Did you overlook the fact that there is an entire cubecraft version dedicated to 1.8 minecraft?
Very true that's the very reason I despise prestonplayzHow many times do I have to say it before you stop exaggerating your arguments? It's 1.6 cps for swords in 1.9+. End of story. How many times have I had to explain to you that you can hit about twice a second, effectively the same as in 1.8? You just don't have to click all the time in between.
I've already gone thoroughly through how your examples of extra "skills" in 1.8 are based off of plugins or bugs, or else are present in 1.9+ and often require more skill to execute effectively?
"Fights lasting minutes" says the guy who showed an 8-minute potpvp match as the prime example of 1.8 combat.
I'll tell you the "obvious reasons" why people still play 1.8 and why there aren't many 1.9+ places to play:
- Servers can't use 1.9+ mechanics in any form without losing the 1.8 playerbase, whereas 1.9+ people are generally willing to play with different kinds of combat. In short, 1.8 people are more close-minded.
- 1.8 people have never actually played 1.9 with any intention other than to find problems with it that aren't there, if they ever played it at all (it's a bit difficult to play 1.9+ combat when no big server has ever attempted supporting it). In short, 1.8 people are close-minded.
- 1.8 people don't like that they can't do everything in exactly the same way that they used to, and whine at any nerf to the game, regardless of the benefits it brings. In short, 1.8 people are close-minded.
- 1.8 people assume that 1.8 pvp is more interesting and exciting because you are pressing more buttons per second, without ever having taken the effort to get good at 1.9+ pvp and see how it feels at high level. In short, 1.8 people are close-minded, and servers have suffered because of it.
Low key your not actually correct on anything there TBH.Ok I get people have different opinions here but im ganna say mine for like the 5th time
1.9 is so much more boring than 1.8/1.7. Being restricted to .1 cps or whatever is such a step down from 1.8. What strategys are there? Strafe and hit every 10 seconds? So much skill. Compared to comboing straightlining blockhitting rod tactics snow balling and others. Its just stupid. 1.9ers call it smarter and more skillful but thats totally not the case. Way more pvpers still play 1.8 for obvious reasons. Look at badlion for example no one plays 1.9 because its so boring clicking once every second and fights lasting minutes. Plus there are almost 0 1.9 pvpers because its extremely boring to watch and play. Half of the 1.9 community is modders and redston designers.
How many times do I have to say it before you stop exaggerating your arguments? It's 1.6 cps for swords in 1.9+. End of story. How many times have I had to explain to you that you can hit about twice a second, effectively the same as in 1.8? You just don't have to click all the time in between.
I've already gone thoroughly through how your examples of extra "skills" in 1.8 are based off of plugins or bugs, or else are present in 1.9+ and often require more skill to execute effectively?
"Fights lasting minutes" says the guy who showed an 8-minute potpvp match as the prime example of 1.8 combat.
I'll tell you the "obvious reasons" why people still play 1.8 and why there aren't many 1.9+ places to play:
- Servers can't use 1.9+ mechanics in any form without losing the 1.8 playerbase, whereas 1.9+ people are generally willing to play with different kinds of combat. In short, 1.8 people are more close-minded.
- 1.8 people have never actually played 1.9 with any intention other than to find problems with it that aren't there, if they ever played it at all (it's a bit difficult to play 1.9+ combat when no big server has ever attempted supporting it). In short, 1.8 people are close-minded.
- 1.8 people don't like that they can't do everything in exactly the same way that they used to, and whine at any nerf to the game, regardless of the benefits it brings. In short, 1.8 people are close-minded.
- 1.8 people assume that 1.8 pvp is more interesting and exciting because you are pressing more buttons per second, without ever having taken the effort to get good at 1.9+ pvp and see how it feels at high level. In short, 1.8 people are close-minded, and servers have suffered because of it.
What Im I wrong on... I was exaggerating almost all of itLow key your not actually correct on anything there TBH.
Well first of all if you click faster than 9 cps you can easily hit 3 hits on your opponent in a second.
No rodding works in 1.8 I just tested
Yeah thats potpvp and with a few clips. In 1.9 that video would easily be 15 minutes
Again most have tried to and dont like it and for the few that havnt it just doesnt appeal to them to be clicking and 1.5 cps and having fights last a long time.
Yes, of course we did. We just want it to be expanded, the only games that are 1.8 compatible right now are skywars and eggwars.Did you overlook the fact that there is an entire cubecraft version dedicated to 1.8 minecraft?
Why? We like 1.8 CCG a ton more than other 1.8 servers, so we are requesting that they make more minigames 1.8 compatible.All of this besides the point that I don't care whether you prefer 1.9+ or not - the 1.7 community shouldn't be opposed to servers using 1.9+ mechanics in new games, and shouldn't be trying to get 1.9+ servers to cater to their old system.
No we are asking to add a alternitve version for the pvpers to play in.What on earth about Cube is so uniquely special and amazingly better than other servers that you want Cube to add a downgraded version for you?
No we are asking to add a alternitve version for the pvpers to play in.
More like a upgrade but whateverThat's what I said: "Add a downgraded version for you".
Yes. Pretty much the only biggest 1.9 serverscubecraft is indead the bigget 1.9 pvp server BECAUSE ITS THE ONLY 1.9 SERVER
Dont most of them have around two players though?There are tons of 1.9 servers out there
ehh u made some mistakes you can remove some thing from the 1.9 listFirst of all, I just did some more testing, and I must apologize for some inaccurate calculations concerning the "time to kill" in 1.8. As it turns out, all weapons in 1.8 do 1 more damage than stated. So for example, a diamond sword says +7 damage; but this is added to the fist's damage, making the diamond sword actually do 8 damage. I have edited my 1.8 times accordingly.
Jitter and butterfly are just two different methods to do the same thing - which is "click really fast". Ooooh, wow what an amazing skill that should be central to combat.
RODS DON'T DO KB IN VANILLA; IT'S A PLUGIN THAT YOU CAN HAVE IN 1.9+ JUST AS WELL AS 1.7-1.8
And being able to pull with rods in 1.9+ is itself a skill to utilize.
If by "snowball tactic" you mean "toss a bunch of crap at someone to do kb", you can still do that in 1.9+.
"Combos aren't in 1.9+ unless you're really good at it" well no duh, Sherlock. Jitter-clicking isn't a thing in 1.7-1.8 either unless you're "really good at it". That doesn't mean there aren't combos - it means you should get better at the freaking game.
So let's take a look at that list again:
V.S.
- Clicking fast (jitter, butterfly, blockhitting)
- Strafing
- Combos (ez)
- Rods (kb w/ plugin)
- Snowballs
- W-tap/S-tap
- Hotkey
And just for good measure, some other attributes of 1.8 vs 1.12:
- Timed hits
- Strafing
- Combos (if you're good)
- Rods (pull w/o plugin, kb w/ plugin)
- Snowballs
- W-tap/S-tap
- Hotkey/Offhand management
- Shield usage
V.S.
- Fat hitboxes
- Janky kb
- Strength I OP (dia sword does 18.4 damage!)
- Prot IV OP
- Slim hitboxes
- Consistent kb
- Balanced Strength/Weak pot, Armor, Protection, and Sharpness
- 4 versions worth of performance improvements
- 4 versions worth of mapmaking, building, redstone, survival, and other improvements.