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0capa

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Trapped chests are killing machines that will oneshot anything close to it regardless of armor, it is the equivalent of using a bed in the nether, the damage should at least be somewhat reduced as you can cause A LOT of damage with this. Here is a video showcasing the power it can have when it is used properly..
My best guess to nerf this is to make the trapped chest deal as much damage as a creeper explosion, making it still viable but less broken in the right hands.
 

Roxrock

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In the past I haven’t considered trapped chest as that big of an issue in the grand scheme of the game, and there definitely other aspects of the game I would criticize first which I feel are more important. I don’t see them very often but it’s annoying when I do and I’m not sure how bad it is on Java. However, this is actually something I’ve seen be suggested a few times, (here and here) the only other thing with lucky islands that gets asked for a lot is duos, so it shows that many players share a frustration over this mechanic.
In don’t think changing the damage would do much to effectively balance them, it’s never hard to obtain them in bulk through crafting and they can be spammed very easily. The main issue I see is that the opponent has no way to prevent you from exploding it since you can explode it the instant you place it down. I propose that this would best be fixed if the trapped chest was given a very short delay before it explodes, giving players a split second to react and try to run away or place blocks.
In the end, it is called Lucky Islands though. Not many people know of the mechanic, and it all depends on luck whether or not you manage to obtain trapped chests. A lot of drops can be broken in the right hands.
This is a point I have to disagree with. Yes, what makes lucky islands enjoyable and what makes it stand out from other games is this element of luck. However, the reason this is so appealing to players is not because it makes the game less balanced, it is because of the way that it makes every game unique and every player’s items unique which prevents the game from becoming stale. This is enhanced by the fact the game contains a wider variety of game mechanics in comparison to other game modes, many of which aren’t in the base game, which further contributes to the unique experience each game of lucky islands provides.
The portion of people who play lucky islands due to the way that luck makes it unbalanced is much smaller. This is the group of people which the overpowered mode voting option attempt to appeal, as it makes many drops more broken increasing the impact that luck has on the game. However, I feel that the other modes would be better if they were more balanced than they are right now.
 

Velocidad

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In the end, it is called Lucky Islands though. Not many people know of the mechanic, and it all depends on luck whether or not you manage to obtain trapped chests. A lot of drops can be broken in the right hands.

It's very easy to get iron in Lucky Islands and crafting them is cheap too since you only need wood apart from iron, meaning you don't depend on luck that much. The best thing would be that people wouldn't be able to craft them and could just pick them up if they got them as a drop (At least in Blessed which is the only mode where it's not even one of the possible drops). The main problem is that most of the people who use it are literally kamikazes who commit suicide but kill the other player which ruins the gaming experience quite a bit.
 
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0capa

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Dec 18, 2024
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In the end, it is called Lucky Islands though. Not many people know of the mechanic, and it all depends on luck whether or not you manage to obtain trapped chests. A lot of drops can be broken in the right hands.
You can craft it, easily, if you make around 4 you will cause bloodshed
 

Hoshi

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This is a point I have to disagree with. Yes, what makes lucky islands enjoyable and what makes it stand out from other games is this element of luck. However, the reason this is so appealing to players is not because it makes the game less balanced, it is because of the way that it makes every game unique and every player’s items unique which prevents the game from becoming stale. This is enhanced by the fact the game contains a wider variety of game mechanics in comparison to other game modes, many of which aren’t in the base game, which further contributes to the unique experience each game of lucky islands provides.
The portion of people who play lucky islands due to the way that luck makes it unbalanced is much smaller. This is the group of people which the overpowered mode voting option attempt to appeal, as it makes many drops more broken increasing the impact that luck has on the game. However, I feel that the other modes would be better if they were more balanced than they are right now.
This provides not a single counterargument to what I said though, at least not from what I understand.

Like I said, a lot of items can be used to be absolutely ridiculously powerful in the right hands. Crossbows can be spammed to basically insta-kill someone; spamming lightning wands, especially in Overpowered; Multiple mob wands to distract and harm the enemy easily; shields. Heck, I even had someone spam like ten slime wands on me to create a deadly ping pong game the enemy walks into. Ultimately, it all comes down to 1) luck, to obtain the items, and 2) skill, to know when to use which items at the right time.

It's very easy to get iron in Lucky Islands and crafting them is cheap too since you only need wood apart from iron, meaning you don't depend on luck that much. The best thing would be that people wouldn't be able to craft them and could just pick them up if they got them as a drop (At least in Blessed which is the only mode where it's not even one of the possible drops)
You can craft it, easily
I do agree that they are very easy to craft and that the playability of the game could benefit from them not being craftable. However, I think nerfing them is overkill, especially if they are made uncraftable.

The main problem is that most of the people who use it are literally kamikazes who commit suicide but kill the other player which ruins the gaming experience quite a bit.
Ultimately, it is a strategy the same way that bowspamming is. While it may be incredibly annoying to deal with - and may ruin your gaming experience when it happens -, that doesn’t mean it should be removed. Additionally, I only very rarely come across players that genuinely use trapped chests in their gameplay. It really isn’t that common and most players don’t even know it’s possible.

I’ve accidentally killed myself with trapped chests countless times. It requires knowledge of how to correctly place it and make it explode from the right angle, as well as the skill to be able to execute the whole plan quickly. Yeah, they’re powerful, but also require a bit of effort to use correctly.
 

Velocidad

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The main issue I see is that the opponent has no way to prevent you from exploding it since you can explode it the instant you place it down.
The only ways to counter the trap chests that I can think of right now would be totems, notch apples, rainbow apples and leather boots with blast protection and none of the drops are very common to appear...
I do agree that they are very easy to craft and that the playability of the game could benefit from them not being craftable. However, I think nerfing them is overkill, especially if they are made uncraftable.
what????? :confusedcat:
Ultimately, it is a strategy the same way that bowspamming is. While it may be incredibly annoying to deal with - and may ruin your gaming experience when it happens -, that doesn’t mean it should be removed.
The main objective when you get into a game of li is supposed to be to win, being a kamikaze (now being a kamikaze is a strategy? wow) I think it goes a bit against it and the only thing you do as you say is ruin the gaming experience of others, and the proposal was never to delete them simply so that people can't craft them and can simply use them if they get it from a drop. And apart from being annoying is that all the mechanics or strategies have a counter but this one as I mentioned before is very difficult to counter.
I only very rarely come across players that genuinely use trapped chests in their gameplay. It really isn’t that common and most players don’t even know it’s possible.
It doesn't matter that supposedly from your point of view it is not so common.There are already a couple of threads on the forum from people complaining about this issue, I'm one of them, so it may not be as uncommon as you think.And if it can be fixed quickly and easily, I don't see any problem.
I’ve accidentally killed myself with trapped chests countless times. It requires knowledge of how to correctly place it and make it explode from the right angle, as well as the skill to be able to execute the whole plan quickly. Yeah, they’re powerful, but also require a bit of effort to use correctly.
I know, that's why I say that most of them are kamikazes.Even if you know how to use it , it is very easy to fail and commit suicide along with the enemy, thus ruining the gaming experience as I have said before. And as such, trap chests do not exist in blessed mode, it is not one of the possible drops, I think it is logical that people cannot craft something (Especially if something can explode almost instantly without giving a chance to react and that was not intended to be in the game in the beginning.) that is not even in the possible drops.
 
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