I support this so much, FFA kits really look like they where made for team fights more than solo fights, you have backup kits (archer/wizard) Tank kit (beast) high dps kits (ninja/warrior)Edit: Also, please consider changing the Wizard's speed potions to consumables, rather than splashes. This will discourage the kit's use in big teams by disallowing players to give speed to their friends. Nothing, I repeat, nothing, is scarier than a clan of Beast kits with Speed II spartan-charging you whilst screaming "For the motherland!" and then bragging for a week when they kill you.
Bump
Bump :I
Bump
Bump
Also, another reason for changing the Speed II potions in the Wizard kit to consumables rather than splash, is that the splash potion often won't give you the full benefit of the potion. Plus, if there's even the slightest amount of lag, you could lose anything from fifteen seconds of the potion effect, to the entire potion itself.
Might be a bit laggy for some, but I can't see how having more people to kill could be a bad thing.How do you feel about 30 player and 60 player FFA maps?
You know, if an admin could just reply instead of ignore the thread, all the bumping could be over.When life gets hard xD
Chestplate in inventory: I love it. Some people don't want to fly around all the time, plus it gets rid of armour. Adds in new strategies. +1
Time progression: Yes! Also, something nifty, perhaps after every day, it could give a prize to the person who gets the most kills?
:)
I completely agree with this also. It's annoying to have a full server, but 10 people are sitting AFK.Kick people who remain in spawn for over five minutes. Whether they're moving or not, there can only be so many people in each game, and many players cannot join due to the inconsiderate idling in spawn
He's a website developer, so won't have any say in this sadly :(@andyschofie Could you reply to this, please?