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MeowMaestro

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May 31, 2015
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I like, although this is just SG with teams? :3
It definitely has some similarities but it's not quite TSG. For example you always start with kits, and chests aren't just everywhere. And it's designed to be a lot more like a real war or a battle. Thanks for agreeing though! :D
 
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MeowMaestro

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May 31, 2015
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Since I started I've got some great constructive criticism that has really helped improve this suggestion. As a result, I'm going to summarise this suggestion again in a better structured way:

Joining:

Joining would happen like normal. Each game would ask for 50 players (or 100 if it got popular) but it would start at 20 (or 40 or even 60 if it got popular). You would be told the map when you join. The map would be themed on a certain period of time and place it could be fictional or fantasy too. The map would be large enough and have enough terrain and hills that it would have a large build-up and there would be space for flanking and tactics. When you joined the map could offer you a non-compulsory texture pack to improve the experience.

Pre-Game:

When you joined you would be asked what language you spoke. This is so when the game started it could try to group together people who speak the same language so communication was better. While waiting for the game to start you would be teleported into the map with everyone else and you could explore the map. PvP would be turned on so you could also get some practice. Alternatively, there could be a standard lobby with practice arenas. When the game was ready to start you would be teleported to your corner and given 10 seconds or so to choose a kit. The kit would be based on the map. It's possible that different teams could have different or weaker kit choices but more people to make it more interesting. For example, if it was a roman themed map the kits could be:

Projectile:
Spearman (full leather armour, a stack of single-use but heavily damaging weapons to throw like snowballs or something, a wood sword for a dagger)
Bowman (full leather armour, a bow, a stack of arrows, a wood sword for a dagger)
Catapult Operator (full leather armour, huge slowness effect, stack of eggs which damage terrain)

Melee:
Swordsman (full leather armour, iron sword)
Trident - Based on a Roman Gladiator (full leather armour, iron sword with kill aura style effect, slowness potions)
Horsemen (full leather armour, on horseback, iron sword with kill aura style effect, a wood sword for a dagger)

The Game:

Everyone would drop down and the game would begin. In some maps one team might start out as a "defender" of some sort and in others they might start out in opposite corners. There might be some buildings in the middle that small parties could be sent off to raid to gain supplies but would have some threats like angry villagers. The team would have a "general" or a "leader" or another name depending on the map's theme and depending on team size some "commanders" or "sergeants". They would be given chat in bold red so that the team could see tell the orders apart from the general chit-chat of the team. The "leader" or "commanders" could be the people with the most experience points or something like that. There would be two or three ways to win. The first being to kill the other team, the second could be in some maps to capture a certain place, maybe a place that one team started off as the "defenders" of. Finally, the third would be for the opposing team to "surrender". At any point you could click a button or type a command saying the team should "surrender" and when 50% of the team say they should "surrender" the game would end and the surrendering team would lose but those who hadn't died yet would still be alive. Losing but finishing the game alive would have some sort of points bonus. This is an example: as the game goes on you'll slowly get points for different things such as a kill etc. but if you stay around until the end of the game you could get extra bonuses as follows:

Lose dead: x0 (no extra points)
Lose alive: x1 (double points)
Win dead: x1 (double points)
Win alive: x2 (triple points)

And that's the latest round up, what do you think @Tacosbefriends ?
 

Tacosbefriends

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4) Maybe try to do something with when you join get asked what language you speak and get the program to try and sort the teams into different languages. For example if the teams were 50% Spanish, 25% Dutch and 25% English you could make one team fully Spanish and the other one half English, half Dutch.

Communication is always going to be a problem. First issue is that some people are muted, which means you're screwed if your leader is muted. Nothing's gonna stop muted people from joining a game, so this will inevitably happen.

Second issue is the language barrier. Obviously people who speak common languages will congregate together, but there's no way you'll ever get a perfect 50/50 split of English and Spanish, or English and Dutch, or English and German, etc. There will always be people who don't speak your language on your team.

This game does sound pretty cool and original, but I just think teams of 50 or so players is highly unrealistic. Look at UHC; it's often difficult to fill two teams of 8, let alone two teams of 50. Perhaps it would be best if it weren't a PvP game and was a PvE game, so it's simpler to understand who's the bad guy (monsters) and who's the good guy (you).
 
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MeowMaestro

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May 31, 2015
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Communication is always going to be a problem. First issue is that some people are muted, which means you're screwed if your leader is muted. Nothing's gonna stop muted people from joining a game, so this will inevitably happen.

Second issue is the language barrier. Obviously people who speak common languages will congregate together, but there's no way you'll ever get a perfect 50/50 split of English and Spanish, or English and Dutch, or English and German, etc. There will always be people who don't speak your language on your team.

This game does sound pretty cool and original, but I just think teams of 50 or so players is highly unrealistic. Look at UHC; it's often difficult to fill two teams of 8, let alone two teams of 50. Perhaps it would be best if it weren't a PvP game and was a PvE game, so it's simpler to understand who's the bad guy (monsters) and who's the good guy (you).
Hmm, some very good points there. I think PvE is the best way to go. However it would be good if it was more than the "spam click and rek"fest that a lot of these games turn into. The mobs would need the same level of armour/kits as the players. Players will always be slightly better so they should be outnumbered maybe, 4:1? The mobs would have to have some tactics they would use though:

March: March the body of the army around predefined paths around the arenas.
Battle: If large number of players spotted, start a "battle".
Raid: Send parties off to raid villages and more.
Scout: Send a smaller party off on other predefines routes to scout for players, upon "seeing" players they would return to the army and the main army would change direction.

And more detailed battle tactics:

Circle: Try to form a circle around a number of players. Offensive, used when players are running away.
Flank: Send a number of mobs to attack from another side. Offensive, used when current strategy isn't working.
Stand Guard: Get into position and wait for any attack. Defensive, used when offensive tactics haven't worked.
Fire: Fire projectiles. Offensive/defensive, used when it won't harm other mobs.
Charge: Break into an all-out charge. Offensive, first move to be done.
Round Up: Number more mobile mobs (on horseback mostly) try to round up players from running away.

Anyone who can think of more is welcome to suggest some! Mobs should also be buffed to have same stats as the player, such as health, speed, firing speed and more.

Communication and size is still a little problem, but this definitely helps. For example, it could now be 25 people vs. 100 mobs. Also it might be easier to give mobs a role as a "defender" of a castle in such a game. The leader could still maybe have access to better chat, but it should make sure they're not muted first. Thanks for the feedback, @Tacosbefriends !
 

MeowMaestro

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May 31, 2015
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I think it should be similar to the points you get in Team Skywars, as that is an example of another team game that lasts a fair amount of time.
 
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