I was really hoping you'd say "I like that you like that I like the idea" :PMe too :D
If I was to make this only with vanilla minecraft and an nbteditor, I'd be very concerned about this, however plugins can make pretty much anything do anything. If the devs wanted, they could make Slimezilla fart rainbows and shoot lightning out of its eyes. (Note: Devs, please don't make Slimezilla fart rainbows or shoot lightning out of its eyes.) The devs and owners are very good at keeping games good and balanced, so I'm not overly concerned about that. (Also being stomped on by a giant slime would probably kill you irl. We can just claim it's for realism. :P)This sounds great! Not too much work to code (I hope), no map to build,
Slime damage scales with size, as does health... which could lead to some issues.
If Slimezilla is 12 blocks high, that's internal size 20 for 200 hearts of HP and 10 hearts of DMG. (2 hit kill for the humans oh noes)
If it's 15 blocks high, 25 size, 312.5 hearts of HP, 12.5 hearts of DMG. (Also a 2-hit kill for any of the classes you made already)
Unfortunately I can only do a giant :PCan you also make giant skeletons? Because if so, I insist that we have a sequel. Slimezilla vs. SkeleKing Kong. Does anybody not want to see that, because if you don't, get off my planet this instant.
I love everything about this idea. I wasn't sure if this would be possible because of how buggy the tnt in SG is, so I didn't wanna suggest it... but some kind of trap-based class would be awesome. Kinda like a tactical explosives guy? or what did you have in mind?there should be another class that has traps and there should be a preperation stage.
Maybe hunter? Or demo man?I love everything about this idea. I wasn't sure if this would be possible because of how buggy the tnt in SG is, so I didn't wanna suggest it... but some kind of trap-based class would be awesome. Kinda like a tactical explosives guy? or what did you have in mind?
Hunter sounds good! I dunno how that would work in this scenario. Maybe like a vigilante citizen who made some molotovs so blow up gas tanks or something? I dunno. I really like this idea though; it gives some much-needed diversity to the standard "shoot thing make go die" gameplay mechanics of most games.Maybe hunter? Or demo man?
That sounds like an awesome way to decide how many points players get at the end of the round. Number of villagers alive x number of lives you have left maybe?I think another interesting feature would be having a citizen count.
Another member of the army?Hunter sounds good! I dunno how that would work in this scenario. Maybe like a vigilante citizen who made some molotovs so blow up gas tanks or something? I dunno. I really like this idea though; it gives some much-needed diversity to the standard "shoot thing make go die" gameplay mechanics of most games.
Sounds like a recipe for success! This gametype is really starting to sound like more fun than a barrel of monkeys with party hats. It also seems really original. Can't wait to see if the developers take this idea anywhere.That sounds like an awesome way to decide how many points players get at the end of the round. Number of villagers alive x number of lives you have left maybe?