mitgobla
Marketplace Coordinator
Nah if I think of any new suggestions or what not then that's fine too :P1 bump left... use it wisely sir.
Nah if I think of any new suggestions or what not then that's fine too :P1 bump left... use it wisely sir.
I dont like that you can lever so fast just by a multiplier. That's my only issue.Multipliers are far too overpowered, and need to be updated or removed.
Backstory
CubeCraft recently posted an update regarding point multipliers. This brought out many new changes to these multipliers but most noticeably the thanking feature. When a player clicks your multiplier activation announcement or types /thank YourUsername they will receive 100 experience, and the player who activated the multiplier will receive 20 points and 100 experience. You can read the whole thread about the changes here.
The Problem
TL;DR: I play games 10-15 times. I get around enough points to buy overpowered leggings and helmet on PvP FFA once. This is good, because I'm being rewarded for playing games on the server.
However: I buy three multipliers. Immediately, I get thanked over 200 times. Across the whole hour, I gain enough points to buy the leggings and helmet on PvP 30 times over, by doing absolutely nothing on the server. Yeah, players are getting double points, that's cool! But a player receiving double points would have to do a lot more work just to get the same points I get for 1 /thank.
Here's where the problem starts. I have played over 100 hours of gameplay and I get to level 28, yet 3 multipliers I more than double my level in less than half an hour by doing absolutely nothing. This is far too much EXP to be fair on those who play often and don't buy perks like these. However, experience is not useful whatsoever; it is apparently there as a "bragging right", although it doesn't reward you in any way for playing on the server. The real issue comes with the points reward for thanking a player.
You gain far too many points per /thank from multipliers. I've gained more points in half an hour than I have ever gained across my entire play time on the server. I would have to play 10-15+ tower defence games just to get enough points for an OP helmet and OP boots on PvP FFA, yet in half an hour I have now gained enough points to buy the kit 30 times over. That doesn't seem fair at all either.
You shouldn't have the ability to buy a perk that gives you a massive advantage in some game modes by doing absolutely nothing on the server. Many players play competitively just to gain enough points to buy a new kit, or buy equipment on PvP and so on, yet a simple £5 purchase will get you enough points within an hour to buy kits and equipment multiple times over for absolutely no effort whatsoever.
The multiplier system is unfair for these reasons, because it makes getting points far too easy for doing absolutely nothing but spending £5.
Further issues
Due to the high rewards for buying a multiplier, some players are using this to their advantage by purchasing many multipliers and activating them one after another so quickly, you are unable to use your own. Some players have gained over 50 levels (who are over level 100) in less than an hour by doing absolutely nothing.
Verdict
Why is this a problem? This is not a “because we want you to remove it” issue, it is one that clearly gives players an advantage just by purchasing a multiplier on the server. It is ultimately not fair for those players who play on the server for long periods and are dedicated to playing all the game modes, where players buy one simple perk that gives them more points in an hour than the dedicated players have received over months of gameplay.
What needs to be done
I have created a few ideas on what can be done to solve this, although I would appreciate to hear your feedback too.
- Remove the 20 points from receiving a “/thank”. This will remove the advantage to paying players.
- Remove gaining experience from “/thank” and introduce rewards for experience. This will mean players who dedicate a lot of time on the server will be rewarded for doing so.
- UPDATE 15-05-2019: Remove the ability to use multiple multipliers for different gamemodes at once. This will prevent players using multipliers across all gamemodes at once, allowing other players to use their multipliers.
But its just unfair for everyone who cant buy multipliers. Also, sure, you log in and there are 7 active multipliers. That sounds nice until u realise all of them have been activated by the same player ._.From a business point of view it would be absolutely stupid to remove it. I personally believe the multipliers are fine, they are actually being used, CubeCraft was the only server where they provided multipliers but no one bought them/used them. Compare that to other large minecraft servers you'll see how much they are being used, not to mention in Cubecraft they are very cheap and still were never ever used. You might see it active like once a month, now I see them daily, I even have multipliers that now i'm actually going to use. I had a decent amount of multipliers that I didn't use for months, from a business point of view, this would be stupid to remove I can say with confidence since this update their multiplier sales have went up, the server doesn't have all its users buying ranks or plus, these multipliers will really benefit the server in the long run.
I agree with you on that, but removing them no. There should be a cooldown system, that allows it to be like every 6 hours or so.But its just unfair for everyone who cant buy multipliers. Also, sure, you log in and there are 7 active multipliers. That sounds nice until u realize all of them have been activated by the same player ._.
Its just too op and ppl use them to lvl up and farm xp *while being afk* instead of playing
or reducing the amount of xp & points u earnI agree with you on that, but removing them no. There should be a cooldown system, that allows it to be like every 6 hours or so.
Said that to Quetzi. He completely ignored me.I agree with you on that, but removing them no. There should be a cooldown system, that allows it to be like every 6 hours or so.
Yep completely agree with this suggestion tooThere should be a cooldown system,
Welcome to CubeCraft.Strange that this thread hasn't had any response from management yet, seeing how many views and votes its had
Yeah they would rather reply to a thread about British politics cause why not.Welcome to CubeCraft.
Only good choices they made past year is making animal admin and extending nostalgia map week thingyWelcome to CubeCraft.
Management will not respond to this thread. They will keep milking it until they get a heck ton of money. Believe me, they have nothing to reply with. They know it's messed up, but they don't care. And that's just the state of Cubecraft now. It's a constant struggle for Management to milk money out of its players so much that they don't care about the server itself anymore. They don't care about their players, their experience, their interests. They just don't care anymore. And that really strikes a cord in me. It's so sad how much I used to care about this place and how much I still do, even if I don't play the game anymore. It's just helpless, isn't it? I personally give up trying to knock some sense into the team that supposedly cares about us. They say they don't do anything for the money but I have so much to disprove that. It's saddening.
Edit: Yes, I understand Cube is a company and requires money to run, I just meant some stuff like the Fliqa controversy and other controversies that have happened here, and now this experience. It's all just so clear.
Only good choices they made past year is making animal admin and extending nostalgia map week thingy
It's a very small team of people, so it's hard to be on all fronts at the same time, plus I actually really like this last update.I would fire them If I was their boss. Because they can't communicate with their community. Sometimes I ask myself what they are doing all day. Drinking coffee and Netflix and chill? Of course they are not doing that all day but this is what you get. Those kind of posts, because the management lacks communication skills to answer to (in my opinion) really good suggestions to make this server amazing. Yes you read all the suggestions of course. But guess what? That's not enough. You must come with an answer when you read those kinds of suggestions. You barely have players on Java left. Treasure those people.
But the whole problem here is that they never actually show us where they’re working on. When did they at the time I was a staff member someone got in trouble for it. Also I remember Niko, Dutchie and me making a thread about Tacos his behavior and they would discuss it, never heard anything from it back and never saw any change. Things like this are very important to show, so you know they listen to you. Same with the party color thing. Dio, Bram, Skif and I thought it was ugly and we suggested a change. Nothing happened.It's a very small team of people, so it's hard to be on all fronts at the same time, plus I actually really like this last update.
Yes I know that Cubecraft has a small team, but if that small team can't even be at that important 'front' aka communicating with the community, then something goes very wrong in my eyes. No discussion about that.It's a very small team of people, so it's hard to be on all fronts at the same time, plus I actually really like this last update.