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Lezappen

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Jan 30, 2016
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Edit: Also, please consider changing the Wizard's speed potions to consumables, rather than splashes. This will discourage the kit's use in big teams by disallowing players to give speed to their friends. Nothing, I repeat, nothing, is scarier than a clan of Beast kits with Speed II spartan-charging you whilst screaming "For the motherland!" and then bragging for a week when they kill you.
I support this so much, FFA kits really look like they where made for team fights more than solo fights, you have backup kits (archer/wizard) Tank kit (beast) high dps kits (ninja/warrior)
 

_The13thDoctor_

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Bump

Also, another reason for changing the Speed II potions in the Wizard kit to consumables rather than splash, is that the splash potion often won't give you the full benefit of the potion. Plus, if there's even the slightest amount of lag, you could lose anything from fifteen seconds of the potion effect, to the entire potion itself.

When life gets hard xD
 

Proditio

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I don't do a lot of ffa but these are problems I have seen with my limited experience. The main reason I like this post is purely for that final comment. can't lie >.<
 

Younisco

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Chestplate in inventory: I love it. Some people don't want to fly around all the time, plus it gets rid of armour. Adds in new strategies. +1

Time progression: Yes! Also, something nifty, perhaps after every day, it could give a prize to the person who gets the most kills?

Kit balancing: The samurai kit only seems useful if you're spawning in with diamond armour so that you have that permanent speed effect. But apart from that, I completely agree that FFA's kits are primarily one or two kits used (others are used for trolling / banter, but not properly).

Kit balancing further: Agreed with all the points.

Wizard consumable potions: Completely agree.

Thanks for the great suggestion again Snap! :)
 
A

A pigeon

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Chestplate in inventory: I love it. Some people don't want to fly around all the time, plus it gets rid of armour. Adds in new strategies. +1

Time progression: Yes! Also, something nifty, perhaps after every day, it could give a prize to the person who gets the most kills?

:)

Most people sit at FFA OP and eat noodles . The prize should be a better sword perhaps . It'd encourage competition.
 
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Sophie

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May 1, 2014
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Bump :'c


Further idea: Kick people who remain in spawn for over five minutes. Whether they're moving or not, there can only be so many people in each game, and many players cannot join due to the inconsiderate idling in spawn.
 
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Younisco

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Kick people who remain in spawn for over five minutes. Whether they're moving or not, there can only be so many people in each game, and many players cannot join due to the inconsiderate idling in spawn
I completely agree with this also. It's annoying to have a full server, but 10 people are sitting AFK.
 
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