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adrian525pl

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Feb 23, 2023
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Almost 4 months ago I managed to score 17 times in a single 50v50 bridges game, at the time something like that was a massive achievement and in the game I managed to do it in there was a decent amount of players, I don't have the exact number I as joined that game about 3 or 4 minutes into the game if I recall correctly.




Minecraft 03.12.2024 21_36_11.png


Well, today, as you can see on the screenshot, I managed to "beat" that record by scoring 19 (it could have been 20 if my teammate didn't feel like ruining the moment), but the lobby I did it in was one with very few people in it. The game started with 8 players as the gamemode before that was a deathmatch.


For those who don't play enough giga blockwars to know what that means: it means everyone quit during the previous game, either because they were on the team that was worse than the other and as a result was getting spawn camped, or because they quit before the game started because deathmatch is a bugged gamemode as of the time I am writing this (there is a bug regarding the armor trims and another one regarding the way playertags are displayed making it impossible to tell your teammates apart from your opponents, the username bug specifically also exists outside of deathmatch but due to armor trims it doesn't matter that much).

Normally you'd expect the lobby to fill up. But That's not how giga blockwars operates, the player count instead kept slowly dropping during the game, to the point where by the time the game ended there were only 4 people left, me, 2 random teammates of mine and 1 red team player.


What I am trying to say is: giga blockwars lobbies are dead. Despite the gamemode apparently having at least 100+ players at almost all times you'll almost never even get a lobby with even as little as 40

For context: the maximum size of a lobby is 100, even if we split it evenly across the 3 regions in which cubecraft has any servers that should still equal to 33.

note that I am aware that, given the amount of players per region that's not realistic, but I am not gonna try to get data necessary to calculate a more realistic number for the sake of a post like this


I have no idea about the exact details of the infrastructure behind all of that, but the way in which its this hard to find a lobby with even as little as a double digit number of players and the way witnessing players join a lobby has genuinely become a rarity both lead me to believe there may simply too many open lobbies of that minigame per region.

Would it be possible to reduce the amount of lobbies per region? I'd seriously much rather be in a situation where there is only like 1 per region, with everyone who is trying to join having to wait until someone quits if it happens to be full than a situation where I can find a game quickly but have to play on a 50v50 map with a total player count that is equal or lower than that of the average 5v5s game.

And while I am at it, I think that's something that pretty much all "mega" or "giga" gamemodes on the server could use. They almost never reach the full player count, leading to the games in them being generally worse experiences than what they are intended to be.

I also think its considering a reduction of the amount of players per giga blockwars lobby altogether.

Reducing the gamemode to, for example, a 30v30 format, would not only allow to have more than one active lobby per region (up to two if a region has enough players to fill at least one full lobby, maybe even up to 3 for one of the regions during its peak activity times) but it'd also generally fit the map design and size more given that on most maps the full 50v50 experience tended to be very hard to enjoy.
 

CrystalLegend01

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Jul 23, 2023
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In terms of BlockWars Giga, I actually played it just yesterday evening. For some context, I never really play Giga; in fact I don’t think I’ve played it since it was in Beta :0
Also, it was somewhat late in the evening when I was playing which might’ve affected region/lobby placement

It got really laggy, especially in the latest round, which is definitely my device since my ping was 0 when I checked it once. My iPad is a newer one and most lag I notice is typically a connection issue

I know lag doesn’t relate to this post, but if games were 30v30 by default the game would be more playable for players like myself. I mostly stuck to bridging in the latest round, but even that took a little bit of time to complete because of lag

Here are some things I noticed during my Giga experience that relate to this thread:
  1. A game ended and I was queued into a game of Destroy the Core completely by myself. I decided to go back to the lobby.
  2. After that, I opened Gamemode Selection and noticed that all 82 or so players in the entirety of Giga were in a game of Capture the Flag, so I joined it.

I didn’t have much of a choice in the gamemode selection. I was interested in playing Destroy the Core but ended up not playing it because every single player was in CTF. Giga Rounds are so long and divided that if I did choose DTC I’d probably end up waiting a long time

Edit: I just finished a Giga Bridges game that had 7 total players (the game started out with 14). Some people left and my team ended up being the one with a few more players, and we won. Definitely an odd experience
Also somehow despite the low playercount the game was still slightly laggy, but it was better than other times
 
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coolzombiee

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Jun 20, 2024
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In terms of BlockWars Giga, I actually played it just yesterday evening. For some context, I never really play Giga; in fact I don’t think I’ve played it since it was in Beta :0
Also, it was somewhat late in the evening when I was playing which might’ve affected region/lobby placement

It got really laggy, especially in the latest round, which is definitely my device since my ping was 0 when I checked it once. My iPad is a newer one and most lag I notice is typically a connection issue

I know lag doesn’t relate to this post, but if games were 30v30 by default the game would be more playable for players like myself. I mostly stuck to bridging in the latest round, but even that took a little bit of time to complete because of lag

Here are some things I noticed during my Giga experience that relate to this thread:
  1. A game ended and I was queued into a game of Destroy the Core completely by myself. I decided to go back to the lobby.
  2. After that, I opened Gamemode Selection and noticed that all 82 or so players in the entirety of Giga were in a game of Capture the Flag, so I joined it.

I didn’t have much of a choice in the gamemode selection. I was interested in playing Destroy the Core but ended up not playing it because every single player was in CTF. Giga Rounds are so long and divided that if I did choose DTC I’d probably end up waiting a long time
Also in giga there’s a bug that you can’t see players names except right next to them
 
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NWC_

Member
Sep 23, 2024
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Your time in giga blockwars is something to be proud of with the amount of people that quit and how glitchy that game can get. I also agree that when I play those games they take ages to start due to the lack of people playing. Nice post with interesting points I haven't thought of!
 

WayneX4

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Apr 29, 2022
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Almost 4 months ago I managed to score 17 times in a single 50v50 bridges game, at the time something like that was a massive achievement and in the game I managed to do it in there was a decent amount of players, I don't have the exact number I as joined that game about 3 or 4 minutes into the game if I recall correctly.




View attachment 235212

Well, today, as you can see on the screenshot, I managed to "beat" that record by scoring 19 (it could have been 20 if my teammate didn't feel like ruining the moment), but the lobby I did it in was one with very few people in it. The game started with 8 players as the gamemode before that was a deathmatch.


For those who don't play enough giga blockwars to know what that means: it means everyone quit during the previous game, either because they were on the team that was worse than the other and as a result was getting spawn camped, or because they quit before the game started because deathmatch is a bugged gamemode as of the time I am writing this (there is a bug regarding the armor trims and another one regarding the way playertags are displayed making it impossible to tell your teammates apart from your opponents, the username bug specifically also exists outside of deathmatch but due to armor trims it doesn't matter that much).

Normally you'd expect the lobby to fill up. But That's not how giga blockwars operates, the player count instead kept slowly dropping during the game, to the point where by the time the game ended there were only 4 people left, me, 2 random teammates of mine and 1 red team player.


What I am trying to say is: giga blockwars lobbies are dead. Despite the gamemode apparently having at least 100+ players at almost all times you'll almost never even get a lobby with even as little as 40

For context: the maximum size of a lobby is 100, even if we split it evenly across the 3 regions in which cubecraft has any servers that should still equal to 33.

note that I am aware that, given the amount of players per region that's not realistic, but I am not gonna try to get data necessary to calculate a more realistic number for the sake of a post like this


I have no idea about the exact details of the infrastructure behind all of that, but the way in which its this hard to find a lobby with even as little as a double digit number of players and the way witnessing players join a lobby has genuinely become a rarity both lead me to believe there may simply too many open lobbies of that minigame per region.

Would it be possible to reduce the amount of lobbies per region? I'd seriously much rather be in a situation where there is only like 1 per region, with everyone who is trying to join having to wait until someone quits if it happens to be full than a situation where I can find a game quickly but have to play on a 50v50 map with a total player count that is equal or lower than that of the average 5v5s game.

And while I am at it, I think that's something that pretty much all "mega" or "giga" gamemodes on the server could use. They almost never reach the full player count, leading to the games in them being generally worse experiences than what they are intended to be.

I also think its considering a reduction of the amount of players per giga blockwars lobby altogether.

Reducing the gamemode to, for example, a 30v30 format, would not only allow to have more than one active lobby per region (up to two if a region has enough players to fill at least one full lobby, maybe even up to 3 for one of the regions during its peak activity times) but it'd also generally fit the map design and size more given that on most maps the full 50v50 experience tended to be very hard to enjoy.
I wonder what Adrian525pl said...
 
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