Why not add level up rewards like on Hive? This will motivate players to play on the server! Every 5 levels will have a reward as a prefix, and every 10 levels will have cosmetic items for certain games! For example, an egg skin or a chest skin or a shop skin.
Why not add level up rewards like on Hive? This will motivate players to play on the server! Every 5 levels will have a reward as a prefix, and every 10 levels will have cosmetic items for certain games! For example, an egg skin or a chest skin or a shop skin.
Totally agree , players that play alot in CubeCraft should get rewarded with loot and highly recommend it being lobby loot like Trails , Buddies , New name colors to make it even more exciting to level up and would surely motivate players to play cubecraft more than often.
I like the idea of a rewards system, and in a system where a reward is given out every 5 levels it would maybe look like this:
Level 5 player: 1 reward, just got their first reward (yay), the person is looking forward to unlocking more
Level 125 player: 25 rewards, has a lot of cosmetics, possibly lost some motivation
An idea is to spread out the number of levels between each reward the higher the levels go so that the rewards are just as rewarding to every player; it could start off as being every 5 levels, then happen every 10 levels, then every 25. Maybe extra special rewards could be given out every 50 levels too
For a prototype, here are levels that could come with rewards (in spoiler):
Progression is an aspect fundamental to any game, it's the process of advancing toward a goal, designed to keep the player engaged and committed to advancing in the game. Usually progression is accompanied by rewards and unlocking new content...
Hello All! I have been thinking about this idea for a while, and thought it was about time I shared a rough outline as I haven't seen anything similar to this posted on the forums. This is an overall suggestion to revamp Cubecraft experience...
Loot On Bedrock, there are hardly any ways to earn loot for free. The only ways are from finishing lobby parkours and from seasonal events. This is in stark contrast to the Java server, which has many ways to earn cosmetics. Loot on the Java...
www.cubecraft.net
atp idk why cubecraft would rather add epic loot over incentives lol
I completely agree with you. I would suggest for. Players who are in first place on the leaderboard, some kind of prize egg title. Some kind of unusual lobby effect that would only be available to those players who are on the leaderboard.
Hey! - As mentioned in some previous progression-based suggestions. CubeCraft is fully interested in a progression based system/game levels etc, and this is something that we will add in the future, sadly we can't give an ETA on this.
After adding up all my playtime statistics from every current and legacy game, I've concluded that I've played on this server for a total of: 49 days, 21 hours, 59 minutes and 12 seconds. (Unfortunately doesn't include lobby time)
just made an official announcement on my yt that i’ll be stepping down. this will most likely go for here to. ive wanted to start focusing on music and graduating, as its coming up in a few years. i’d like to thank everyone for my time here. i’ll still be semi active for a few months, checking in every so often. thank you all so much for my time here.
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