array of new blocks and entities to help you hide! These can be purchased via the shop and selected in the pre-game lobby, or will otherwise be selected randomly depending on the map chosen.
-Molten block (600 points)
-Purpur block (600 points)
-Bedrock (600 points)
-End stone bricks (600 points)
-Bone block (800 points)
-Nether wart block (800 points)
-Chest (800 points)
-Creeper (200 points)
-Skeleton (200 points)
-Spider (500 points)
-Cave spider (500 points)
-Zombie (600 points)
-Zombie villager (600 points)
-Pig (400 points)
-Cow (400 points)
Change your disguise
Hiders can also change their currently active disguise into another block / mob once per game! This should obviously be played once you've been caught once or twice already, as to throw people that are looking for a specific disguise off your scent.
Alongside all previous blocks, you can now transform into a large array of new blocks and entities to help you hide! These can be purchased via the shop and selected in the pre-game lobby, or will otherwise be selected randomly depending on the map chosen.
-Molten block (600 points)
-Purpur block (600 points)
-Bedrock (600 points)
-End stone bricks (600 points)
-Bone block (800 points)
-Nether wart block (800 points)
-Chest (800 points)
-Creeper (200 points)
-Skeleton (200 points)
-Spider (500 points)
-Cave spider (500 points)
-Zombie (600 points)
-Zombie villager (600 points)
-Pig (400 points)
-Cow (400 points)
Change your disguise
Hiders can also change their currently active disguise into another block / mob once per game! This should obviously be played once you've been caught once or twice already, as to throw people that are looking for a specific disguise off your scent.
Maps
Library
Disguise yourselves among the towering bookshelves as you spiral up the tallest library on Earth.
Suspension
Explore the abandoned Manhattan Bridge for disguised hiders. Search atop rundown vehicles, behind rubble and debris, and on ships below.
Underworld
Hide from lampads far beneath the city of Athens, disguising yourselves in shadows to avoid detection.
Boardwalk
Admire the aesthetics of a boardwalk, arcade, and rocky beach, whilst inspecting every block for potential hiders.
Resort
Dive into a beautiful holiday resort, featuring fancy interiors, exotic gardens, and a luxury pool.
Romanov
Search the many rooms of one of Russia's most monumental achievements: The Winter Palace, St. Petersburg
Western
Venture back in time to 19th century America, where the hiders become the outlaws and the seekers become the bounty hunters.
Image isn't working, view it here: http://imgur.com/a/mM2wW
#OldCCG
Library
Disguise yourselves among the towering bookshelves as you spiral up the tallest library on Earth.
Suspension
Explore the abandoned Manhattan Bridge for disguised hiders. Search atop rundown vehicles, behind rubble and debris, and on ships below.
Underworld
Hide from lampads far beneath the city of Athens, disguising yourselves in shadows to avoid detection.
Boardwalk
Admire the aesthetics of a boardwalk, arcade, and rocky beach, whilst inspecting every block for potential hiders.
Resort
Dive into a beautiful holiday resort, featuring fancy interiors, exotic gardens, and a luxury pool.
Romanov
Search the many rooms of one of Russia's most monumental achievements: The Winter Palace, St. Petersburg
Western
Venture back in time to 19th century America, where the hiders become the outlaws and the seekers become the bounty hunters.
Image isn't working, view it here: http://imgur.com/a/mM2wW
#OldCCG
Achievements
Name: "What's X-Ray?"
Requirements: Kill seven seekers in one game of Hide and Seek
Reward: 200 experience, 50 points
Name: You were supposed to hide...
Requirements: Drown as a hider
Reward: 10 experience, 5 points, 1 facepalm
Name: Master of Disguise
Requirements: Hide within twenty seconds of the game starting, and win without moving
Reward: 250 experience, 50 points, 1 cubelet
Name: Get me outta here!
Requirements: Activate 'Warp' to escape death, with less than two hearts left
Reward: 100 experience, 25 points
Name: Escape artist
Requirements: Snare an opponent that's attacking you
Reward: 100 experience, 25 points
Name: Free fall
Requirements: Survive a fall that would otherwise have killed you with 'Lightweight'
Reward: 100 experience, 25 points
Name: Fight, not flight
Requirements: Kill a seeker as a hider
Reward: 125 experience, 1 cubelet
Name: Master seeker
Requirements: Kill three players within twelve seconds as a seeker
Reward: 150 experience
Name: Berserk
Requirements: Kill two players in one Way of the Warrior activation
Reward: 150 experience
Name: Fast finder
Requirements: Kill two players in one Adrenaline Rush activation
Reward: 150 experience
Name: Here comes the money
Requirements: Kill four players with Jackpot activated in one game
Reward: 300 points
Name: No victory for you
Requirements: Kill the last hider alive with less than ten seconds remaining
Reward: 100 experience, 1 cubelet, 1kg of salt
Name: You weren't even hiding
Requirements: Kill a hider within ten seconds of spawning
Reward: 100 experience, 25 points
Name: Didn't need to chase
Requirements: Kill a player to fall damage as a seeker
Reward: 100 experience, 25 points
Name: Trolling
Requirements: Run over two-thousand blocks as a hider and win the game
Reward: 100 experience, 500g of salt
Name: Embarrass the seekers
Requirements: Win the game without ever hiding
Reward: 300 experience, 1 cubelet
Name: "What's X-Ray?"
Requirements: Kill seven seekers in one game of Hide and Seek
Reward: 200 experience, 50 points
Name: You were supposed to hide...
Requirements: Drown as a hider
Reward: 10 experience, 5 points, 1 facepalm
Name: Master of Disguise
Requirements: Hide within twenty seconds of the game starting, and win without moving
Reward: 250 experience, 50 points, 1 cubelet
Name: Get me outta here!
Requirements: Activate 'Warp' to escape death, with less than two hearts left
Reward: 100 experience, 25 points
Name: Escape artist
Requirements: Snare an opponent that's attacking you
Reward: 100 experience, 25 points
Name: Free fall
Requirements: Survive a fall that would otherwise have killed you with 'Lightweight'
Reward: 100 experience, 25 points
Name: Fight, not flight
Requirements: Kill a seeker as a hider
Reward: 125 experience, 1 cubelet
Name: Master seeker
Requirements: Kill three players within twelve seconds as a seeker
Reward: 150 experience
Name: Berserk
Requirements: Kill two players in one Way of the Warrior activation
Reward: 150 experience
Name: Fast finder
Requirements: Kill two players in one Adrenaline Rush activation
Reward: 150 experience
Name: Here comes the money
Requirements: Kill four players with Jackpot activated in one game
Reward: 300 points
Name: No victory for you
Requirements: Kill the last hider alive with less than ten seconds remaining
Reward: 100 experience, 1 cubelet, 1kg of salt
Name: You weren't even hiding
Requirements: Kill a hider within ten seconds of spawning
Reward: 100 experience, 25 points
Name: Didn't need to chase
Requirements: Kill a player to fall damage as a seeker
Reward: 100 experience, 25 points
Name: Trolling
Requirements: Run over two-thousand blocks as a hider and win the game
Reward: 100 experience, 500g of salt
Name: Embarrass the seekers
Requirements: Win the game without ever hiding
Reward: 300 experience, 1 cubelet
Sorry, but I haven't proof-read this yet as I really have to go out now. Thanks for reading, will proof-read it later on x
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