There's very little reason to play KitPvP. There aren't any achievements to complete, there's only a select few maps, and if you're using the Swordsman and/or Tank kits you're only going to be fighting people with kit disadvantages, or doubles' that go on for way longer than they need to. All you do is kill other players; there's no sense of progression or accomplishment. While this isn't an inherently bad thing (evidently, hundreds of people still love the gamemode for how it is), here are some suggestions that could cater to an audience that is currently missing:
That took absolutely ages. Thanks for reading c:
"I do have a life, I just choose to waste it" - Sophie "Snap", 2017
Introduce a new currency
The current shop is prone to abuse by players who have never played the game before, yet can afford anything and everything their heart desires. My point being, is that you don't need to play KitPvP to buy things for KitPvP. This system works fine for purchasable perks in other gamemodes, but I feel that KitPvP should be kept separate. It doesn't really offer you anything that you can take away from it and apply to other games, and since it awards only one point per kill, you're always going to find it more efficient to play anything other than KitPvP if you want to afford something in KitPvP.
The new currency will be called 'favour'. Players will be given ten favour by default, and can earn more by playing the game. The following can be done to earn favour:
-One kill = one favour
-Five killstreak = three favour
-Fifteen killstreak = eight favour
-Thirty killstreak = twelve favour
-One kill as "Most wanted" = two favour
-Killing "Most wanted" = five favour
The current shop is prone to abuse by players who have never played the game before, yet can afford anything and everything their heart desires. My point being, is that you don't need to play KitPvP to buy things for KitPvP. This system works fine for purchasable perks in other gamemodes, but I feel that KitPvP should be kept separate. It doesn't really offer you anything that you can take away from it and apply to other games, and since it awards only one point per kill, you're always going to find it more efficient to play anything other than KitPvP if you want to afford something in KitPvP.
The new currency will be called 'favour'. Players will be given ten favour by default, and can earn more by playing the game. The following can be done to earn favour:
-One kill = one favour
-Five killstreak = three favour
-Fifteen killstreak = eight favour
-Thirty killstreak = twelve favour
-One kill as "Most wanted" = two favour
-Killing "Most wanted" = five favour
The shop
The shop will also be a little kinder. No longer will you need to get two-hundred kills to be able to afford a single diamond armour set that a hacker, team, or me, will probably take away from you.
Weapons:
-Diamond sword - Two favour
-Diamond sword [Sharp. I] - Ten favour
-Diamond sword [Sharp. II] - Twenty favour
-Diamond sword [Sharp. III] - Thirty favour
-Bow [Pow. I] - Ten favour
-Bow [Pow. II] - Fifteen favour
-Bow [Pow. III] - Twenty favour
-Arrow [x5] - One favour
-Arrow [x20] - Three favour
Armour:
-Any diamond piece [P1] - Ten favour
-Any diamond piece [P2] - Twenty favour
-Any diamond piece [P3] - Thirty favour
-Golden snapple [Ordinary] - Forty favour
How does this shop compare to the current one? Well, items are generally a lot cheaper, however you will no longer be able to afford them by playing other games. If you're a FFA fanatic, you may be able to actually profit through buying gear, something that's absolutely impossible with the current system. You should also not have any trouble affording these items on a regular basis.
The shop will also be a little kinder. No longer will you need to get two-hundred kills to be able to afford a single diamond armour set that a hacker, team, or me, will probably take away from you.
Weapons:
-Diamond sword - Two favour
-Diamond sword [Sharp. I] - Ten favour
-Diamond sword [Sharp. II] - Twenty favour
-Diamond sword [Sharp. III] - Thirty favour
-Bow [Pow. I] - Ten favour
-Bow [Pow. II] - Fifteen favour
-Bow [Pow. III] - Twenty favour
-Arrow [x5] - One favour
-Arrow [x20] - Three favour
Armour:
-Any diamond piece [P1] - Ten favour
-Any diamond piece [P2] - Twenty favour
-Any diamond piece [P3] - Thirty favour
-Golden snapple [Ordinary] - Forty favour
How does this shop compare to the current one? Well, items are generally a lot cheaper, however you will no longer be able to afford them by playing other games. If you're a FFA fanatic, you may be able to actually profit through buying gear, something that's absolutely impossible with the current system. You should also not have any trouble affording these items on a regular basis.
Increased player caps
-Classic | Fifty player cap
-Savannah | Fifty player cap
-Flatlands | Fifty player cap
-Space | Sixty player cap
-Wings | Fifty player cap
-Classic | Fifty player cap
-Savannah | Fifty player cap
-Flatlands | Fifty player cap
-Space | Sixty player cap
-Wings | Fifty player cap
New maps
Ancient Athens (50 players)
Are you a fan of claustrophobic spaces, open, rocky hills, and Greek architecture? Don't you just adore witnessing an empire in the making, with hoplites and at the brink of war amidst the festivities of Hellenes? You just knew this one would be on here...
Moon base (60 players)
Witness the making of mankind's first ever moon-base. Jump Boost II is globally active, as you advance through regions of a colony that cannot be navigated under the usual gravity of Earth. Make sure to equip your helmet (found in your inventory) before stepping out of the colony, and into the dead surface of this lunar nation's creation, or suffer a quick and painful death.
Underworld (60 players)
Far below the surface of Athens, Hades waits.
Venice (40 players)
A luscious aquatic civilisation where Archers thrive. Equip your oceanic boots and helmet to explore the depths of this wondrous world, or scout the obstacle-occupied rooftops above for targets to shoot at.
Suspension (40 players)
Afraid of heights? Traverse the Manhattan Bridge in a hellish setting, as broken down vehicles and debris create exploratory routes for you to navigate. Use vehicles to create vertical distance, and use cunning wit to make it across the two segregated lanes alive. Use your Feather Falling boots to seek holes in the ground, and fall onto ships below.
Ancient Athens (50 players)
Are you a fan of claustrophobic spaces, open, rocky hills, and Greek architecture? Don't you just adore witnessing an empire in the making, with hoplites and at the brink of war amidst the festivities of Hellenes? You just knew this one would be on here...
Moon base (60 players)
Witness the making of mankind's first ever moon-base. Jump Boost II is globally active, as you advance through regions of a colony that cannot be navigated under the usual gravity of Earth. Make sure to equip your helmet (found in your inventory) before stepping out of the colony, and into the dead surface of this lunar nation's creation, or suffer a quick and painful death.
Underworld (60 players)
Far below the surface of Athens, Hades waits.
Venice (40 players)
A luscious aquatic civilisation where Archers thrive. Equip your oceanic boots and helmet to explore the depths of this wondrous world, or scout the obstacle-occupied rooftops above for targets to shoot at.
Suspension (40 players)
Afraid of heights? Traverse the Manhattan Bridge in a hellish setting, as broken down vehicles and debris create exploratory routes for you to navigate. Use vehicles to create vertical distance, and use cunning wit to make it across the two segregated lanes alive. Use your Feather Falling boots to seek holes in the ground, and fall onto ships below.
New kits
There are currently only two kits in KitPvP: Beast, and everything else. Here are a few ideas that might diversify the gameplay a little more:
Lumberjack
-Diamond axe
-Knockback I Shears
-Protection I iron armour set
Strengths:
-Very high DPS
-Has a knockback tool to create spacing
Weaknesses:
-Armour is relatively weak compared to other kits
Miner
-Sharpness II diamond pickaxe
-Blast Resistance X
-Speed I
-Protection I chain armour
-3x TNT
Strengths:
-TNT and Speed allow the kit to create distance
-Immune to TNT
-Can outrun most other kits
Weaknesses:
-Pretty low DPS
-Poor armour
Mariner
-Sharpness II stone sword named 'harpoon'
-Knockback II fish
-Protection I/II leather armour (white) with blue cap
-Depth strider I boots and Strength I effect in water
-Resistance I effect in water
Strengths:
-Can deal insane damage, but only in water
-Knockback item allows the kit to create spacing
Weaknesses:
-Poor armour
-Many maps either have little or no water to take advantage of
There are currently only two kits in KitPvP: Beast, and everything else. Here are a few ideas that might diversify the gameplay a little more:
Lumberjack
-Diamond axe
-Knockback I Shears
-Protection I iron armour set
Strengths:
-Very high DPS
-Has a knockback tool to create spacing
Weaknesses:
-Armour is relatively weak compared to other kits
Miner
-Sharpness II diamond pickaxe
-Blast Resistance X
-Speed I
-Protection I chain armour
-3x TNT
Strengths:
-TNT and Speed allow the kit to create distance
-Immune to TNT
-Can outrun most other kits
Weaknesses:
-Pretty low DPS
-Poor armour
Mariner
-Sharpness II stone sword named 'harpoon'
-Knockback II fish
-Protection I/II leather armour (white) with blue cap
-Depth strider I boots and Strength I effect in water
-Resistance I effect in water
Strengths:
-Can deal insane damage, but only in water
-Knockback item allows the kit to create spacing
Weaknesses:
-Poor armour
-Many maps either have little or no water to take advantage of
Achievements
What would an update be without achievements? Oh yeah, disappointing. But don't worry! This update won't be disappointing, because I have lots of ideas for achievements.
Name: A 'killer' start
Requirements: Kill one-hundred players
reward: 100 experience, 10 favour
Name: Imperial
Requirements: Kill one-thousand players
reward: 250 experience, 25 favour, 1 cubelet
Name: God of War
Requirements: Kill ten-thousand players
reward: 500 experience, 100 favour, 2 cubelets
Name: Nuclear
Requirements: Go on a twenty-five killstreak
reward: 200 experience, 10 favour
Name: Thou truly art a wizard
Requirements: Kill five-hundred players with the Wizard / Alchemist kit
reward: 250 experience, 50 favour
Name: Overused
Requirements: Kill five-hundred players with the Beast / Tank kit
reward: 250 experience, 50 favour
Name: Legionary
Requirements: Kill five-hundred players with the Swordsman kit
reward: 250 experience, 50 favour
Name: Artemis (I had to)
Requirements: Kill five-hundred players with the Archer kit
reward: 250 experience, 50 favour
Name: Good at what you do
Requirements: Kill five-hundred players with the Ninja kit
reward: 250 experience, 50 favour, my respect
Name: Seariously good
Requirements: Kill five-hundred players with the Mariner kit
reward: 250 experience, 50 favour
Name: Hacking! (Get it? Because that's what you do with an axe)
Requirements: Kill five-hundred players with the Lumberjack kit
reward: 250 experience, 50 favour
Name: Smashing! (Because pickaxe... duh)
Requirements: Kill five-hundred players with the Miner kit
reward: 250 experience, 50 favour
Name: Centurion
Requirements: Kill five-hundred players with every kit
reward: 2,500 experience, 250 favour, 5 cubelets
Name: Most wanted
Requirements: Become the most wanted player
reward: 125 experience, 10 favour
Name: Bounty Hunter
Requirements: Kill the most wanted player
reward: 200 experience, 15 favour
Name: We all fall down
Requirements: Kill five players through fall damage in one life
reward: 150 experience, 5 favour
Name: You are number one
Requirements: Capture a hot spot
reward: 100 experience
Name: All-star
Requirements: Kill a player of every kit in one life
reward: 100 experience
Name: Oceanic
Requirements: Kill a player whilst submerged underwater
reward: 50 experience
Name: Melted!
Requirements: Kill five players through lava or fire damage in one life
reward: 150 experience, 5 favour
Name: Unstoppable
Requirements: Survive for twenty minutes as the most wanted player
reward: 250 experience, 15 favour
Name: Phalanx
Requirements: Kill three players consecutively whilst below three hearts of health
reward: 150 experience, 10 favour
What would an update be without achievements? Oh yeah, disappointing. But don't worry! This update won't be disappointing, because I have lots of ideas for achievements.
Name: A 'killer' start
Requirements: Kill one-hundred players
reward: 100 experience, 10 favour
Name: Imperial
Requirements: Kill one-thousand players
reward: 250 experience, 25 favour, 1 cubelet
Name: God of War
Requirements: Kill ten-thousand players
reward: 500 experience, 100 favour, 2 cubelets
Name: Nuclear
Requirements: Go on a twenty-five killstreak
reward: 200 experience, 10 favour
Name: Thou truly art a wizard
Requirements: Kill five-hundred players with the Wizard / Alchemist kit
reward: 250 experience, 50 favour
Name: Overused
Requirements: Kill five-hundred players with the Beast / Tank kit
reward: 250 experience, 50 favour
Name: Legionary
Requirements: Kill five-hundred players with the Swordsman kit
reward: 250 experience, 50 favour
Name: Artemis (I had to)
Requirements: Kill five-hundred players with the Archer kit
reward: 250 experience, 50 favour
Name: Good at what you do
Requirements: Kill five-hundred players with the Ninja kit
reward: 250 experience, 50 favour, my respect
Name: Seariously good
Requirements: Kill five-hundred players with the Mariner kit
reward: 250 experience, 50 favour
Name: Hacking! (Get it? Because that's what you do with an axe)
Requirements: Kill five-hundred players with the Lumberjack kit
reward: 250 experience, 50 favour
Name: Smashing! (Because pickaxe... duh)
Requirements: Kill five-hundred players with the Miner kit
reward: 250 experience, 50 favour
Name: Centurion
Requirements: Kill five-hundred players with every kit
reward: 2,500 experience, 250 favour, 5 cubelets
Name: Most wanted
Requirements: Become the most wanted player
reward: 125 experience, 10 favour
Name: Bounty Hunter
Requirements: Kill the most wanted player
reward: 200 experience, 15 favour
Name: We all fall down
Requirements: Kill five players through fall damage in one life
reward: 150 experience, 5 favour
Name: You are number one
Requirements: Capture a hot spot
reward: 100 experience
Name: All-star
Requirements: Kill a player of every kit in one life
reward: 100 experience
Name: Oceanic
Requirements: Kill a player whilst submerged underwater
reward: 50 experience
Name: Melted!
Requirements: Kill five players through lava or fire damage in one life
reward: 150 experience, 5 favour
Name: Unstoppable
Requirements: Survive for twenty minutes as the most wanted player
reward: 250 experience, 15 favour
Name: Phalanx
Requirements: Kill three players consecutively whilst below three hearts of health
reward: 150 experience, 10 favour
Most wanted
Right, time to explain this new mechanic! Whichever player has the highest killstreak at any time will be crowned the "Most Wanted". A barrier block will appear over their head, and every kill that they get will award them two favour rather than one. The player who kills them will be given five favour. If another player surpasses their killstreak, then they will become the most wanted instead.
Note: A player cannot be declared the most wanted unless they have surpassed a killstreak of five. If no player currently fulfills said criteria, then nobody will be declared the most wanted.
Right, time to explain this new mechanic! Whichever player has the highest killstreak at any time will be crowned the "Most Wanted". A barrier block will appear over their head, and every kill that they get will award them two favour rather than one. The player who kills them will be given five favour. If another player surpasses their killstreak, then they will become the most wanted instead.
Note: A player cannot be declared the most wanted unless they have surpassed a killstreak of five. If no player currently fulfills said criteria, then nobody will be declared the most wanted.
Hot spot
Another new mechanic! Every twenty minutes, a "Hot spot" will be declared on the map, and will become active after forty-five seconds have passed. Whichever player secures this hot spot by standing on it, uncontested, for fifteen seconds, will be awarded a bundle of goodies. These include armour, unique weapons, ordinary weapons, special arrows, potion effects, and golden snapples.
The locations for these hot spots will vary depending on the map. See below:
Classic
-Top of roof, below the helicopter
-The island
-The Volcano
-The house near the campsite
Savannah
-Top of the waterfall
-Pride rock
-Pride rock summit
-Below spawn
Kingdom
-Top of the secondary lighthouse (Not the one you can spawn at)
-Spectator stands
-Beneath the statues
-Inside the houses
Space-Inside the UFO (Such a cool place, yet I have never seen anybody in there :( )
-Above Platform spawn
-Black hole
-The wing of the X-Wing shuttle
-Cake
Wings
-Various islands
Flat lands
-Inside the helmet-like cave
-Top of the mountains
-Various corners of the map
Another new mechanic! Every twenty minutes, a "Hot spot" will be declared on the map, and will become active after forty-five seconds have passed. Whichever player secures this hot spot by standing on it, uncontested, for fifteen seconds, will be awarded a bundle of goodies. These include armour, unique weapons, ordinary weapons, special arrows, potion effects, and golden snapples.
The locations for these hot spots will vary depending on the map. See below:
Classic
-Top of roof, below the helicopter
-The island
-The Volcano
-The house near the campsite
Savannah
-Top of the waterfall
-Pride rock
-Pride rock summit
-Below spawn
Kingdom
-Top of the secondary lighthouse (Not the one you can spawn at)
-Spectator stands
-Beneath the statues
-Inside the houses
Space-Inside the UFO (Such a cool place, yet I have never seen anybody in there :( )
-Above Platform spawn
-Black hole
-The wing of the X-Wing shuttle
-Cake
Wings
-Various islands
Flat lands
-Inside the helmet-like cave
-Top of the mountains
-Various corners of the map
That took absolutely ages. Thanks for reading c:
"I do have a life, I just choose to waste it" - Sophie "Snap", 2017
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