As I said in a previous post, I and many people would like to see new game modes coming, so I'll give some ideas: As I said, I gave examples we could also imagine game modes of the type:
1. Deadly Labyrinth
Concept: Players must go through a maze full of traps (arrow dispensers, pistons, lava, etc.) to reach the exit first.
Objective: The first player to exit the maze wins. If you die, you reappear at the beginning.
2. Hidden PvP
Concept: Each player is given an invisibility potion and must find and eliminate the others while remaining stealthy.
Objective: The last player standing wins the game.
Variation: Gives special items (such as detectors or traps) to help players spot others.
3. The Treasure Hunt
Concept: A chest full of treasures is hidden somewhere in a large area. Players must explore and find the chest before the others.
Objective: The first player to collect the treasure wins.
4. King of the Hill
Concept: Players must capture and hold a central hill for a certain amount of time without being eliminated.
Objective: The player or team that controls the hill for the most time wins the game.
5. Night Survival
Concept: Players are transported to a dark world where they must survive against increasingly difficult waves of mobs.
Objective: The last player still alive wins.
6. Elytra Racing
Concept: Players must use Elytras (wings) to fly through an aerial course filled with rings to pass through and obstacles to avoid.
Objective: The first player to reach the finish line or go through all the rings wins.
These are ideas of things that take more or less time to play and if some people agree with me on the type of modes I offer, let me know with a comment
IGN : Dream81501
Level : 93
VIP Level : 27
Main : Egg-Wars, BlockWars and Bedwars
1. Deadly Labyrinth
Concept: Players must go through a maze full of traps (arrow dispensers, pistons, lava, etc.) to reach the exit first.
Objective: The first player to exit the maze wins. If you die, you reappear at the beginning.
2. Hidden PvP
Concept: Each player is given an invisibility potion and must find and eliminate the others while remaining stealthy.
Objective: The last player standing wins the game.
Variation: Gives special items (such as detectors or traps) to help players spot others.
3. The Treasure Hunt
Concept: A chest full of treasures is hidden somewhere in a large area. Players must explore and find the chest before the others.
Objective: The first player to collect the treasure wins.
4. King of the Hill
Concept: Players must capture and hold a central hill for a certain amount of time without being eliminated.
Objective: The player or team that controls the hill for the most time wins the game.
5. Night Survival
Concept: Players are transported to a dark world where they must survive against increasingly difficult waves of mobs.
Objective: The last player still alive wins.
6. Elytra Racing
Concept: Players must use Elytras (wings) to fly through an aerial course filled with rings to pass through and obstacles to avoid.
Objective: The first player to reach the finish line or go through all the rings wins.
These are ideas of things that take more or less time to play and if some people agree with me on the type of modes I offer, let me know with a comment
IGN : Dream81501
Level : 93
VIP Level : 27
Main : Egg-Wars, BlockWars and Bedwars