what is nuf? xD
enough?
Sounds a bit hard to do, considering the anti cheat kicks for breaking blocks too fast.
which sucks.
why does it kick for breaking blocks faster? is there a hack that speeds up mining time xD?
I will use some example numbers so don't take it too seriously
If the ability is at level 1 it will have a 5% chance of recovering half of you health (or a quarter of it) but there is a recharge time of 5 minutes, if you are out numbered (2v1 atleast, Even in solo mode) and get damaged by 2 different players constantly it will become a 10% chance of recovering your health BUT will take twice as long to recharge (10 minutes)
Bowspamming.
I though there was nuf' said.
nuf' said.
well bow spamming is already a problem :p, this would only help if you were very close to hitting your enemy
Seems like quite the advantage over newcomers.
Hit someone with the axe, then switch over to sword crits. Which could also lead to blindness according to "Swordsman's Strike"
Maybe... but pretty sure spectral arrows counter this meaning just shoot them with a spectral arrow to see them (archer's support may help here!)
What if people cannot receive more than 1 debuff? anyway what if you activated one of the 2 abilities (swordman... & lumberjack..) the other one cannot activate?
High advantage over newcomers in OP mode when you both have the same amount of sets.
again, to summarize this ability as quick and as simple as possible "It is a randomized mending enchant that works without exp, that could go on any weapon/armor for a little bit of time then disappear, if you are under attack this ability won't activate only after atleast 5 minutes of peace (not getting hurt), ability recharges after 5 minutes"
Would that go through armor? or would armor absorb some of it?
Percentages are way too high and you can killfarm some people when taking out a team.
You take out P(player) 1
And you still have to deal with P2 & P3
You continue to kill P1 over and over again so you have a long going strength & regen buff against P2 & P3
Boom, instant unbalanced win.
Sneak while being in a bowspam fight = OP win & unfair to newcomers
Very overpowered & will give newcomers nightmares when trying to clean up.
This could save you from certain death and therefor it's unbalanced to newcomers.
Weakness? So making debuffer pretty much useless?
I think you know that this is extremely unfair against newcomers, right?
What if you're defending your island from a team with good gear? Your teammate will get insane buffs to kill them off.
Percentages are good and it's a pretty nice ability.
Too OP against newcomers with enchanted apples.
What? why? This'll let people run their hearts out.
Bowspam your ally AND target! Instant win!
Early game rush 3v1's will be rather hard to do with this.
Doesn't have anything to do with aces & too OP against newcomers
Will it go through armor or?
So skybases are even stronger than ever and newcomers will be at disadvantage
Useless as you can turn mob sounds off.
Sounds like a weak version of the vanilla "parry" attack.
Not bad though.
Sooo a useless flashy ability?
Useless as it can easily be taken away.
Spam click all the things!
This will make axes too strong.
Holy unbalanced mother of newcomers
I'll just buy 20 stacks of blocks then...
Crit + axe + strength you mentioned above + this = 16HP in 1 hit to an iron guy? cool...
You may argue/ let him persuade you about this with
@BalthierTSK_daForumSeeker
I like the idea that it applies an effect, but freeze would be way too annoying (even if it is a low percentage chance). People might blame it on lag rather than the effect and they would be pretty mad about it if they died because of it. Maybe change the effect to blindness, poison or even a rare chance to set enemies on fire?
these may work, poison might be majorly disliked, blindness could happen, fire sounds good, maybe either weakness or slowness
I like this one a lot, great idea! It would help me out a lot since I usually lay obsidian from the start of each map, so maybe I'm biased : P
it isn't that OP so i don't see why not, it is just a +1 resource but the other alternative could be
Lets say someone has the Treasurer ability and was on a Diamond generator. They'd have a % chance of getting an extra diamond or so from it. Completely randomized. Like how on MCMMO you have a chance at getting multiple out of one ore.
i really like this :p
but maybe as a nerf
Standing on an activated Diamond gen may give you : 1 Diamond, 2 Gold, OR 3 Iron
^..... Gold Gen May Give You : 1 gold, or 2 iron
^^.... Iron gen may give you : 1 iron
pretty simple :D
Again, good idea. With the low ercentage chances I doubt this would affect the game to much so it's not too OP.
basically better efficiency but something like +0.3 efficiency :p
I don't like this one, I think it could spoil some PVP situations a bit. It might mean the difference between life and death for a good pvper with weaker armor (but doesn't have this ability) against a diamond axe spammer with strong armor who has the ability. The better player should win, but this would ruin that imo.
i sad X hearts meaning it could range between 1-10 icon hearts recovered, but i see a maximum should be 4 icon hearts for max level
but i see where you are going with this so until i get major feedback (from multiple people) i won't get rid of it from the main post
Nah, this would help bowspammers too much. The main disadvantage of a bow is that it can be hard to hit your target - it should stay that way.
So you like missing arrow shots that could have reduced the game from 1 hour to 10 minutes (it happened a lot just because i miss 1 arrow they live and camp...), anyway i could simply remove this kit but then again it might have more positives than negatives, so i will keep it for now
I liked the blindness idea for the arrows because there is range between you and the enemy, but I don't like it for this xD If you are blinded in close combat you're as good as dead, even if its only for a second. It's too big of an disadvantage... Maybe change it to a nausea effect or something.
:O i completely forgot about nausea! this is what i have been looking for! Will edit right after this post!
I like this one, it would mean you have to turn and fight in order to survive instead of wussing out and running xD again it might be a little OP, but there's a small chance it will happen so it's all good.
i hate it when they run away :p, anyways the slowness could be for a very short time just enough for you to catch up with them
It's nothing fancy, but its a good support ability. I like it. Maybe make the chance higher since it won't affect the game much?
these % are examples as i do not know how exactly do CC like their %, and anyway it is a little bit OP especially in OP mode because breaking armor is a big thing, that is why i said you have to not be in combat for atleast 5 minutes, and besides pretty sure this ability could be horrible if the duration was much longer, random item + little time is a good nerf
Me likey. I think it could be called something better than 'Hilt Smash' though xD how about 'Killer Instinct'?
sure thing, and credit to
@BalthierTSK_daForumSeeker for these great ideas (but too many of them that it is quite hard for me to reply to all :p)
This would be very handy. I love the idea, but nerf the regen to level 1 - abilities need to be a slight advantage, nothing major.
Regen level I? if that is all then okay sure :D
Could be confused as Anti-knockback and you'd get hackusated, also could ruin a good lure :c
didn't think of that meaning all hackers will shift and mods can't tell if it is the ability or is it a hack (unless particles appear just like the feather weight ability)
This would be really useful in OP mode (although I don't play OP much anymore). Good idea!
again not me but
@BalthierTSK_daForumSeeker
The chance percentage is way too low. Think about how many times you actually shoot at sandstone - not that many... and if you spam at a sandstone block to try to shoot through it you'd probably run out of arrows before the ability actually worked. On the other hand, if you made the chance higher then this would help campers too much if you tried to bridge across. Soooo this whole ability is a bad idea in my opinon xD
i don't think anyone would shoot nearly 100 arrows just to break one sandstone block :p, they could be smarter than that, the shot could be accidental and break a block that is helpful, on the other hand u may troll teammates by using this ability under them so the fall into the void and die...
Maybe nerf it as it could ruin PVP a bit. Imagine fighting against an enemy who as regen 2 for four seconds :/
isn't that the same as a golden apple? speaking off the teammates could just die near the teammate to give him the effects (maybe some sort of recharge?)
It could be handy against people who pre-gap, but with the amount of arrows you'd have to spam into them just for the ability to work... meh. If anything it might promote bow spamming.
the good thing is it could remove debuffs aswell so it is luck based on which effect gets removed ;), besides all the % are examples CC may change it if they would like
don't give me all the credit :oops:
It's just a joke,
I mentioned this abillity on the CC discord last week saturday I believe with similar mechanics to this one.
But it's not a rare idea.
:P pretty sure i suggested before you (
Link)