Hey, I noticed that a lot of the time in Infection if a player gets infected they leave instantly. I have a solution:
If a player is infected and leaves within the 3 seconds of respawn they will be punished. Now, for what the "punishment" should be I was thinking they could get a message explaining that they still have a big chance of winning the game.
Not exactly a punishment more like a tip.
Now I know people will say, "Oh, what if they have connection problems!?"
That's an issue but the chance that someone gets infected THEN leaves instantly because of a connection issue is very unlikely.
What do you all think?
If a player is infected and leaves within the 3 seconds of respawn they will be punished. Now, for what the "punishment" should be I was thinking they could get a message explaining that they still have a big chance of winning the game.
Not exactly a punishment more like a tip.
Now I know people will say, "Oh, what if they have connection problems!?"
That's an issue but the chance that someone gets infected THEN leaves instantly because of a connection issue is very unlikely.
What do you all think?
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