I want to further explain my vision of the map 'Moon base', because I think it's probably the most unique map of them all, and perhaps on the entire server.
Basically, the map consists of two sections: the moon base, and the lunar surface. When inside the moon base, players will be able to explore without any limitations. However, when outside, on the lunar surface, you will be required to equip a space helmet (found in one's inventory) to avoid taking rapid damage that will kill you. Better yet, this helmet can break! It's only an iron helmet, so if you can break your opponent's space helmet, they'll die in seconds. Use this knowledge to decide how you want to approach your opponent.
All the while, everybody will have either Jump Boost II or Jump Boost III (whichever is more immersive). None of this map will make any logical sense without the Jump Boost, as players will not be able to reach corridors and intersections that lead to other areas.
On the lunar surface, you'll find all sorts of environments that are suitable for PvP. Such environments include craters, dig sites and caves, rovers, fallen shuttles, greenhouse gardens, an american flag, and even a tardis. The tardis could have a teleport pad on it to give the feeling of it being bigger on the inside, or it could simply be left as a cute little detail on the map.
Players will spawn in with thirty levels of experience, allowing you to repair your space helmet through combat. Said helmet will have one enchantment: Mending I. If you kill your opponents quickly enough, your helmet will never break. However, you have to keep killing people; that's the hard part.
The moon base and lunar surface respectively will take up about 50% of the map each. The top of the moon base, and rocky hills on the lunar surface, will be suitable for Mariners and Archers. The Ninja kit might see a little more usage on this map too, having an additional piece of armour that's currently absent. Plus, the Speed II combined with the Jump Boost would be really cool to use. Tanks will see a slight nerf in that they take the greatest sacrifice to damage resistance when on the lunar surface, since they go from a Prot. II diamond helmet to an ordinary iron helmet.
@Efcluke94 c:
Basically, the map consists of two sections: the moon base, and the lunar surface. When inside the moon base, players will be able to explore without any limitations. However, when outside, on the lunar surface, you will be required to equip a space helmet (found in one's inventory) to avoid taking rapid damage that will kill you. Better yet, this helmet can break! It's only an iron helmet, so if you can break your opponent's space helmet, they'll die in seconds. Use this knowledge to decide how you want to approach your opponent.
All the while, everybody will have either Jump Boost II or Jump Boost III (whichever is more immersive). None of this map will make any logical sense without the Jump Boost, as players will not be able to reach corridors and intersections that lead to other areas.
On the lunar surface, you'll find all sorts of environments that are suitable for PvP. Such environments include craters, dig sites and caves, rovers, fallen shuttles, greenhouse gardens, an american flag, and even a tardis. The tardis could have a teleport pad on it to give the feeling of it being bigger on the inside, or it could simply be left as a cute little detail on the map.
Players will spawn in with thirty levels of experience, allowing you to repair your space helmet through combat. Said helmet will have one enchantment: Mending I. If you kill your opponents quickly enough, your helmet will never break. However, you have to keep killing people; that's the hard part.
The moon base and lunar surface respectively will take up about 50% of the map each. The top of the moon base, and rocky hills on the lunar surface, will be suitable for Mariners and Archers. The Ninja kit might see a little more usage on this map too, having an additional piece of armour that's currently absent. Plus, the Speed II combined with the Jump Boost would be really cool to use. Tanks will see a slight nerf in that they take the greatest sacrifice to damage resistance when on the lunar surface, since they go from a Prot. II diamond helmet to an ordinary iron helmet.
@Efcluke94 c: