Would people be interested in a MOBA minigame? While Cube has been having growth, if they want a nice increase they need to have some fresh flavor added. We obviously have some talented devs here, look at tower defense and even among slimes (pretty impressive tasks given the time they completed it in). Adding games that already exist on other popular servers isn't going to help a lot and may end up hurting overall. It makes sense (as much as i hate to admit) that survival games, UHC, all of those were removed with the player base being spread so thin, and I would be afraid about adding in more common games as players are more likely to play on bigger servers, hence why Cube would need a less covered game. Enter the MOBA idea.
Now, I'm not naïve enough to think that creating a MOBA from the ground up is an easy task, but I think the devs actually already have some useful experience that could carry over. Towers attacking entities is already programed into the game due to Tower Defense existing, in fact I'm sure the mob AI from that game could be modified to work in a different setting. When it comes to destroying towers and the enemies base you can even use a changed version's of the cores from the game Blockwars. I feel like the most difficult part would definitely be adding different characters/classes. (this coming from someone who has no developing experience).
I know this idea is a long shot, but I can't think of any big servers that any sort of MOBA elements (hypixel may have some minigame on there, but I have come to the conclusion that hypixel has everything in one of their lobbies), and I feel like if there was a server to do it CubeCraft would be a great candidate given the talent of the devs and the current player base size. An uncommon game on a server is likely to draw a few youtubers (if made correctly), which may draw players who stay around for other games as well. In addition, assuming the standard 5v5 format was kept that means only 10 players per game, allowing for smaller lobbies and less thinning of the player base.
What is a MOBA (Multiplayer Online Battle Arena)?
The basic idea of a MOBA genera game is that two teams of 5 are competing on one map. The goal is to get to the enemies base and destroy their core, guardian, or some other target (depends on the game). Before you can get to the enemies base however you have to make your way past different towers in the way.
In a typical map there are 3 separate lanes, each leading to the team's core. In between the lanes is an area called the jungle, which can be thought of almost as a "No man's land". The towers and main way to win is destroy your way through enemy towers until you can reach their core, defeat the core and you win the match. All towers are typically located on the 3 lanes so they get the most foot traffic. Also located on the 3 lanes are wave of mobs that will spawn and attack the other team's tower. They tend to be on the weaker side and more used for exp, but especially in early game they can be a problem. The jungle doesn't have any towers or waves of enemies, but there are usually spots to get buff, grind exp, or good locations to flank enemies and get a jump on them.
Here is a very basic moba map
What really brings life to the MOBA genera however is how much teamwork is involved. As mentioned before each team tends to have 5 players. One for each lane, a support who will cycle between lanes helping as needed, and a jungler who will, as the name implies, usually stay in the jungle and cause chaos for the enemy team. Not only do teammates need to work together, because one weak spot can cause the entire team to fail, but in a typical MOBA there are different playable characters, each with different abilities, and on top of that items you can buy that give you different stats and passive abilities. All of these components working together make for a very interesting and constantly changing fight. I imagine if CubeCraft was to implement this as a game, rather than different playable characters, you would have classes or kits you could choose from.
I'm curious to hear other people's thoughts on this, would you be interest in it, what issues could you see arising, any features you would like to see, is my idea sad and boring, I'm interested in all feedback! (ps, sorry for the boring wall of text)
Now, I'm not naïve enough to think that creating a MOBA from the ground up is an easy task, but I think the devs actually already have some useful experience that could carry over. Towers attacking entities is already programed into the game due to Tower Defense existing, in fact I'm sure the mob AI from that game could be modified to work in a different setting. When it comes to destroying towers and the enemies base you can even use a changed version's of the cores from the game Blockwars. I feel like the most difficult part would definitely be adding different characters/classes. (this coming from someone who has no developing experience).
I know this idea is a long shot, but I can't think of any big servers that any sort of MOBA elements (hypixel may have some minigame on there, but I have come to the conclusion that hypixel has everything in one of their lobbies), and I feel like if there was a server to do it CubeCraft would be a great candidate given the talent of the devs and the current player base size. An uncommon game on a server is likely to draw a few youtubers (if made correctly), which may draw players who stay around for other games as well. In addition, assuming the standard 5v5 format was kept that means only 10 players per game, allowing for smaller lobbies and less thinning of the player base.
What is a MOBA (Multiplayer Online Battle Arena)?
The basic idea of a MOBA genera game is that two teams of 5 are competing on one map. The goal is to get to the enemies base and destroy their core, guardian, or some other target (depends on the game). Before you can get to the enemies base however you have to make your way past different towers in the way.
In a typical map there are 3 separate lanes, each leading to the team's core. In between the lanes is an area called the jungle, which can be thought of almost as a "No man's land". The towers and main way to win is destroy your way through enemy towers until you can reach their core, defeat the core and you win the match. All towers are typically located on the 3 lanes so they get the most foot traffic. Also located on the 3 lanes are wave of mobs that will spawn and attack the other team's tower. They tend to be on the weaker side and more used for exp, but especially in early game they can be a problem. The jungle doesn't have any towers or waves of enemies, but there are usually spots to get buff, grind exp, or good locations to flank enemies and get a jump on them.
Here is a very basic moba map
What really brings life to the MOBA genera however is how much teamwork is involved. As mentioned before each team tends to have 5 players. One for each lane, a support who will cycle between lanes helping as needed, and a jungler who will, as the name implies, usually stay in the jungle and cause chaos for the enemy team. Not only do teammates need to work together, because one weak spot can cause the entire team to fail, but in a typical MOBA there are different playable characters, each with different abilities, and on top of that items you can buy that give you different stats and passive abilities. All of these components working together make for a very interesting and constantly changing fight. I imagine if CubeCraft was to implement this as a game, rather than different playable characters, you would have classes or kits you could choose from.
I'm curious to hear other people's thoughts on this, would you be interest in it, what issues could you see arising, any features you would like to see, is my idea sad and boring, I'm interested in all feedback! (ps, sorry for the boring wall of text)
Last edited: