TOWER DEFENCE UPDATE
First off, I had lost hope that cubecraft would bring us such an awesome update, but it turns out I was impatient, well done, I love the new tower upgrades and overall the balance is "almost" good. Now, here are some things I would like to discuss that may be an issue to balance...
1. Power Ups:
Well these little nether stars can really be helpful, so collect as many as you can, even if there are 3 next to each other, camp on them so you get them asap :)
However... it is not a good idea to allow enemies get a powerup on your side, thats just a cheap move,and still possible to do.
Especially if you get this message while picking up a power up from the enemy area.
2. The Armageddon Mode:
Its cool that we get "random" set as default so we get some variations.
Altho heres another issue I encountered...
It is almost impossible to defeat the Mob pushing armageddon, its easier to defeat a wither or have the lightning round as these are defeatable. The mob push is very very strong.
3. Mob upgrades:
Zombie Pigmans dont give more exp/ upgrade exept upgrade 5 which gives 2 more per unit. When I spend my exp in something I want to see benefits.
Zombies are too strong. If your team does NOT place a mage at the beginning, then you lost already and will be pushed with more and more zombies quickly getting better armor so you cant keep up. More start coins or less zombie HP are needed to balance this, its just not fair
In my case I played 3 games in a row with this tactic and won 3 times. The first 20 seconds already decide between a win or a loss.
First off, I had lost hope that cubecraft would bring us such an awesome update, but it turns out I was impatient, well done, I love the new tower upgrades and overall the balance is "almost" good. Now, here are some things I would like to discuss that may be an issue to balance...
1. Power Ups:
Well these little nether stars can really be helpful, so collect as many as you can, even if there are 3 next to each other, camp on them so you get them asap :)
However... it is not a good idea to allow enemies get a powerup on your side, thats just a cheap move,and still possible to do.
Especially if you get this message while picking up a power up from the enemy area.
2. The Armageddon Mode:
Its cool that we get "random" set as default so we get some variations.
Altho heres another issue I encountered...
It is almost impossible to defeat the Mob pushing armageddon, its easier to defeat a wither or have the lightning round as these are defeatable. The mob push is very very strong.
3. Mob upgrades:
Zombie Pigmans dont give more exp/ upgrade exept upgrade 5 which gives 2 more per unit. When I spend my exp in something I want to see benefits.
Zombies are too strong. If your team does NOT place a mage at the beginning, then you lost already and will be pushed with more and more zombies quickly getting better armor so you cant keep up. More start coins or less zombie HP are needed to balance this, its just not fair
In my case I played 3 games in a row with this tactic and won 3 times. The first 20 seconds already decide between a win or a loss.