Sadly, yep. The staff guides are great but normal guides go into more depth (specifics such as strats). I wish the really good normal guides got stickied.
Tower Defence is a fast-paced tower defence game in Minecraft, similar to Bloons Tower Defence.
How To Play
You will be matched up against another team, each team having 6 players. Your goal is to prevent your own castle from falling while trying to breach the other team's castle. Each castle starts at a health of 1000.
Beside each castle are two powerful towers called the Castle Guards, these towers are similar to the turret tower in which they shoot arrows very fast. Castle Guards are disabled upon reaching Armageddon mode.
Armageddon activates when the match goes on for a long time, upon activation, Castle Guards are disabled and each teams Castle removes 3/4 of it's health. Along with these downsides, occasional meteors come down from the sky blowing up man-made towers and deeming them non usable. Besides all that madness, a Wither boss comes for each castle, kill it before it gets to your castle!
Teams are responsible for creating the mob waves. The mob summoner menu allows you to launch mobs. You will get zombies by default, other mobs must be unlocked by earning experience.
Experience is earned by sending waves of mobs, each mob is worth a different amount of XP. XP is earned upon the mobs death.
The menu allows shift-left-clicking to buy the maximum amount of mobs (12) of a kind and shift-right-clicking will remove all mobs of the selected kind.
On either side of the mob pathway is the tower placement area. Right-click on this area to pull up the Tower Menu. Here, you will be able to pick and place your towers. To upgrade your towers, simply right-click a tower with your sword, and click on the anvil. Each tower goes up to 4 tiers. More towers can be bought in our shop.
In the Castle Bazaar, you are able to upgrade Goldmines, upgrade swords, purchase bows and potions.
Tier 1
Sets enemies on fire Rate: 5 seconds Range: 10 blocks
Tier 2
Sets enemies on fire (increased fire time) Rate: 4.5 seconds Range: 12 blocks
Tier 3
Sets enemies on fire (increased fire time) Rate: 4 seconds Range: 14 blocks
Tier 4
Sets enemies on fire (increased fire time) Rate: 3.5 seconds Range: 15 blocks
Artillery Tower
Tier 1
Spawns 1 TNT at a time Rate: 10 seconds Range: 8 blocks
Tier 2
Spawns 2 TNT at a time Rate: 8 seconds Range:10 blocks
Tier 3
Spawns 3 TNT at a time Rate: 6 seconds Range: 11 blocks
Tier 4
Spawns 4 TNT at a time Rate: 4 seconds Range:12 blocks
Tips:
Swords are more efficient in DPS than bows.
The Flame enchantment is useless when there are Mage towers.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Goldmine
10 c/ second - 200XP
15 c/ second - 500XP
25 c/ second - 1500XP
50 c/ second - 5000XP
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Swords
Stone - 2000 coins
Iron - 3000 coins
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Bows
Zombie
Description: Weak. XP Cost - Unlocked by default. Coin Cost - 10 XP Income - 5
Spider
Description: Fast. XP Cost - 50 Coin Cost - 25 XP Income - 10
Cave Spider
Description: Invisible to all towers except Ice and Mage. XP Cost - 100 Coin Cost - 35 XP Income - 15
Pig Zombie
Description: Fast, more health. XP Cost - 150 Coin Cost - 100 XP Income - 30
Silverfish
Description: Flying entity. XP Cost - 100 Coin Cost - 200 XP Income - 20
Skeleton
Description: Revives upon death, but revival is weaker. XP Cost - 150 Coin Cost - 250 XP Income - 30
Creeper
Description: Slow, regeneration, lots of health. XP Cost - 200 Coin Cost - 300 XP Income - 75
Endermite
Description: Flying entity, more health, fire protection. XP Cost - 200 Coin Cost - 350 XP Income - 50
Blaze
Description: Flying entity, lots of health. XP Cost - 500 Coin Cost - 600 XP Income - 70
Witch
Description: Heals nearby entities XP Cost - 250 Coin Cost - 150 XP Income - 25
Slime
Description: Slow, revives upon death, each revival is weaker and weaker. XP Cost - 800 Coin Cost - 1000 XP Income - 80
Magma Slime
Description: Slow, revives upon death, each revival is weaker and weaker. XP Cost - 1000 Coin Cost - 1500 XP Income - 100
Giant
Description: Strong, slow, lots of health, regeneration. XP Cost - 1500 Coin Cost - 6000 XP Income - 200
Wither
Description: ARMAGGEDON BOSS
Tips:
Cave Spider is a good starting mob for farming XP
Coordinate with your team when launching an attack, makes all the difference
When on offense use lots of potions during your large waves
15 seconds between each wave.
The timer is the XP bar if you hover over the Troop summoner.
They shouldn’t add /votekick as it would be used to kick players for no reason
Also I think this thread should probably be locked
It is extremely unhelpful if half of the information is no longer accurate being the game’s changed it completely with no way of playing the old version
They shouldn’t add /votekick as it would be used to kick players for no reason
Also I think this thread should probably be locked
It is extremely unhelpful if half of the information is no longer accurate being the game’s changed it completely with no way of playing the old version
It is not my opinion
Certain parts are yes such as me saying it is unhelpful
That is an opinion
But the post’s intended message as a whole isn’t opinionated
It isn’t just my opinion that these aren’t the only towers you don’t have to pay points to be able to use
Nor is it an opinion that these tier rankings and statistics are inaccurate as teirs work much differently now to how they used to. Now they branch off into multiple abilities
Tier 1
Sets enemies on fire Rate: 5 seconds Range: 10 blocks
Tier 2
Sets enemies on fire (increased fire time) Rate: 4.5 seconds Range: 12 blocks
Tier 3
Sets enemies on fire (increased fire time) Rate: 4 seconds Range: 14 blocks
Tier 4
Sets enemies on fire (increased fire time) Rate: 3.5 seconds Range: 15 blocks
Artillery Tower
Tier 1
Spawns 1 TNT at a time Rate: 10 seconds Range: 8 blocks
Tier 2
Spawns 2 TNT at a time Rate: 8 seconds Range:10 blocks
Tier 3
Spawns 3 TNT at a time Rate: 6 seconds Range: 11 blocks
Tier 4
Spawns 4 TNT at a time Rate: 4 seconds Range:12 blocks
On top of that it is factually correct to say that this guide doesn’t mention anything about the new gamemodes, new income options, or the new Armageddon mode bosses
I am not faulting anyone for this but it is severely outdated
Also can we just stop this “that’s your opinion :shrug:” nonsense
In about 99% of cases they never stated their opinion was a fact
and it is basically becoming a way To disregard someone’s argument instead of just disproving it or making a counter-argument
I am nothing saying everyone who says this is using it to do just that but it feels like a few people are
It also doesn’t add anything to the conversation by just stating that they have an opinion
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