I have been interested for a long time to give CubeCraft the idea of a game mode based on Survival, I think the best idea would be a system of "Plots" customized for CubeCraft, there could be several types of plots, the first being by default. It would consist of 3 types of plots to choose from:
First plot: Basic
Second plot: Advanced
Third plot: Increased
(Names are examples, they can be changed).
All players will be able to play "Basic" plots, but if any player wants to expand / increase the plot, they must play and get points / game money to be able to acquire one of the following, which will not be cheap. (My idea is that the points of SkyWars, EggWars and all the games are used to buy plots, this will make the players change game modes so as not to get bored.
I am going to propose to implement "Kits", "Voting for the climate (by rank)", and also implement an auction house (Created by CubeCraft in its style). You could also implement RPG missions to make the player have tasks to do and progress a level within the game mode and thus be able to unlock more things. Bosses can be created and spawned through in-game events.
The idea would be to create a "commercial city (with shops and missions) and around the players with their houses. Or through separate worlds. To be chosen by the developers.
This game mode is a superficial survival-based idea with some action and this can get a lot of people interested in the new game.
First plot: Basic
Second plot: Advanced
Third plot: Increased
(Names are examples, they can be changed).
All players will be able to play "Basic" plots, but if any player wants to expand / increase the plot, they must play and get points / game money to be able to acquire one of the following, which will not be cheap. (My idea is that the points of SkyWars, EggWars and all the games are used to buy plots, this will make the players change game modes so as not to get bored.
I am going to propose to implement "Kits", "Voting for the climate (by rank)", and also implement an auction house (Created by CubeCraft in its style). You could also implement RPG missions to make the player have tasks to do and progress a level within the game mode and thus be able to unlock more things. Bosses can be created and spawned through in-game events.
The idea would be to create a "commercial city (with shops and missions) and around the players with their houses. Or through separate worlds. To be chosen by the developers.
This game mode is a superficial survival-based idea with some action and this can get a lot of people interested in the new game.