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gedas001

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Dec 26, 2013
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Happy Land
Heyy, long time no see, huh?

Anyways, I was kind of making a minecraft map (if only all of my failures weren't enough) and I need your opinion on this one specific thing:
Biome Rarity.

The whole map idea is that you buy a random biome chunk into your world, but you have no idea what kind of chunk you'll get, so it's kinda random.

My idea was that you have
1/2 chance to get a common one,
1/2 chance to get an uncommon one ...?
1/5 chance to get a rare one,
and a 1/9 chance to get a legendary chunk.
(these are not 100% correct)

After doing a bit of research, I thought of this ranking system -
Ice Plains - Uncommon
Ice Plains Spikes - Legendary
Cold Taiga - Uncommon
Taiga - Common
Mega Taiga - Uncommon
Mega Spruce Taiga - Rare
The End - Legendary
Plains - Common
Sunflower Plains - Uncommon
Forest - Common
Flower Forest - Uncommon
Swampland - Common
Jungle - Rare
Birch Forest - Uncommon
Roofed Forest - Rare
Mushroom Island - Rare
Desert - Common
Savanna - Uncommon
Mesa - Rare
Plateau - Rare
Hell - Uncommon

Now, I would really like to know if you agree with this list or not, and what to change. Thanks! c:
 

gedas001

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Dec 26, 2013
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Actually the more I think about it, I think I'll change savanna back to uncommon and sunflower plains to common.
 

Camezonda

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Agreed that they are not rare, but just because they have a different type of wood, also have mushrooms, I thought to make it rare. I'm also considering to change mushroom island to legendary.
Mooshroom lands are extremely rare, I think they're the most rare
 
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