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firegecko6963

Member
Sep 2, 2023
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Hi everyone.
I wanted to recommend that turrets should be limited for teams and fireballs by time
I play more bedwars because of its dynamic and fast gameplay and that things makes bedwars different from eggwars. However, in game most of times(especially when I play with fast generators mode) at least one team camps and overuse turrets and it makes impossible to do fast rushes Screenshot_2025-02-05-13-37-53-63_5c8300b655012b1930f2e0a7b81bf6a9.jpgScreenshot_2025-02-05-13-37-53-63_5c8300b655012b1930f2e0a7b81bf6a9.jpgScreenshot_2025-01-29-21-40-50-87_5c8300b655012b1930f2e0a7b81bf6a9.jpgScreenshot_2025-01-28-18-09-35-51_5c8300b655012b1930f2e0a7b81bf6a9.jpgScreenshot_2025-01-27-13-23-29-79_5c8300b655012b1930f2e0a7b81bf6a9.jpg
Here some examples from one day of playing bedwars.
I think it will be good to make their limit 2 turrets per team or even 1.
The most ridiculous thing here is most of times that turrets make more kills than their owners. I mean they don't have any defending skills, they just spam that things during whole game.
And the second thing is obviously fireballs limiting. It was discussed and recommended plenty of times but I will say it one more time. PLEASE MAKE FIREBALLS WITH COOLDOWN. Of course, it shouldn't be 1 fireball per 30-40 sec like eggwars. Imo it will be good to allowing shooting 2 fireballs at same time and then put for them a cooldown.
That's all what I wanted to say. Thank you for reading
 

PickleeeePastaaaaa54

Well-Known Member
Hi everyone.
I wanted to recommend that turrets should be limited for teams and fireballs by time
I play more bedwars because of its dynamic and fast gameplay and that things makes bedwars different from eggwars. However, in game most of times(especially when I play with fast generators mode) at least one team camps and overuse turrets and it makes impossible to do fast rushesView attachment 236796View attachment 236796View attachment 236797View attachment 236798View attachment 236799
Here some examples from one day of playing bedwars.
I think it will be good to make their limit 2 turrets per team or even 1.
The most ridiculous thing here is most of times that turrets make more kills than their owners. I mean they don't have any defending skills, they just spam that things during whole game.
And the second thing is obviously fireballs limiting. It was discussed and recommended plenty of times but I will say it one more time. PLEASE MAKE FIREBALLS WITH COOLDOWN. Of course, it shouldn't be 1 fireball per 30-40 sec like eggwars. Imo it will be good to allowing shooting 2 fireballs at same time and then put for them a cooldown.
That's all what I wanted to say. Thank you for reading
Best bedwars suggestion I've seen in a while
 

coolzombiee

Dedicated Member
Jun 20, 2024
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www.youtube.com
Hi everyone.
I wanted to recommend that turrets should be limited for teams and fireballs by time
I play more bedwars because of its dynamic and fast gameplay and that things makes bedwars different from eggwars. However, in game most of times(especially when I play with fast generators mode) at least one team camps and overuse turrets and it makes impossible to do fast rushesView attachment 236796View attachment 236796View attachment 236797View attachment 236798View attachment 236799
Here some examples from one day of playing bedwars.
I think it will be good to make their limit 2 turrets per team or even 1.
The most ridiculous thing here is most of times that turrets make more kills than their owners. I mean they don't have any defending skills, they just spam that things during whole game.
And the second thing is obviously fireballs limiting. It was discussed and recommended plenty of times but I will say it one more time. PLEASE MAKE FIREBALLS WITH COOLDOWN. Of course, it shouldn't be 1 fireball per 30-40 sec like eggwars. Imo it will be good to allowing shooting 2 fireballs at same time and then put for them a cooldown.
That's all what I wanted to say. Thank you for reading
Yeah it’s a great idea definitely
(lol @ItzJuan likes spamming fireballs)
 

ItzJuan

Certified Juan
Team CubeCraft
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Jan 19, 2020
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Yeah it’s a great idea definitely
(lol @ItzJuan likes spamming fireballs)
real

Besides this, I agree. Having a team cover their entire island with turrets is just not pleasant. Your only choice at that point is e-pearling and hope you actually survive the arrow storm + the opps attacking you or it's literally impossible. Borderline camping.
 
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CrystalLegend01

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Jul 23, 2023
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I agree that the amount of turrets should be capped at a certain amount, such as 3.

I think that turrets are somewhat a core feature of BedWars, so the maximum shouldn’t be set too low, but you shouldn’t be able to have 10 turrets on your island either

I say three because I tend to place two turrets at both of the front corners of the island, which is effective at stopping those who are bridging at that those angles. A third turret allows for defense at the front of the island, the upper level, or the middle of your island (depending on where the other two turrets are), or even somewhere away from your island. 3 turrets are not as many as it seems, as the pictures attached in the post have 5-10 of them on an island

While I agree that placing turrets everywhere doesn’t involve many defending skills, I find there still is some strategy to turret placement, i.e. placing them at a certain angle, which can be applied with just 2 or 3 turrets. I think that having the maximum at 3 would actually encourage more strategic placement, so that’s a plus

1 turret maximum would make the game too unbalanced in my opinion. If one turret became the max, the turrets would have to be buffed so that they stay alive longer. Having one turret as the max would take away from the defense aspect of the game and possibly give certain kinds of players an advantage

Even 2 turrets max would be kind of awkward; both current BedWars modes are team modes, so you’ll have teammates that can decide to place a turret anywhere they want in the entire map; let’s say your teammate decides to place a turret near another team’s island, and now you only have one left to use
 
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MooseKG

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Jan 9, 2025
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I've only played a few games of bedwars and of the few I have played I 100% agree with the turrets being limited. The last game i played was dragged out for like what felt like an hour but really like 10 minutes because they kept placing turrets. I'm also bad so that adds up.
 

firegecko6963

Member
Sep 2, 2023
9
16
9
22
I agree that the amount of turrets should be capped at a certain amount, such as 3.

I think that turrets are somewhat a core feature of BedWars, so the maximum shouldn’t be set too low, but you shouldn’t be able to have 10 turrets on your island either

I say three because I tend to place two turrets at both of the front corners of the island, which is effective at stopping those who are bridging at that those angles. A third turret allows for defense at the front of the island, the upper level, or the middle of your island (depending on where the other two turrets are), or even somewhere away from your island. 3 turrets are not as many as it seems, as the pictures attached in the post have 5-10 of them on an island

While I agree that placing turrets everywhere doesn’t involve many defending skills, I find there still is some strategy to turret placement, i.e. placing them at a certain angle, which can be applied with just 2 or 3 turrets. I think that having the maximum at 3 would actually encourage more strategic placement, so that’s a plus

1 turret maximum would make the game too unbalanced in my opinion. If one turret became the max, the turrets would have to be buffed so that they stay alive longer. Having one turret as the max would take away from the defense aspect of the game and possibly give certain kinds of players an advantage

Even 2 turrets max would be kind of awkward; both current BedWars modes are team modes, so you’ll have teammates that can decide to place a turret anywhere they want in the entire map; let’s say your teammate decides to place a turret near another team’s island, and now you only have one left to use
I didn't mention that thing that I mostly play at bedwars duo. Yh I kinda agree with 3 turrets but imo 3 should be limit for squad bedwars and 2 will be good for bedwars duo. I said 2 because when you kill one of turrets at bedwars duo they can instantly put the 3rd one, so it is the same spamming as I told above.
 

suedivy4011773333

Novice Member
Jan 12, 2025
49
168
34
Hi everyone.
I wanted to recommend that turrets should be limited for teams and fireballs by time
I play more bedwars because of its dynamic and fast gameplay and that things makes bedwars different from eggwars. However, in game most of times(especially when I play with fast generators mode) at least one team camps and overuse turrets and it makes impossible to do fast rushesView attachment 236796View attachment 236796View attachment 236797View attachment 236798View attachment 236799
Here some examples from one day of playing bedwars.
I think it will be good to make their limit 2 turrets per team or even 1.
The most ridiculous thing here is most of times that turrets make more kills than their owners. I mean they don't have any defending skills, they just spam that things during whole game.
And the second thing is obviously fireballs limiting. It was discussed and recommended plenty of times but I will say it one more time. PLEASE MAKE FIREBALLS WITH COOLDOWN. Of course, it shouldn't be 1 fireball per 30-40 sec like eggwars. Imo it will be good to allowing shooting 2 fireballs at same time and then put for them a cooldown.
That's all what I wanted to say. Thank you for reading
I agree with all of this. It is so annoying when this happens, I feel your pain.
 
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