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The Oligarchy
RelicWars - Free-to-Access EggWars Variant

What is RelicWars?
RelicWars is a new EggWars variant that can be selected via the EggWars lobby. It takes place on EggWars maps and uses the same mechanics, with one exception: There's only one egg, and it's in the middle. The objective of this game is to rush the middle and acquire the egg, and drag the heavy artifact back to your villager. The winner is the first team to capture and return three eggs to their base, however this win condition is subject to change depending on how long games tend to take. This gamemode is free to access, and plays totally differently to the usual EggWars experience.

The player who carries the egg will be brought to a halt by Slowness III. They will also be unable to attack, meaning they're totally relying on their team mates to defend them. To assist them, they'll also have Resistance III, and a custom enchantment that removes all knockback from them. Any form of healing will be disabled in this state; this game really is all about teamwork.

Mechanics
-Unlike in ordinary EggWars, players can respawn infinitely, however they will have a spawn delay of about three seconds
-There will be no eggs on players' islands, but there will be one in the middle. Players are to farm iron as usual to acquire gear and blocks, and must then bridge to the middle
-Only one player may hold the egg at the time, and the egg will only respawn if dropped or brought back to a villager
-The player holding the egg will instantly be afflicted with the following: Weakness X, Slowness III, Resistance III, and a custom enchantment that removes all knockback from them
-Diamond and gold generators will still spawn naturally. This is to encourage heavy fighting in middle and to totally discourage camping, since you're going to want every single team mate of yours in the centre instead of back at base, where they'll be of no use to you as you have nothing to defend

Roles
To give you a better understanding of how this game will play out, here are a few roles that players may choose to adopt:

Relic Runner
This role is best suited for those who are weak in the art of PvP. Their job is to gear up in decent armour, grab the egg, and be escorted back home. That's it! No fighting nor farming required.

Defender
The Defender role is best suited for those who thrive in combat. Their job is to escort their Relic Runner back home, fending off all opposition to their very vulnerable ally. They may also adopt a bow to shoot enemy Defenders off their bridges, thereby exposing enemy Relic Runners who are returning the egg .

Collector
The Collector role is a support role most fitting for those with limited PvP experience. Their job is to find and hold down the generators in middle, return their plunder to their island, and provide the Relic Runner and Defenders with better equipment.

Incentives
Players will receive:
-Two experience and one point per kill
-Five experience and three points per kill on egg carriers
-Five experience and five points per generator upgraded
-One-hundred experience and thirty-five points per win
-A 1/24 chance of receiving a cubelet per win
-A 1/64 chance of receiving a Points Pinata per win
-A 1/128 chance of receiving a Cubelet Pinata per win

Generators and the Shop
Since RelicWars is awfully similar to EggWars, much of the shop will remain identical to how it is now. However, a few changes will exist:
-Due to the nature of the game, obsidian is obsolete. Instead, gold can be exchanged for very large quantities of blocks
-Due to the nature of the game, enderpearls are far less powerful. They will cost half their original price and can also be purchased in exchange for greater quantities of gold. Egg carriers will be unable to use them. This is exclusively as a countermeasure to mid camping, however this shouldn't be as overpowered as it is in regular EggWars
-Emerald generators are universally disabled
-Punch bows are disabled


Achievements

Name: Crackdown
Requirements: Kill thirty players in one game of RelicWars
Reward: 300 experience


Name: Won the spoon race
Requirements: Capture three eggs in one game
Reward: 300 experience, 100 points


Name: Soft boiled
Requirements: Kill an entire enemy team in one life
Reward: 100 experience


Name: Hard boiled
Requirements: Capture an egg with less than one heart remaining
Reward: 150 experience, 1 cubelet


Name: A feather away...
Requirements: Win the game with at least two other teams having two points
Reward: 500 experience, 2 cubelets


Name: The bigger they are...
Requirements: Kill an egg carrier
Reward: 100 experience


Name: ...The harder they fall
Requirements: Kill five egg carriers in one game
Reward: 250 experience, 100 cubelets


Name: Flightless birds
Requirements: Kill three players to fall/void damage in one game
Reward: 80 experience


Name: Plucked
Requirements: Be killed as the egg carrier
Reward: 20 experience

Name: Phoenix
Requirements: Kill a player via fire damage
Reward: 50 experience

Name: Take flight
Requirements: Reach the highest point of the world
Reward: 50 experience

Name: Icarus
Requirements: Reach the lowest point of the world (must be standing on a block)
Reward: 50 experience

Note: The traditional 'Win X games' and 'Get X kills' achievements will also be included, as well as 'Get X captures'.


Vote option - Relic Defender
Relic Defender is a vote option that requires Lapiz+ ranks to select. Much is the same in this game, except:

-Players only need to capture one egg to win
-When an egg carrier is killed, the egg will be dropped to the ground instead of being returned to the middle. Simply walk over to it to pick it up
-Upon returning the egg to your island it will be placed totally exposed beside your villager, and it must remain undisturbed for thirty seconds. Protect it, and you win. Let an enemy take it, and you'll be having to kill them to get it back
-Bows of any variety are disabled

 

Eli

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RelicWars - Free-to-Access EggWars Variant

What is RelicWars?
RelicWars is a new EggWars variant that can be selected via the EggWars lobby. It takes place on EggWars maps and uses the same mechanics, with one exception: There's only one egg, and it's in the middle. The objective of this game is to rush the middle and acquire the egg, and drag the heavy artifact back to your villager. The winner is the first team to capture and return three eggs to their base, however this win condition is subject to change depending on how long games tend to take. This gamemode is free to access, and plays totally differently to the usual EggWars experience.

The player who carries the egg will be brought to a halt by Slowness III. They will also be unable to attack, meaning they're totally relying on their team mates to defend them. To assist them, they'll also have Resistance III, and a custom enchantment that removes all knockback from them. Any form of healing will be disabled in this state; this game really is all about teamwork.

Mechanics
-Unlike in ordinary EggWars, players can respawn infinitely, however they will have a spawn delay of about three seconds
-There will be no eggs on players' islands, but there will be one in the middle. Players are to farm iron as usual to acquire gear and blocks, and must then bridge to the middle
-Only one player may hold the egg at the time, and the egg will only respawn if dropped or brought back to a villager
-The player holding the egg will instantly be afflicted with the following: Weakness X, Slowness III, Resistance III, and a custom enchantment that removes all knockback from them
-Diamond and gold generators will still spawn naturally. This is to encourage heavy fighting in middle and to totally discourage camping, since you're going to want every single team mate of yours in the centre instead of back at base, where they'll be of no use to you as you have nothing to defend

Roles
To give you a better understanding of how this game will play out, here are a few roles that players may choose to adopt:

Relic Runner
This role is best suited for those who are weak in the art of PvP. Their job is to gear up in decent armour, grab the egg, and be escorted back home. That's it! No fighting nor farming required.

Defender
The Defender role is best suited for those who thrive in combat. Their job is to escort their Relic Runner back home, fending off all opposition to their very vulnerable ally. They may also adopt a bow to shoot enemy Defenders off their bridges, thereby exposing enemy Relic Runners who are returning the egg .

Collector
The Collector role is a support role most fitting for those with limited PvP experience. Their job is to find and hold down the generators in middle, return their plunder to their island, and provide the Relic Runner and Defenders with better equipment.

Incentives
Players will receive:
-Two experience and one point per kill
-Five experience and three points per kill on egg carriers
-Five experience and five points per generator upgraded
-One-hundred experience and thirty-five points per win
-A 1/24 chance of receiving a cubelet per win
-A 1/64 chance of receiving a Points Pinata per win
-A 1/128 chance of receiving a Cubelet Pinata per win

Generators and the Shop
Since RelicWars is awfully similar to EggWars, much of the shop will remain identical to how it is now. However, a few changes will exist:
-Due to the nature of the game, obsidian is obsolete. Instead, gold can be exchanged for very large quantities of blocks
-Due to the nature of the game, enderpearls are far less powerful. They will cost half their original price and can also be purchased in exchange for greater quantities of gold. Egg carriers will be unable to use them. This is exclusively as a countermeasure to mid camping, however this shouldn't be as overpowered as it is in regular EggWars
-Emerald generators are universally disabled
-Punch bows are disabled


Achievements

Name: Crackdown
Requirements: Kill thirty players in one game of RelicWars
Reward: 300 experience


Name: Won the spoon race
Requirements: Capture three eggs in one game
Reward: 300 experience, 100 points


Name: Soft boiled
Requirements: Kill an entire enemy team in one life
Reward: 100 experience


Name: Hard boiled
Requirements: Capture an egg with less than one heart remaining
Reward: 150 experience, 1 cubelet


Name: A feather away...
Requirements: Win the game with at least two other teams having two points
Reward: 500 experience, 2 cubelets


Name: The bigger they are...
Requirements: Kill an egg carrier
Reward: 100 experience


Name: ...The harder they fall
Requirements: Kill five egg carriers in one game
Reward: 250 experience, 100 cubelets


Name: Flightless birds
Requirements: Kill three players to fall/void damage in one game
Reward: 80 experience


Name: Plucked
Requirements: Be killed as the egg carrier
Reward: 20 experience

Name: Phoenix
Requirements: Kill a player via fire damage
Reward: 50 experience

Name: Take flight
Requirements: Reach the highest point of the world
Reward: 50 experience

Name: Icarus
Requirements: Reach the lowest point of the world (must be standing on a block)
Reward: 50 experience

Note: The traditional 'Win X games' and 'Get X kills' achievements will also be included, as well as 'Get X captures'.


Vote option - Relic Defender
Relic Defender is a vote option that requires Lapiz+ ranks to select. Much is the same in this game, except:

-Players only need to capture one egg to win
-When an egg carrier is killed, the egg will be dropped to the ground instead of being returned to the middle. Simply walk over to it to pick it up
-Upon returning the egg to your island it will be placed totally exposed beside your villager, and it must remain undisturbed for thirty seconds. Protect it, and you win. Let an enemy take it, and you'll be having to kill them to get it back
-Bows of any variety are disabled

Amazing idea, this game would give chance for the most epic engagements.
+1
 
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Sophie

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May 1, 2014
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As much as I like the idea, I feel like every single game will go like this:
- First team blitzes for power bow
- Mid camp
- Win
Already considered :) It's much easier to bridge to mid from your island than it is to bridge to somebody else's island from mid. Plus, because players aren't eliminated in this game, it's going to be nearly impossible to fend off every single enemy island at once. You may be able to camp out one island, but the other two or so will simply wipe you out if you're not focusing on them as well.

Meh let’s make egg wars great again...

Haha...

No.
Veri gud respons lot of feedbak +1

You need a lot more than a sarcastic laugh and a blunt "No" if your response is going to be valued by anybody.
 

Lezappen

Forum Expert
Jan 30, 2016
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Toulouse (France)
No knockback, a team to protect you ?
Easy, rush mid with blocks, pillar up as high as you can with the egg, let your team knock/bow people pillaring up to attempt to get to you.
Jump down and place egg on island, win.
 

Sophie

Forum Professional
May 1, 2014
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Arendine Sink
No knockback, a team to protect you ?
Easy, rush mid with blocks, pillar up as high as you can with the egg, let your team knock/bow people pillaring up to attempt to get to you.
They can't pillar up if they're holding the egg. Didn't make it very clear, but you're holding the egg and cannot put it down unless you die. The only thing you can do is move. Somebody could pillar you up with them however, which is a pretty good strategy if you have the coordination to do it.

Counter to that would be to DPS them with bows, and rush their island. If the fall damage doesn't kill their egg carrier, your team probably will c:
 
F

Facelurite

Guest
Meh let’s make egg wars great again...

Haha...

No.



Agreed eggwars is fine this thread is srupid lol @leazopen pls lock.
They can't pillar up if they're holding the egg. Didn't make it very clear, but you're holding the egg and cannot put it down unless you die. The only thing you can do is move. Somebody could pillar you up with them however, which is a pretty good strategy if you have the coordination to do it.

Counter to that would be to DPS them with bows, and rush their island. If the fall damage doesn't kill their egg carrier, your team probably will c:

Lasagna will also be in the game. If you die in this game you’ll get auto immuno deficiency syndrome and die as well
Ok i love this idea its like ctf but people agree with it. Some suggestions for lore- know how eggs bring u life after you die? Well, how about we replace all eggs in eggwars with turtle eggs as they onky revive peeps of one team? In relic wars we can have the old dragon egg at mid.

The dragon egg, being more powerful and uncontrollable brings life to everything around them. Turtle eggs can be controlled to a much greater extent are are more stable. So, they bring life only to one team.


Give the player with the egg a spectral effect as well? If we do it will be a lot easier to kill them. If we dont, sneaking away will be a strategy, which isnt a bad things either.


Another issue with the game is initially, its going to be hard to kill a guy with the egg because nobody will have any good weapons. My suggestion is to enable all diamond generators at level 1 so weapons come sooner.

Knockback to egg dude ahould be dealt by TNT which can be purchased is small quantities for iron and in mass for gold.

This will make sure that people divide their jobs better. Someone will have to be a gen ti supply their teammates.

All items should have reduced costs and teams should be made bigger for this mode.


Once a guy returns their egg, the egg should not respawn for 250 seconds. This will prevent people camping at the end and also provide some leeway for using generators and using the shop.


Also, a shop should be available at mid.
 
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Sophie

Forum Professional
May 1, 2014
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Arendine Sink
Give the player with the egg a spectral effect as well? If we do it will be a lot easier to kill them. If we dont, sneaking away will be a strategy, which isnt a bad things either.


Another issue with the game is initially, its going to be hard to kill a guy with the egg because nobody will have any good weapons. My suggestion is to enable all diamond generators at level 1 so weapons come sooner.

Knockback to egg dude ahould be dealt by TNT which can be purchased is small quantities for iron and in mass for gold.

This will make sure that people divide their jobs better. Someone will have to be a gen ti supply their teammates.

All items should have reduced costs and teams should be made bigger for this mode.
Also, a shop should be available at mid.
These are fair ideas :) +1
 

Nevermind3476

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Mar 18, 2018
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Neat idea, but you called defenders campers. Defenders are people who stay behind with the specific purpose of defending their base while their teammates are collecting diamonds, spend their time increasing defenses around the egg, will defend their island, and participate later in the game. Campers are people who just sit on the island, make it as hard as possible to reach them, and waste tokens on upgrading their equipment, because they're too scared to pvp.
 
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