Before you post your feedback about this topic, hear me out on what I have to say about it.
I would like to see CubeCraft adjust the knockback to be the same as in Knockback Test V2. But before I get into why I believe they should do that, let me tell you the background information about CubeCraft in the past 3 years.
Background information:
When CubeCraft Bedrock released on April 25 2018, the server had the Java style KB system we all grew up with.
We had it all the way until the beginning of 2021 when CubeCraft changed the KB entirely by adding vertical KB, which was a controversial topic that was biased towards the people who enjoyed vertical KB and not the ones who doesn’t enjoy it.
That happened when people complained about the old KB being inconsistent (myself included) as we wanted CubeCraft to fix the kb inconsistency between hits instead of randomizing the knockback.
The problems with the current knockback:
CubeCraft's current knockback system is still inconsistent but its far worse than what it used to be.
- Some people barely take knockback in fights and it is much harder for the opposing player to win fights because they can do more knockback to them which is unfair for the opposing player since they cannot turn the fight around, causing them to not enjoy the game.
- The game is no longer favoring skill, it favors ping since a low ping player can get more hits to the enemy or even the high ping player if skilled enough will be able to beat anyone due to their distance server side.
- PvP techniques that require skill such as strafing is rarely used since vertical kb exists.
- It is harder to beat teams of 2 or more people because when they all attack you at once, they will be out of your hit range due to your position, which makes it hard to fight back.
- OG players have quit because of this change, and Hive players started playing CubeCraft, making the community toxic because they brought their toxicity with them.
- Games are slower paced now.
- More players are using autoclickers (hard to prove due to no air hit sounds)
- Pro CubeCrafters have turned to average players
- According to this thread, only 10 people out of 27 wanted the vertical knockback to be added. The rest don’t, yet CubeCraft adds it anyways.
- Last but not least, no featured server has original kb anymore as almost all servers have vertical kb. I wish to see at least one server prioritize horizontal kb like Java and Legacy Console editions
Solution:
Adjust the kb system to prioritize horizontal kb and not vertical kb (In other words, change the values in the knockback code to match knockback test V2). There are videos below showing what is knockback test V2 looks like incase you forgot or have not seen it before.
Effects:
By fixing the problems mentioned above, the games will be much more fun and replayable for most players who don't like vertical kb and the kb will be original again.
OG players will return.
Games will be faster paced again.
All players will have the chance in every fight, rather than the good player all the time, which can allow the losing player to have a chance to turn the fight around and win.
Toxicity might be lowered because players who enjoy vertical kb will be forced to adapt to the horizontal focused knockback or play on a different server, which will lower chat reports for toxicity.
Teams will be easier to kill as strategies like strafing can be used effectively against them since you won’t be sent flying when you get attacked at the same time by different players.
TLDR:
CubeCraft should consider changing the knockback back to how it was in Knockback Test V2 since the disadvantages of the current knockback overweighs the advantages. Plus, Knockback Test V2 is the consistent version of the old KB which was well received by the community, as evidenced here.
FAQs:
1) “You are not used to the knockback. Get used to it and you will like it.”
- I’m used to the knockback but I don’t like it. Some people agree with me on that one.
Clips of Knockback Test V2:
Clip 1
Clip 2
Clip 3
I would like to see CubeCraft adjust the knockback to be the same as in Knockback Test V2. But before I get into why I believe they should do that, let me tell you the background information about CubeCraft in the past 3 years.
Background information:
When CubeCraft Bedrock released on April 25 2018, the server had the Java style KB system we all grew up with.
We had it all the way until the beginning of 2021 when CubeCraft changed the KB entirely by adding vertical KB, which was a controversial topic that was biased towards the people who enjoyed vertical KB and not the ones who doesn’t enjoy it.
That happened when people complained about the old KB being inconsistent (myself included) as we wanted CubeCraft to fix the kb inconsistency between hits instead of randomizing the knockback.
The problems with the current knockback:
CubeCraft's current knockback system is still inconsistent but its far worse than what it used to be.
- Some people barely take knockback in fights and it is much harder for the opposing player to win fights because they can do more knockback to them which is unfair for the opposing player since they cannot turn the fight around, causing them to not enjoy the game.
- The game is no longer favoring skill, it favors ping since a low ping player can get more hits to the enemy or even the high ping player if skilled enough will be able to beat anyone due to their distance server side.
- PvP techniques that require skill such as strafing is rarely used since vertical kb exists.
- It is harder to beat teams of 2 or more people because when they all attack you at once, they will be out of your hit range due to your position, which makes it hard to fight back.
- OG players have quit because of this change, and Hive players started playing CubeCraft, making the community toxic because they brought their toxicity with them.
- Games are slower paced now.
- More players are using autoclickers (hard to prove due to no air hit sounds)
- Pro CubeCrafters have turned to average players
- According to this thread, only 10 people out of 27 wanted the vertical knockback to be added. The rest don’t, yet CubeCraft adds it anyways.
- Last but not least, no featured server has original kb anymore as almost all servers have vertical kb. I wish to see at least one server prioritize horizontal kb like Java and Legacy Console editions
Solution:
Adjust the kb system to prioritize horizontal kb and not vertical kb (In other words, change the values in the knockback code to match knockback test V2). There are videos below showing what is knockback test V2 looks like incase you forgot or have not seen it before.
Effects:
By fixing the problems mentioned above, the games will be much more fun and replayable for most players who don't like vertical kb and the kb will be original again.
OG players will return.
Games will be faster paced again.
All players will have the chance in every fight, rather than the good player all the time, which can allow the losing player to have a chance to turn the fight around and win.
Toxicity might be lowered because players who enjoy vertical kb will be forced to adapt to the horizontal focused knockback or play on a different server, which will lower chat reports for toxicity.
Teams will be easier to kill as strategies like strafing can be used effectively against them since you won’t be sent flying when you get attacked at the same time by different players.
TLDR:
CubeCraft should consider changing the knockback back to how it was in Knockback Test V2 since the disadvantages of the current knockback overweighs the advantages. Plus, Knockback Test V2 is the consistent version of the old KB which was well received by the community, as evidenced here.
FAQs:
1) “You are not used to the knockback. Get used to it and you will like it.”
- I’m used to the knockback but I don’t like it. Some people agree with me on that one.
Clips of Knockback Test V2:
Clip 1
Clip 2
Clip 3
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