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Sophie

Forum Professional
May 1, 2014
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Arendine Sink
There's very little reason to play KitPvP. There aren't any achievements to complete, there's only a select few maps, and if you're using the Swordsman and/or Tank kits you're only going to be fighting people with kit disadvantages, or doubles' that go on for way longer than they need to. All you do is kill other players; there's no sense of progression or accomplishment. While this isn't an inherently bad thing (evidently, hundreds of people still love the gamemode for how it is), here are some suggestions that could cater to an audience that is currently missing:

Introduce a new currency
The current shop is prone to abuse by players who have never played the game before, yet can afford anything and everything their heart desires. My point being, is that you don't need to play KitPvP to buy things for KitPvP. This system works fine for purchasable perks in other gamemodes, but I feel that KitPvP should be kept separate. It doesn't really offer you anything that you can take away from it and apply to other games, and since it awards only one point per kill, you're always going to find it more efficient to play anything other than KitPvP if you want to afford something in KitPvP.

The new currency will be called 'favour'. Players will be given ten favour by default, and can earn more by playing the game. The following can be done to earn favour:
-One kill = one favour
-Five killstreak = three favour
-Fifteen killstreak = eight favour
-Thirty killstreak = twelve favour
-One kill as "Most wanted" = two favour
-Killing "Most wanted" = five favour


The shop
The shop will also be a little kinder. No longer will you need to get two-hundred kills to be able to afford a single diamond armour set that a hacker, team, or me, will probably take away from you.

Weapons:
-Diamond sword - Two favour
-Diamond sword [Sharp. I] - Ten favour
-Diamond sword [Sharp. II] - Twenty favour
-Diamond sword [Sharp. III] - Thirty favour

-Bow [Pow. I] - Ten favour
-Bow [Pow. II] - Fifteen favour
-Bow [Pow. III] - Twenty favour

-Arrow [x5] - One favour
-Arrow [x20] - Three favour

Armour:
-Any diamond piece [P1] - Ten favour
-Any diamond piece [P2] - Twenty favour
-Any diamond piece [P3] - Thirty favour

-Golden snapple [Ordinary] - Forty favour

How does this shop compare to the current one? Well, items are generally a lot cheaper, however you will no longer be able to afford them by playing other games. If you're a FFA fanatic, you may be able to actually profit through buying gear, something that's absolutely impossible with the current system. You should also not have any trouble affording these items on a regular basis.

Increased player caps
-Classic | Fifty player cap
-Savannah | Fifty player cap
-Flatlands | Fifty player cap
-Space | Sixty player cap
-Wings | Fifty player cap

New maps

Ancient Athens (50 players)

Are you a fan of claustrophobic spaces, open, rocky hills, and Greek architecture? Don't you just adore witnessing an empire in the making, with hoplites and at the brink of war amidst the festivities of Hellenes? You just knew this one would be on here...
Akropolis_by_Leo_von_Klenze.jpg



Moon base (60 players)
Witness the making of mankind's first ever moon-base. Jump Boost II is globally active, as you advance through regions of a colony that cannot be navigated under the usual gravity of Earth. Make sure to equip your helmet (found in your inventory) before stepping out of the colony, and into the dead surface of this lunar nation's creation, or suffer a quick and painful death.
upload_2017-7-26_14-58-54.png


Underworld (60 players)
Far below the surface of Athens, Hades waits.
upload_2017-7-26_15-0-16.png


Venice (40 players)
A luscious aquatic civilisation where Archers thrive. Equip your oceanic boots and helmet to explore the depths of this wondrous world, or scout the obstacle-occupied rooftops above for targets to shoot at.
upload_2017-7-26_15-2-17.png


Suspension (40 players)

Afraid of heights? Traverse the Manhattan Bridge in a hellish setting, as broken down vehicles and debris create exploratory routes for you to navigate. Use vehicles to create vertical distance, and use cunning wit to make it across the two segregated lanes alive. Use your Feather Falling boots to seek holes in the ground, and fall onto ships below.
upload_2017-7-26_15-27-49.png

New kits
There are currently only two kits in KitPvP: Beast, and everything else. Here are a few ideas that might diversify the gameplay a little more:

Lumberjack
-Diamond axe
-Knockback I Shears
-Protection I iron armour set

Strengths:
-Very high DPS
-Has a knockback tool to create spacing

Weaknesses:
-Armour is relatively weak compared to other kits



Miner
-Sharpness II diamond pickaxe
-Blast Resistance X
-Speed I
-Protection I chain armour
-3x TNT

Strengths:
-TNT and Speed allow the kit to create distance
-Immune to TNT
-Can outrun most other kits

Weaknesses:
-Pretty low DPS
-Poor armour

Mariner
-Sharpness II stone sword named 'harpoon'
-Knockback II fish
-Protection I/II leather armour (white) with blue cap
-Depth strider I boots and Strength I effect in water
-Resistance I effect in water

Strengths:
-Can deal insane damage, but only in water
-Knockback item allows the kit to create spacing

Weaknesses:
-Poor armour
-Many maps either have little or no water to take advantage of


Achievements
What would an update be without achievements? Oh yeah, disappointing. But don't worry! This update won't be disappointing, because I have lots of ideas for achievements.

Name: A 'killer' start
Requirements: Kill one-hundred players
reward: 100 experience, 10 favour

Name: Imperial
Requirements: Kill one-thousand players
reward: 250 experience, 25 favour, 1 cubelet

Name: God of War
Requirements: Kill ten-thousand players
reward: 500 experience, 100 favour, 2 cubelets


Name: Nuclear
Requirements: Go on a twenty-five killstreak
reward: 200 experience, 10 favour


Name: Thou truly art a wizard
Requirements: Kill five-hundred players with the Wizard / Alchemist kit
reward: 250 experience, 50 favour


Name: Overused
Requirements: Kill five-hundred players with the Beast / Tank kit
reward: 250 experience, 50 favour


Name: Legionary
Requirements: Kill five-hundred players with the Swordsman kit
reward: 250 experience, 50 favour


Name: Artemis (I had to)
Requirements: Kill five-hundred players with the Archer kit
reward: 250 experience, 50 favour

Name: Good at what you do
Requirements: Kill five-hundred players with the Ninja kit
reward: 250 experience, 50 favour, my respect


Name: Seariously good
Requirements: Kill five-hundred players with the Mariner kit
reward: 250 experience, 50 favour


Name: Hacking! (Get it? Because that's what you do with an axe)
Requirements: Kill five-hundred players with the Lumberjack kit
reward: 250 experience, 50 favour


Name: Smashing! (Because pickaxe... duh)
Requirements: Kill five-hundred players with the Miner kit
reward: 250 experience, 50 favour


Name: Centurion
Requirements: Kill five-hundred players with every kit
reward: 2,500 experience, 250 favour, 5 cubelets


Name: Most wanted
Requirements: Become the most wanted player
reward: 125 experience, 10 favour


Name: Bounty Hunter
Requirements: Kill the most wanted player
reward: 200 experience, 15 favour


Name: We all fall down
Requirements: Kill five players through fall damage in one life
reward: 150 experience, 5 favour

Name: You are number one
Requirements: Capture a hot spot

reward: 100 experience

Name: All-star
Requirements: Kill a player of every kit in one life
reward: 100 experience

Name: Oceanic
Requirements: Kill a player whilst submerged underwater
reward: 50 experience

Name: Melted!
Requirements: Kill five players through lava or fire damage in one life
reward: 150 experience, 5 favour

Name: Unstoppable
Requirements: Survive for twenty minutes as the most wanted player
reward: 250 experience, 15 favour

Name: Phalanx
Requirements: Kill three players consecutively whilst below three hearts of health
reward: 150 experience, 10 favour


Most wanted
Right, time to explain this new mechanic! Whichever player has the highest killstreak at any time will be crowned the "Most Wanted". A barrier block will appear over their head, and every kill that they get will award them two favour rather than one. The player who kills them will be given five favour. If another player surpasses their killstreak, then they will become the most wanted instead.

Note: A player cannot be declared the most wanted unless they have surpassed a killstreak of five. If no player currently fulfills said criteria, then nobody will be declared the most wanted.

Hot spot
Another new mechanic! Every twenty minutes, a "Hot spot" will be declared on the map, and will become active after forty-five seconds have passed. Whichever player secures this hot spot by standing on it, uncontested, for fifteen seconds, will be awarded a bundle of goodies. These include armour, unique weapons, ordinary weapons, special arrows, potion effects, and golden snapples.

The locations for these hot spots will vary depending on the map. See below:

Classic
-Top of roof, below the helicopter
-The island
-The Volcano
-The house near the campsite

Savannah
-Top of the waterfall
-Pride rock
-Pride rock summit
-Below spawn

Kingdom
-Top of the secondary lighthouse (Not the one you can spawn at)
-Spectator stands
-Beneath the statues
-Inside the houses

Space-Inside the UFO (Such a cool place, yet I have never seen anybody in there :( )
-Above Platform spawn
-Black hole
-The wing of the X-Wing shuttle
-Cake

Wings
-Various islands

Flat lands
-
Inside the helmet-like cave
-Top of the mountains
-Various corners of the map

That took absolutely ages. Thanks for reading c:

"I do have a life, I just choose to waste it" - Sophie "Snap", 2017
 

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Last edited:

Sophie

Forum Professional
May 1, 2014
8,960
17,874
624
25
Arendine Sink
nice idea butt next team try to make it shorter because this message is way to long
I'll try and organise it a little better now, though most of the thread is taken up by those massive pictures (didn't expect them to come out that big).

Edit: Yay, I did it!!! \o/
 
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A

A pigeon

Guest
I love your threads . Hotspot , Most wanted are brilliant . The maps are great too , my favourite is the bridge . Reminds me of a stage from splatoon .

A Jack and The Beanstalk hybrid map (Elytra and Ground) would be great as well. A death mountain map , a sonuc themed map , an Eiffel tower themed map , a kitchen map which makes players seem like they're tiny and an anthill map are some of my ideas


Athens feels more like an assassins map tbh
 
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_The13thDoctor_

Forum Professional
Jul 23, 2016
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14,320
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www.cubecraft.net
Pronouns
He/Him
There's very little reason to play KitPvP. There aren't any achievements to complete, there's only a select few maps, and if you're using the Swordsman and/or Tank kits you're only going to be fighting people with kit disadvantages, or doubles' that go on for way longer than they need to. All you do is kill other players; there's no sense of progression or accomplishment. While this isn't an inherently bad thing (evidently, hundreds of people still love the gamemode for how it is), here are some suggestions that could cater to an audience that is currently missing:

Introduce a new currency
The current shop is prone to abuse by players who have never played the game before, yet can afford anything and everything their heart desires. My point being, is that you don't need to play KitPvP to buy things for KitPvP. This system works fine for purchasable perks in other gamemodes, but I feel that KitPvP should be kept separate. It doesn't really offer you anything that you can take away from it and apply to other games, and since it awards only one point per kill, you're always going to find it more efficient to play anything other than KitPvP if you want to afford something in KitPvP.

The new currency will be called 'favour'. Players will be given ten favour by default, and can earn more by playing the game. The following can be done to earn favour:
-One kill = one favour
-Five killstreak = three favour
-Fifteen killstreak = eight favour
-Thirty killstreak = twelve favour
-One kill as "Most wanted" = two favour
-Killing "Most wanted" = five favour


The shop
The shop will also be a little kinder. No longer will you need to get two-hundred kills to be able to afford a single diamond armour set that a hacker, team, or me, will probably take away from you.

Weapons:
-Diamond sword - Two favour
-Diamond sword [Sharp. I] - Ten favour
-Diamond sword [Sharp. II] - Twenty favour
-Diamond sword [Sharp. III] - Thirty favour

-Bow [Pow. I] - Ten favour
-Bow [Pow. II] - Fifteen favour
-Bow [Pow. III] - Twenty favour

-Arrow [x5] - One favour
-Arrow [x20] - Three favour

Armour:
-Any diamond piece [P1] - Ten favour
-Any diamond piece [P2] - Twenty favour
-Any diamond piece [P3] - Thirty favour

-Golden snapple [Ordinary] - Forty favour

How does this shop compare to the current one? Well, items are generally a lot cheaper, however you will no longer be able to afford them by playing other games. If you're a FFA fanatic, you may be able to actually profit through buying gear, something that's absolutely impossible with the current system. You should also not have any trouble affording these items on a regular basis.

Increased player caps
-Classic | Fifty player cap
-Savannah | Fifty player cap
-Flatlands | Fifty player cap
-Space | Sixty player cap
-Wings | Fifty player cap

New maps

Ancient Athens (50 players)

Are you a fan of claustrophobic spaces, open, rocky hills, and Greek architecture? Don't you just adore witnessing an empire in the making, with hoplites and at the brink of war amidst the festivities of Hellenes? You just knew this one would be on here...
Akropolis_by_Leo_von_Klenze.jpg



Moon base (60 players)
Witness the making of mankind's first ever moon-base. Jump Boost II is globally active, as you advance through regions of a colony that cannot be navigated under the usual gravity of Earth. Make sure to equip your helmet (found in your inventory) before stepping out of the colony, and into the dead surface of this lunar nation's creation, or suffer a quick and painful death.
View attachment 135689

Underworld (60 players)
Far below the surface of Athens, Hades waits.
View attachment 135690

Venice (40 players)
A luscious aquatic civilisation where Archers thrive. Equip your oceanic boots and helmet to explore the depths of this wondrous world, or scout the obstacle-occupied rooftops above for targets to shoot at.
View attachment 135691

Suspension (40 players)

Afraid of heights? Traverse the Manhattan Bridge in a hellish setting, as broken down vehicles and debris create exploratory routes for you to navigate. Use vehicles to create vertical distance, and use cunning wit to make it across the two segregated lanes alive. Use your Feather Falling boots to seek holes in the ground, and fall onto ships below.
View attachment 135692

New kits
There are currently only two kits in KitPvP: Beast, and everything else. Here are a few ideas that might diversify the gameplay a little more:

Lumberjack
-Diamond axe
-Knockback I Shears
-Protection I iron armour set

Strengths:
-Very high DPS
-Has a knockback tool to create spacing

Weaknesses:
-Armour is relatively weak compared to other kits



Miner
-Sharpness II diamond pickaxe
-Blast Resistance X
-Speed I
-Protection I chain armour
-3x TNT

Strengths:
-TNT and Speed allow the kit to create distance
-Immune to TNT
-Can outrun most other kits

Weaknesses:
-Pretty low DPS
-Poor armour

Mariner
-Sharpness II stone sword named 'harpoon'
-Knockback II fish
-Protection I/II leather armour (white) with blue cap
-Depth strider I boots and Strength I effect in water
-Resistance I effect in water

Strengths:
-Can deal insane damage, but only in water
-Knockback item allows the kit to create spacing

Weaknesses:
-Poor armour
-Many maps either have little or no water to take advantage of


Achievements
What would an update be without achievements? Oh yeah, disappointing. But don't worry! This update won't be disappointing, because I have lots of ideas for achievements.

Name: A 'killer' start
Requirements: Kill one-hundred players
reward: 100 experience, 10 favour

Name: Imperial
Requirements: Kill one-thousand players
reward: 250 experience, 25 favour, 1 cubelet

Name: God of War
Requirements: Kill ten-thousand players
reward: 500 experience, 100 favour, 2 cubelets


Name: Nuclear
Requirements: Go on a twenty-five killstreak
reward: 200 experience, 10 favour


Name: Thou truly art a wizard
Requirements: Kill five-hundred players with the Wizard / Alchemist kit
reward: 250 experience, 50 favour


Name: Overused
Requirements: Kill five-hundred players with the Beast / Tank kit
reward: 250 experience, 50 favour


Name: Legionary
Requirements: Kill five-hundred players with the Swordsman kit
reward: 250 experience, 50 favour


Name: Artemis (I had to)
Requirements: Kill five-hundred players with the Archer kit
reward: 250 experience, 50 favour

Name: Good at what you do
Requirements: Kill five-hundred players with the Ninja kit
reward: 250 experience, 50 favour, my respect


Name: Seariously good
Requirements: Kill five-hundred players with the Mariner kit
reward: 250 experience, 50 favour


Name: Hacking! (Get it? Because that's what you do with an axe)
Requirements: Kill five-hundred players with the Lumberjack kit
reward: 250 experience, 50 favour


Name: Smashing! (Because pickaxe... duh)
Requirements: Kill five-hundred players with the Miner kit
reward: 250 experience, 50 favour


Name: Centurion
Requirements: Kill five-hundred players with every kit
reward: 2,500 experience, 250 favour, 5 cubelets


Name: Most wanted
Requirements: Become the most wanted player
reward: 125 experience, 10 favour


Name: Bounty Hunter
Requirements: Kill the most wanted player
reward: 200 experience, 15 favour


Name: We all fall down
Requirements: Kill five players through fall damage in one life
reward: 150 experience, 5 favour

Name: You are number one
Requirements: Capture a hot spot

reward: 100 experience

Name: All-star
Requirements: Kill a player of every kit in one life
reward: 100 experience

Name: Oceanic
Requirements: Kill a player whilst submerged underwater
reward: 50 experience

Name: Melted!
Requirements: Kill five players through lava or fire damage in one life
reward: 150 experience, 5 favour

Name: Unstoppable
Requirements: Survive for twenty minutes as the most wanted player
reward: 250 experience, 15 favour

Name: Phalanx
Requirements: Kill three players consecutively whilst below three hearts of health
reward: 150 experience, 10 favour


Most wanted
Right, time to explain this new mechanic! Whichever player has the highest killstreak at any time will be crowned the "Most Wanted". A barrier block will appear over their head, and every kill that they get will award them two favour rather than one. The player who kills them will be given five favour. If another player surpasses their killstreak, then they will become the most wanted instead.

Note: A player cannot be declared the most wanted unless they have surpassed a killstreak of five. If no player currently fulfills said criteria, then nobody will be declared the most wanted.

Hot spot
Another new mechanic! Every twenty minutes, a "Hot spot" will be declared on the map, and will become active after forty-five seconds have passed. Whichever player secures this hot spot by standing on it, uncontested, for fifteen seconds, will be awarded a bundle of goodies. These include armour, unique weapons, ordinary weapons, special arrows, potion effects, and golden snapples.

The locations for these hot spots will vary depending on the map. See below:

Classic
-Top of roof, below the helicopter
-The island
-The Volcano
-The house near the campsite

Savannah
-Top of the waterfall
-Pride rock
-Pride rock summit
-Below spawn

Kingdom
-Top of the secondary lighthouse (Not the one you can spawn at)
-Spectator stands
-Beneath the statues
-Inside the houses

Space-Inside the UFO (Such a cool place, yet I have never seen anybody in there :( )
-Above Platform spawn
-Black hole
-The wing of the X-Wing shuttle
-Cake

Wings
-Various islands

Flat lands
-
Inside the helmet-like cave
-Top of the mountains
-Various corners of the map

That took absolutely ages. Thanks for reading c:

"I do have a life, I just choose to waste it" - Sophie "Snap", 2017

Hell Yeah!
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A

A pigeon

Guest
Ahaha I thought of something like that but for a bedroom, but went for the bridge instead. It's a very cute idea though, one that I really like :p


How are you liking Splatoon 2? :3
I havent played it yet . I hated the stages from the splatfest demo they are too congusted , the final boss
is a copy paste of the first one :/
Soundtrack isnt as charming as the first . Im still getting it though

Also , a Meme themed map would be great .
 
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MagnificentSpam

Forum Expert
Mar 16, 2016
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Introduce a new currency
The shop
Nooo that shop looks not better than the current one. Why give people an advantage for playing the game. That's really counter intuitive imo, if anything, new players should be given an advantage. The shop has to be removed completely.
I think there should be purchaseable (per use) kits that have a more unique gameplay but are still balanced. Not have better armor and a better sword and an additional POWER 3!?!? bow and golden apples. Make them interesting (potions, elytra + rocket, tipped arrow, enderpear, etc.) but not better than the free kits.
 
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A

A pigeon

Guest
Elytra + rocket is not a great idea tbh . I'd rather have a fight where people only have the ability to glide downward
 

MagnificentSpam

Forum Expert
Mar 16, 2016
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Elytra + rocket is not a great idea tbh . I'd rather have a fight where people only have the ability to glide downward
That's true, might be even more annoying than cleaners with the current ninja kit. But at least the kit would be balanced by having weak armor, I'd rather have that than the full dia speed 2 players we have now. And the kit would have to be expensive to use, too. But it doesn't necessarily have to be elytra + rockets. Just anything that's fun but not op.
 
D

Deleted member 100818

Guest
There wasn't even 1 thing that did not fit in to kit pvp or was a bad idea. I really like this and I'd love to see this in kitPvP +1 :D
 

Yamin

Forum Veteran
May 8, 2016
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the sushi bar
Oohh great suggestion!
I do agree with @MagnificentSpam : I think the shops are fine as they are right now.
The map ideas look so cool! I would love to see a Moon base map and a Venice Map.
A few more player caps in each map would be nice though: it's very hard to get in OP FFA maps. And I really like the Miner kit: It will be usefull for when someone buys protection 3 diamond armor and a sharpness 3 sword!

I am not really a fan of the ''Hot spot'' idea: I play a lot of OP FFA and I've got around 20 teammates in a map. Most of them are really good at pvp. My point is: those players will probably team up and make it almost impossible for other players to get to the Hot spot. if they do so a team of 20 will have all the goodies and will be even more overpowerd.
 
A

A pigeon

Guest
Oohh great suggestion!
I do agree with @MagnificentSpam : I think the shops are fine as they are right now.
The map ideas look so cool! I would love to see a Moon base map and a Venice Map.
A few more player caps in each map would be nice though: it's very hard to get in OP FFA maps. And I really like the Miner kit: It will be usefull for when someone buys protection 3 diamond armor and a sharpness 3 sword!

I am not really a fan of the ''Hot spot'' idea: I play a lot of OP FFA and I've got around 20 teammates in a map. Most of them are really good at pvp. My point is: those players will probably team up and make it almost impossible for other players to get to the Hot spot. if they do so a team of 20 will have all the goodies and will be even more overpowerd.
How would a whole team have goodies? I assume the hot spot os one block? Also FFA OP players are bad at pvp . They can kill in the long run but they cant lay a scratch initially . If it were a normal fight they would die before they even landed a hit
 
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