In the past I haven’t considered trapped chest as that big of an issue in the grand scheme of the game, and there definitely other aspects of the game I would criticize first which I feel are more important. I don’t see them very often but it’s annoying when I do and I’m not sure how bad it is on Java. However, this is actually something I’ve seen be suggested a few times, (
here and
here) the only other thing with lucky islands that gets asked for a lot is duos, so it shows that many players share a frustration over this mechanic.
In don’t think changing the damage would do much to effectively balance them, it’s never hard to obtain them in bulk through crafting and they can be spammed very easily. The main issue I see is that the opponent has no way to prevent you from exploding it since you can explode it the instant you place it down. I propose that this would best be fixed if the trapped chest was given a very short delay before it explodes, giving players a split second to react and try to run away or place blocks.
In the end, it is called Lucky Islands though. Not many people know of the mechanic, and it all depends on luck whether or not you manage to obtain trapped chests. A lot of drops can be broken in the right hands.
This is a point I have to disagree with. Yes, what makes lucky islands enjoyable and what makes it stand out from other games is this element of luck. However, the reason this is so appealing to players is not because it makes the game less balanced, it is because of the way that it makes every game unique and every player’s items unique which prevents the game from becoming stale. This is enhanced by the fact the game contains a wider variety of game mechanics in comparison to other game modes, many of which aren’t in the base game, which further contributes to the unique experience each game of lucky islands provides.
The portion of people who play lucky islands due to the way that luck makes it unbalanced is much smaller. This is the group of people which the overpowered mode voting option attempt to appeal, as it makes many drops more broken increasing the impact that luck has on the game. However, I feel that the other modes would be better if they were more balanced than they are right now.