So as an introduction, my name is Ma_man321 ,and in the minecraft universe i have been playing mc for about 2 years now but specifically cubecraft i played for around 1 year. When one my friends suggested to play cubecraftgames.net i tired it out as my first ever minecraft multiplier server and i loved it. Today cubecrfat games has evolved into something unimaginably spectacular and very dam impressive , from going from a small 1k person server , cubecraft has now over 12 THOUSAND people online at times , with intricate plugins made by the ever so eager staff. But in my perspective the skyblock server has been shed some attention , to fix some bugs here and there and adding a couple of new features every so often. In skyblock my island level just reached 250, i have a beacon, 5 spawners (1 pig, 2 chicken, 1 cow and 1 villager).Then i realized that something was lacking , something the the common minecrafter who maybe is trying out a new server could not get his hands on, something people could only get from mods or other unfair places. And that made me think what else is lacking from this server and that made me write this prompt on how we as a community (staff included) could improve the server.
My 4 main points of how to improve skyblock are these : 1) Improving and expanding the skyblock shop. 2) Decreasing server lag when a large amount of people are on. 3) Rare items and how to obtain them.
4) Other miscellaneous ideas.
So my first point of how to improve the skyblock server is the improvement of the shop. By this i mean why am i only allowed to buy 1 thing out at a time, then for no apparent reason the shop automatically closes , i mean i can sell as much as a i want, so why cant i buy as much as i want without the tedium of always buying 1 item and then retyping /shop to the process all over again. I'm only speculating here but i guess the main reason is to reduce lag from people constantly spamming clicking in the shop, and i figured out a solution, have a sign system at the skyblock spawn were the sign will take away a certain amount of a single item and in return give u points . (I.E sell 32 pumpkin for 50 points) . I've seen this plugin in different minecraft servers and i thought why not introduce it to cubecraft? And having the amount of the single iteam high such as 32 in my example u removing the lag from spam clicking. This addition can help add enjoyment and streamlining to the skyblock server.
My second point on how to improve the skyblcok server is how to decrease lag when there is a vast amount of players online. Ok so im going to be honest the only time when cubecraft is playable I.E not lagging is when there are about 4-5 k people online , not when there are 12000 people online. When there are a very large amount of people online such as any number over 9500 people online the server begins to lag. By this i mean there is large amount of block lag , commands lag and just general lag. Now to the credit of the staff of cubecraft games they have attempted to reduce lag by implementing a system were the is a limit to how many mobs there could be in a Minecraft chunk. The definition of a minecraft chunk is a square that is 16 by 16. So lets imagine the for one second the this area was not lit up by torches, and at night mobs will spawn. When the mobs agro on you the lock on and dont despawn until you are out the "agro range" I.E the range at which the mob will sense the player and begin to give chase in the attempt to kill the player.Now i you if you somehow can fly and not be in creative the mobs in the chunk you are in and the chunks surrounding until they have completed their goal of killing and then they will despawn. What the skyblock staff have done is limit the number of mobs that can spawn and when they exceed that number the server automatically despawns them. Another solution the the staff has implemented was that the skyblock server restarts every so often.(i think its like once an hour please correct me if im wrong) However these functions can no longer reduce lag to a low and make the game playable its time for new lag removing ideas. This is what i came up with: a clear lag system where the server automatically every 5 or ten mins removes all entities from the server. I saw this system in other servers that have more players than on cubecraft games and it did a good job reducing all of the lag. Now let me explain what the clear lag system is. The clear system is a system the removes all entities that are formed by the player or players. A entity is a any sort of minecraft blocks or item that is lying on the ground. For example lets say you're mining cobble at your cobble gen and you did not pick up a cobblestone that you've just mined, that cobble stone that is slowly spinning around waiting to be picked up is called a entity. If there a large amount of entities on a server then the server will begin to have a hard time registering all of them at the same time and begin to have problems. these server problems is what the we the players call lag. So if the the staff introduces the clear lag system it could severely reduce the amount of lag on the server when a large amount of people are online.
My third point on skyblock could be improved is how to deal with rare iteams that can be acquired by regular means. Now im not talking about how a beacon is rare and hard to get,but is still possible to acquire using legitimate ways (I.E) going to nether and killing loads of wither skeles and getting skulls and proceeding to kill wither and get the star to make a beacon). No im talking about the infamous animal spawners. Now i see people and a daily basis with legitimate spawners meaning they got from challenges such as pig,cow,chicken and wolf(there may be more that i don't know yet of im still only on the hard challenges).But then i meet people people who have have spawners such as villager,slime,horse etc.... now i know these spawners could not be possibly gotten by legit ways. So how did they get them ? the same way that i got them : MOD drop parties or people who have an insane island and may have a mod on their island. now my last claim may be false so im sorry in advance if its not the case but besides the point if youre allowing the spawners be in game then make it accessible to all the players not just some. Meaning that the staff should implement them into the shop or challenge or have the as a super rare block in the nether that can be mined and be able to receive the egg or any system. IF you think by doing this everyone can get them easily fine , if implanted into shop make it very expensive like 10k- 25k points for a egg of your choice? or my idea of having a spawner be randomly generated in the nether with a very low spawning rate (like .00000001%) or even implement more spawn eggs into the challenges but make the hard to do. Just do anything but make it a legitimate source of getting the spawn eggs or spawners. I mean having random Mod DP's is a bad system. (This to the Staff if you dont like my ideas please implement something just make it a legitimate source.)
Now finally my fourth point : misc ideas that have come around about my head. Right so has anyone ever noticed that the nether after a a month or two looks like Swiss cheese or that all the nether forts all are looted and next to impossible to find unlooted ones. Nether quartz and glowstone is nowhere to be seen etc... this can cause problems if a new person want a nether styled skyblock island. Or if he just want rare items that can be find in the chests of nether forts(I.E saddles or horse armor or any ingots ) so i thought maybe if there was a nether reset every 3-4 weeks this could give new people a chance to get something rare and make the nether not look like a large factions server that has not been rest in over 1 year.
Now that is the end to my mad rambling, if you have read my entire essay on how skyblock can be improve im thank you for your time and consideration. If any has ideas that overlooked please feel free to add on. lets hope the staff does read the fan base and listen to their ideas. (I understand that some spawners cannot be implemented such as wither,enderdragon,blaze or others, but please the consideration on the other spawners)
My 4 main points of how to improve skyblock are these : 1) Improving and expanding the skyblock shop. 2) Decreasing server lag when a large amount of people are on. 3) Rare items and how to obtain them.
4) Other miscellaneous ideas.
So my first point of how to improve the skyblock server is the improvement of the shop. By this i mean why am i only allowed to buy 1 thing out at a time, then for no apparent reason the shop automatically closes , i mean i can sell as much as a i want, so why cant i buy as much as i want without the tedium of always buying 1 item and then retyping /shop to the process all over again. I'm only speculating here but i guess the main reason is to reduce lag from people constantly spamming clicking in the shop, and i figured out a solution, have a sign system at the skyblock spawn were the sign will take away a certain amount of a single item and in return give u points . (I.E sell 32 pumpkin for 50 points) . I've seen this plugin in different minecraft servers and i thought why not introduce it to cubecraft? And having the amount of the single iteam high such as 32 in my example u removing the lag from spam clicking. This addition can help add enjoyment and streamlining to the skyblock server.
My second point on how to improve the skyblcok server is how to decrease lag when there is a vast amount of players online. Ok so im going to be honest the only time when cubecraft is playable I.E not lagging is when there are about 4-5 k people online , not when there are 12000 people online. When there are a very large amount of people online such as any number over 9500 people online the server begins to lag. By this i mean there is large amount of block lag , commands lag and just general lag. Now to the credit of the staff of cubecraft games they have attempted to reduce lag by implementing a system were the is a limit to how many mobs there could be in a Minecraft chunk. The definition of a minecraft chunk is a square that is 16 by 16. So lets imagine the for one second the this area was not lit up by torches, and at night mobs will spawn. When the mobs agro on you the lock on and dont despawn until you are out the "agro range" I.E the range at which the mob will sense the player and begin to give chase in the attempt to kill the player.Now i you if you somehow can fly and not be in creative the mobs in the chunk you are in and the chunks surrounding until they have completed their goal of killing and then they will despawn. What the skyblock staff have done is limit the number of mobs that can spawn and when they exceed that number the server automatically despawns them. Another solution the the staff has implemented was that the skyblock server restarts every so often.(i think its like once an hour please correct me if im wrong) However these functions can no longer reduce lag to a low and make the game playable its time for new lag removing ideas. This is what i came up with: a clear lag system where the server automatically every 5 or ten mins removes all entities from the server. I saw this system in other servers that have more players than on cubecraft games and it did a good job reducing all of the lag. Now let me explain what the clear lag system is. The clear system is a system the removes all entities that are formed by the player or players. A entity is a any sort of minecraft blocks or item that is lying on the ground. For example lets say you're mining cobble at your cobble gen and you did not pick up a cobblestone that you've just mined, that cobble stone that is slowly spinning around waiting to be picked up is called a entity. If there a large amount of entities on a server then the server will begin to have a hard time registering all of them at the same time and begin to have problems. these server problems is what the we the players call lag. So if the the staff introduces the clear lag system it could severely reduce the amount of lag on the server when a large amount of people are online.
My third point on skyblock could be improved is how to deal with rare iteams that can be acquired by regular means. Now im not talking about how a beacon is rare and hard to get,but is still possible to acquire using legitimate ways (I.E) going to nether and killing loads of wither skeles and getting skulls and proceeding to kill wither and get the star to make a beacon). No im talking about the infamous animal spawners. Now i see people and a daily basis with legitimate spawners meaning they got from challenges such as pig,cow,chicken and wolf(there may be more that i don't know yet of im still only on the hard challenges).But then i meet people people who have have spawners such as villager,slime,horse etc.... now i know these spawners could not be possibly gotten by legit ways. So how did they get them ? the same way that i got them : MOD drop parties or people who have an insane island and may have a mod on their island. now my last claim may be false so im sorry in advance if its not the case but besides the point if youre allowing the spawners be in game then make it accessible to all the players not just some. Meaning that the staff should implement them into the shop or challenge or have the as a super rare block in the nether that can be mined and be able to receive the egg or any system. IF you think by doing this everyone can get them easily fine , if implanted into shop make it very expensive like 10k- 25k points for a egg of your choice? or my idea of having a spawner be randomly generated in the nether with a very low spawning rate (like .00000001%) or even implement more spawn eggs into the challenges but make the hard to do. Just do anything but make it a legitimate source of getting the spawn eggs or spawners. I mean having random Mod DP's is a bad system. (This to the Staff if you dont like my ideas please implement something just make it a legitimate source.)
Now finally my fourth point : misc ideas that have come around about my head. Right so has anyone ever noticed that the nether after a a month or two looks like Swiss cheese or that all the nether forts all are looted and next to impossible to find unlooted ones. Nether quartz and glowstone is nowhere to be seen etc... this can cause problems if a new person want a nether styled skyblock island. Or if he just want rare items that can be find in the chests of nether forts(I.E saddles or horse armor or any ingots ) so i thought maybe if there was a nether reset every 3-4 weeks this could give new people a chance to get something rare and make the nether not look like a large factions server that has not been rest in over 1 year.
Now that is the end to my mad rambling, if you have read my entire essay on how skyblock can be improve im thank you for your time and consideration. If any has ideas that overlooked please feel free to add on. lets hope the staff does read the fan base and listen to their ideas. (I understand that some spawners cannot be implemented such as wither,enderdragon,blaze or others, but please the consideration on the other spawners)