hey guys! Back with another awful idea today: blockwars stuff!
New Kit ideas:
1. Teleporter- 800 points
Stone sword
Leather Chestplate
Bow (2 arrows)
Enderpearl (30 second cooldown, can't be used while carrying flag)
2. Cleric- 800 points
(I made a thread about this a couple of months ago but I decided to add it in here anyway because it's a kit idea)
Wood sword
Leather Chestplate
Splash health potion (3 hearts, 30 second cooldown)
3. Berserker- 800 points
Iron Axe
Iron Helmet
Beserk (60 second cooldown, strength 2 speed 1 for 10 seconds)
Kit changes:
Archer
Knockback stick -> wood sword
(The stick is arguably the best item in the game as knockback 1 can either prevent people reaching a point indefinitely or get easy kills by hitting people off the edge in a single blow. The stick is so op that people are using the kit for the stick and not the bow)
Builder
5 Blocks -> 10 blocks
(5 blocks can't really do much, sure it can cover up a hole or two but that's easily overcome)
Summoner
No more useless skeletons
(Also mentioned in another thread but I put it here because it fits with the topic)
(Skeletons can't attack. They can only run up to something.)
New trap ideas:
Squid trap- 150 points
Gives blindness and nausea for 5 seconds
(Is it a kid or a squid?!)
Dragons breath Trap- 200 points
Shoots out a burst of fire like the dragon breath wand in lucky islands. Rather inaccurate and the fire extinguishes quickly.
(Unleash the power of Sypro the Dragon!)
Quick question here: can a creeper be charged with a Zeus trap block and then if it blows up, do both teams get hurt, and do other mobs drop heads? I've tried this but people are ruining the experiment :L
Anyway those are my awful ideas, hope you had fun (?) reading and have a good day/night
New Kit ideas:
1. Teleporter- 800 points
Stone sword
Leather Chestplate
Bow (2 arrows)
Enderpearl (30 second cooldown, can't be used while carrying flag)
2. Cleric- 800 points
(I made a thread about this a couple of months ago but I decided to add it in here anyway because it's a kit idea)
Wood sword
Leather Chestplate
Splash health potion (3 hearts, 30 second cooldown)
3. Berserker- 800 points
Iron Axe
Iron Helmet
Beserk (60 second cooldown, strength 2 speed 1 for 10 seconds)
Kit changes:
Archer
Knockback stick -> wood sword
(The stick is arguably the best item in the game as knockback 1 can either prevent people reaching a point indefinitely or get easy kills by hitting people off the edge in a single blow. The stick is so op that people are using the kit for the stick and not the bow)
Builder
5 Blocks -> 10 blocks
(5 blocks can't really do much, sure it can cover up a hole or two but that's easily overcome)
Summoner
No more useless skeletons
(Also mentioned in another thread but I put it here because it fits with the topic)
(Skeletons can't attack. They can only run up to something.)
New trap ideas:
Squid trap- 150 points
Gives blindness and nausea for 5 seconds
(Is it a kid or a squid?!)
Dragons breath Trap- 200 points
Shoots out a burst of fire like the dragon breath wand in lucky islands. Rather inaccurate and the fire extinguishes quickly.
(Unleash the power of Sypro the Dragon!)
Quick question here: can a creeper be charged with a Zeus trap block and then if it blows up, do both teams get hurt, and do other mobs drop heads? I've tried this but people are ruining the experiment :L
Anyway those are my awful ideas, hope you had fun (?) reading and have a good day/night