FFA was a very enjoyable game, but now I find it quite boring and I know other players do too because of the excessive amount of teamers everywhere. A month ago someone posted a thread about making teaming on FFA bannable (Which clearly wasn't the most posible or best solution) on that same thread someone who I don't remember said that there should be more "chaos" in the game so it is hard to team. I had already talked about a chaos mode (but implemented to block wars), but then I realized that my chaos mode could be the cure for teaming in FFA.
I am going to briefly explain of what chaos mode consists and give some examples taken form by other thread and some new ones.
What is chaos mode?
Chaos mode is basically a sequence of disasters that occur on the map. Chaos mode would have it's own separate armour stand to represent it. Chaos mode could be possible i any map. So, as I said chaos mode is a sequence of disasters. These disasters occur every 4 minutes and last 220 seconds. Here are some examples of disasters.
By now you should get the idea of how it works, I think this would be a fun way to be able to give a team-free FFA experience to the players. Thank you for reading the thread, any type of feedback is appreciated.
I am going to briefly explain of what chaos mode consists and give some examples taken form by other thread and some new ones.
What is chaos mode?
Chaos mode is basically a sequence of disasters that occur on the map. Chaos mode would have it's own separate armour stand to represent it. Chaos mode could be possible i any map. So, as I said chaos mode is a sequence of disasters. These disasters occur every 4 minutes and last 220 seconds. Here are some examples of disasters.
- Meteor Shower: Fireballs start impacting on different zones of the map.
- Thunderstorm: The sky gets gray, lightning bolts start impacting the map.
- Bomb: TNT fall from the sky, and appear behind the players every 10 seconds.
- Nether Invasion: The map starts getting corrupted from a random place, the normal blocks of the map are then replaced with netherrac, quartz, glowstone, and soul sand. Wither skeletons spawn in, pigmen, blazed and magma cubes, then lava gets spawned on the sky and large fountains of lava appear.
- Volcanic Eruption: A large volcano starts forming on a random spot, it grows on a lapse of 10 seconds, when it is fully formed, smoke starts appearing on the top of the volcano, the smoke gets even thicker and thicker and then, suddenly lava is expelled from the volcano, fire starts being shot form the volcano landing on various places of the map.
- Flood: The whole map starts to slowly getting filled with water, players receive infinite water breathing for 220 seconds, after the map has about 10 blocks of water covering it, sea creatures start to appear, from squids to guardians.