that's why I stopped playing on this server, a lot of my friends have been banned for lag, and the real hackers are still in games :,vVery true.. I get 30 ping and got banned
that's why I stopped playing on this server, a lot of my friends have been banned for lag, and the real hackers are still in games :,vVery true.. I get 30 ping and got banned
Well, I have seen people with a lot of lag trying to fight someone and then ... BAN >:vPersonally haven't had any experience with falsely being banned by Sentinel, but I've seen people complain about it on the forums. So if that is a problem it should be priority number 1 without a doubt.
How does one even proof there were no hacks involved? You could be punished to the extreme for nothing, while the real hackers are going to town on Cube.
Now if only there was a way to also say what you did and didn't like about the game so management would know what to change and what not to change.Now if only there was a way to give feedback about experimental modes...
TheFastBowler didn't only suggest to remove itExcept that isn't what this thread is...nor is it the concern I was addressing. Thread asks for a game mode to be removed -> respond with details of how that decision will be made -> suddenly I'm complaining about feedback /shrug
you should be focusing on things that are more important, and fix the game that you originally made and make that better, don’t just get rid of the void for god’s sake.
I don't think she was talking specifically about this thread.Except that isn't what this thread is...nor is it the concern I was addressing. Thread asks for a game mode to be removed -> respond with details of how that decision will be made -> suddenly I'm complaining about feedback /shrug
That's a B.S. statement. Just because something has been there for a while doesn't mean that's it's not going to be fine. Great fallacious reasoning.CubeCraft gives the new players a chance to reach a high level like the leaderboard
Because the situation becomes dull frankness in all saliva is impossible to reach new or old 3 months or 2 months ago to leaderboard skywars or eggwars
So what, we now have to bow down to your godly hand and not give criticism? Actually devalues your voice entirely. LmaoI did not ask for your opinion :)
Another irrelevant argument. Don't give 2 possible options: suck it up and play it, or don't play it. How about, I want to help Cube and suggest ways to make it better.if u don't like it just don't play it -.- plus i do know a lot of people who actually like that mode and i am one of them
Yes yes you are right once again Mr Management guy, the players are all wrong here for getting a stupid gamemode nobody asked for whilst you ignored the gamemodes people did ask for/suggestions for other games that could have been implemented instead.Except that isn't what this thread is...nor is it the concern I was addressing. Thread asks for a game mode to be removed -> respond with details of how that decision will be made -> suddenly I'm complaining about feedback /shrug
OK, so let's try and be civil here :D
I want to try and provide some answers to the questions raised in the original post by @TheFastBowler
1) It was an idea I talked about with Rubik, Cam and the other people in management. After "Double Egg Mode" I wanted something that changed the game significantly. The idea and concept was to remove part of the game that can be very frustrating for all players. We have many requests for games without void before so I thought it would be fun to see how it affected something like EggWars.
2) I believe that was answered in part one but it was a collective decision.
3) Because we want to see people's opinions. A lot of the time people will spam and constantly go on about how they just want 1 thing and it is x. Then when we do that they either don't care or hate us for actually doing it.
4) This is market research. It's "Experimental". The whole idea for this is for us to release changes that we can play with that yes, may break the game completely but at the end of the day testing an idea internally with staff doesn't give us a good idea of how it works for our community. Many people play our games in ways we have never imagined which means we wanted to test.
5) Why should it be scrapped? It is possible to add updates to the game and keep Experimental around. We may remove it when we have nothing we want to test but I think it's a good way of coming up with new ideas for games/updates.
6) I liked Blockband, may it rest in peace.
7) Yes, No Void changes how PvP works, that was the point. It changes a key game mechanic. For us to see how players play it's interesting to change parts of the game that are taken for granted. In the case of No Void it is no longer an easy kill just to knock a player in to the void. Instead players might have to be sneakier to remove eggs first then aim for kills.
8) I think the maps are OK. Again this is an Experiment, a lot of effort goes in but not as much as would for a full release. The thing we're testing is a concept not the maps themselves.
9) Water is there to add challenge to the layouts so it's not as simple as walking to an island. It provides an obstacle and yes, becomes frustrating - it's almost like it was designed to make you avoid fighting in it... ;)
10) Skipping a few points, I believe Lava should damage players in someway, I'll follow up with a developer and see what's wrong with that as yes, that would make it ridiculously easy!
Absolutely, Experimental modes are not designed to be fixes in any way. We have plans for quite a radical overhaul that's in progress that no doubt will annoy a lot of people but at the end of the day we want to try and provide a positive player experience to the most people we can. From the voting that we get from in-game I can see that 43% of votes rate the experiment as 5/5 while 28% rank it as a 1/5. 2-4 are all around 10% meaning that this Experiment is quite polarising (like Marmite you either love it or you don't).
Thank you for your feedback though and I hope my answers provide you a little insight as to what we were thinking and some reasoning behind what we're doing. Let me know if you need any more details and I'll provide as much as I can :D
We didn't flat out ignore them... They're in our list of ideas. We have a lot of ideas for Experiments but we only run one at a time. It's a balancing act of ideas that are quick to implement vs those that will take a longer time (an therefore more resources to do).There were so many suggestions for new experimental gamemodes:
https://www.cubecraft.net/threads/new-experimental-eggwars-mode.212156/
https://www.cubecraft.net/threads/experimental-eggwars-versions.209098/
https://www.cubecraft.net/threads/new-experimental-eggwars-gamemode.210386/
https://www.cubecraft.net/threads/new-eggwars-mode-capture-the-egg.209567/
https://www.cubecraft.net/threads/add-world-events-for-eggwars.209362/
https://www.cubecraft.net/threads/t...y-appreciated-if-that-can-be-supplied.209145/
But you flat out ignored them all and made no void mode which nobody asked for.
Why did you only talk to Rubik and Cam about a new gamemode, instead of looking for suggestions by actual players (let's be honest Rubik and Cam don't even play eggwars lmao) to implement?
^Serious question by the way, please answer because I just don't know why you ignored all the player suggestions and chose to make an idea that only 2 people approved before you released it
Yes, I understand that. But surely ideas like "faster generators", "industrial revolution" and "ender madness" (+ more) are quick to implement too (and all 3 were actually suggested by the regular players), so why did you just ignore them and make your own closed opinion management team idea?We didn't flat out ignore them... They're in our list of ideas. We have a lot of ideas for Experiments but we only run one at a time. It's a balancing act of ideas that are quick to implement vs those that will take a longer time (an therefore more resources to do).
Both Cam and Rubik do play EggWars and they weren't the only two people that the idea was run past.
https://www.cubecraft.net/threads/n...that-could-massively-improve-the-game.212170/Thank you for your feedback though and I hope my answers provide you a little insight as to what we were thinking and some reasoning behind what we're doing. Let me know if you need any more details and I'll provide as much as I can :D
Okay, so you have got partnered with Minecraft and got your network to 20k, but don't you see how much money and players you have lost during this new update of 1.8 - 1.9 (Quoted by Younisco), sure you can tell us to play Normal Eggwars with void and everything, but it's barely possible since there are no players playing it so much. If you ask me, you would have to remove a lot of the maps on normal eggwars so players can play the game instead of waiting an hour to find a game.OK, so let's try and be civil here :D
I want to try and provide some answers to the questions raised in the original post by @TheFastBowler
1) It was an idea I talked about with Rubik, Cam and the other people in management. After "Double Egg Mode" I wanted something that changed the game significantly. The idea and concept was to remove part of the game that can be very frustrating for all players. We have many requests for games without void before so I thought it would be fun to see how it affected something like EggWars.
2) I believe that was answered in part one but it was a collective decision.
3) Because we want to see people's opinions. A lot of the time people will spam and constantly go on about how they just want 1 thing and it is x. Then when we do that they either don't care or hate us for actually doing it.
4) This is market research. It's "Experimental". The whole idea for this is for us to release changes that we can play with that yes, may break the game completely but at the end of the day testing an idea internally with staff doesn't give us a good idea of how it works for our community. Many people play our games in ways we have never imagined which means we wanted to test.
5) Why should it be scrapped? It is possible to add updates to the game and keep Experimental around. We may remove it when we have nothing we want to test but I think it's a good way of coming up with new ideas for games/updates.
6) I liked Blockband, may it rest in peace.
7) Yes, No Void changes how PvP works, that was the point. It changes a key game mechanic. For us to see how players play it's interesting to change parts of the game that are taken for granted. In the case of No Void it is no longer an easy kill just to knock a player in to the void. Instead players might have to be sneakier to remove eggs first then aim for kills.
8) I think the maps are OK. Again this is an Experiment, a lot of effort goes in but not as much as would for a full release. The thing we're testing is a concept not the maps themselves.
9) Water is there to add challenge to the layouts so it's not as simple as walking to an island. It provides an obstacle and yes, becomes frustrating - it's almost like it was designed to make you avoid fighting in it... ;)
10) Skipping a few points, I believe Lava should damage players in someway, I'll follow up with a developer and see what's wrong with that as yes, that would make it ridiculously easy!
Absolutely, Experimental modes are not designed to be fixes in any way. We have plans for quite a radical overhaul that's in progress that no doubt will annoy a lot of people but at the end of the day we want to try and provide a positive player experience to the most people we can. From the voting that we get from in-game I can see that 43% of votes rate the experiment as 5/5 while 28% rank it as a 1/5. 2-4 are all around 10% meaning that this Experiment is quite polarising (like Marmite you either love it or you don't).
Thank you for your feedback though and I hope my answers provide you a little insight as to what we were thinking and some reasoning behind what we're doing. Let me know if you need any more details and I'll provide as much as I can :D
Just gonna point out that this really isn't true: https://www.cubecraft.net/threads/eggwars-maps-without-void.207204/#post-989590But you flat out ignored them all and made no void mode which nobody asked for.
Now if only there was a way to give feedback about experimental modes...
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If you don't like a particular experiment, vote accordingly, it's something we take notice of. The whole point of these experiments is to try out new things, some will be good, some won't be. I'm struggling to see where your suggestion is here though, get rid of no void? Sure, we'll do that or not based on the feedback we get. In the meantime if you really don't like the maps you could just not play them and play regular EggWars instead.
Well, if the maps aren't great, people will get a bad taste on what the concept should be and therefore assume that the concept is immediately bad. If the team makes good maps (if you want to know what people think is a good map and what people think is a bad map, read the above paragraph), people will possibly like the concept.The thing we're testing is a concept not the maps themselves.