Herbubulle
Well-Known Member
It's laggy due to the huge amount of players, in others minigames like SkyWars, Duel, it's not laggy AT ALL. So yes, the problem is the
Yes but also no. If they are on the edge of the render distance yes it is going to drop your frames when your not even near the players (100+ blocks away with 10+chunks).The Problem is not the
render distance
does that mean my phone will no longer explode after playing 3 rounds of eggwars?It's not a bug it's just because their device is becoming outdated
they did on Eggwars, items only appear within a 16bock radius now
It literally affect s nothing if it's like 32/48 blocks away that's a huge area lmao
+ You can still see people coming to third party and still see the person you are fighting and others close by
Literally 16blocks is only in Eggwars I believe
It changed the FPS from key parts in gameplay from a inconsistent 10fps(With lots of freeze framing) to a more consistent 30
Your phone will over heat that's just the process of becoming outdated,(Working harder compared to newer phones) a bad battery and horrible power usage and cooling.does that mean my phone will no longer explode after playing 3 rounds of eggwars?
Not lag FPS drops. Java is the only server with lagbacksThis lag problem is not only in the bedrock version, it actually exists in java. Some parts of the maps have lagbacks and it only happens in that map. The lag problem in all versions needs to be fixed.
sounds like a device issue nglNot lag FPS drops. Java is the only server with lagbacks
Hey Story!Heyo, Herbubulle. Thanks for your suggestion.
We are already working on two performance changes, the one of interest to you is the culling system we used in Magic & Mayhem to remove entities but globally across the whole network, we are currently still testing it. However it should remove players out of view and fix a major amount of lag in FFA specifically. The other performance change will be entity render distance related however the implementation of this is still being discussed so I don't have more details on this just yet.
As for the Lucky Blocks lag, the change above should help with this as well as another, we will be moving the Lucky Block model into the resource pack as currently its injected into a steve NPC as this was how we previously displayed models. This should help with performance, heavily with load times in the game.
~ Marked as planned. Let me know if anything here wasn't answered.
Woah! that's amazing :D I saw that in the changelog channel discord!Heyo, the culling system I talked about above is now on the network. Please do let us know how it feels and how much it helped with your performance.
I will mark this thread as implemented once the other features are done as well. :]
I'm surprised on how well this works. Now I can play eggwars on 11 fps instead of 1 which (imo) is massive. I've also gotten my first ever eggwars solo win in 2 years thanks to the implementation of the culling system thing.Heyo, the culling system I talked about above is now on the network. Please do let us know how it feels and how much it helped with your performance.
I will mark this thread as implemented once the other features are done as well. :]
None at all, And it makes people disappear behind blocks. Some angles u can't see them but you can see their nametag. Weird angles but stillHeyo, the culling system I talked about above is now on the network. Please do let us know how it feels and how much it helped with your performance.
I will mark this thread as implemented once the other features are done as well. :]
Its impossible for players to disappear without their nametags.None at all, And it makes people disappear behind blocks. Some angles u can't see them but you can see their nametag. Weird angles but still
On Xbox I haven't tried at all. But on PC none at all
Hey! I just tried the Sanctuary map (which is the laggiest map) on my Switch with 120+ players online. First, the spawn is not laggy!!! :0 I'm playing right now and it's SMOOTH!! I can play without lag, like in others maps and gamemodes. This is amazing!!! :DIts impossible for players to disappear without their nametags.
Also its not meant to give gains to already performant devices, best to test this on mobile/switch. We're seeing performance improvements but not a full fix to the problem, which was expected.
Based on our testing of the Switch we think that entity render distance features will be the last main thing to help with lower-end devices.