Have you heard of the Tower Defense colossal update? I have too. 10 (more like 14) mobs, and 11 towers. Quake, Archer, Leach, Turret, Poison, Mage, Ice, Sorcerer, Necromancer, Zeus, Artillery, Push?!?
Yes, you heard me, Push, my new tower idea.
Push (the tower)
The Push tower does what the name says, it pushes enemies away. More specifically, away from the castle. It takes up 5x5 blocks.
LEVEL I
275 Coins.
Push strength: 4 Blocks.
10 block range
4s reload
2 mobs affected
LEVEL II
350 coins
Push strength: 5 blocks (+1)
12 range (+2)
3.75s reload (-0.25)
3 mobs (+1)
LEVEL TOP-I
500 coins
Push strength: 6.5 blocks (+1.5)
Range: 13 (+1)
4.1s reload (+0.35)
4 mobs (+1)
LEVEL BOTTOM-I
600 coins
Push strength: 4.5 blocks (-0.5)
10.5 block range (-1.5)
2.5s reload (-1.25)
4 mobs (+1)
LEVEL TOP-II
800 coins
Push strength: 7.5 blocks (+1)
14.5 range (+1.5)
4.9s reload (+0.8)
5 mobs (+1)
LEVEL BOTTOM-II
900 coins
Push strength: 4 blocks (-0.5)
9.5 range (-1)
1.9s reload (-0.6)
6 mobs (+2)
LEVEL TOP-III
1250 coins
Push strength: 8 blocks (+0.5)
16 range (+1.5)
6s reload (+1.1)
6 or 7 mobs (+1, +2)
LEVEL BOTTOM-III
1250 coins
Push strength: 3 blocks (-1)
Range: 8 (-1.5)
1.2s reload (-0.7s)
8 mobs (+2)
Overview:
Enderman (the mob)
It was hard to find another mob to add, until I thought of en-e-der man! (endermen)
Level I
300 exp needed
110 coins
1.2 walk speed
3 damage
307 health
27 exp reward
Level II
390 exp needed
113 coins (+3)
1.35 walk speed (+0.15)
3 damage (+0)
374 health (+67)
29 exp reward (+2)
Level III
608 exp needed
117 coins (+7)
1.42 walk speed (+0.22)
4 damage (+1)
455 health (+148)
32 exp reward (+5)
Level IV
981 exp needed
120 coins (+10)
1.5 walk speed (+0.3)
5 damage (+2)
645 health (+338)
34 exp reward (+7)
Invulnerable against archer
Level V
1364 exp needed
125 coins (+12)
1.59 walk speed (+0.39)
5 damage (+2)
737 health (+430)
36 exp reward (+9)
Invulnerable against archer
Note: The Enderman's levels use the differences from level I, not their last level.
Yes, you heard me, Push, my new tower idea.
Push (the tower)
The Push tower does what the name says, it pushes enemies away. More specifically, away from the castle. It takes up 5x5 blocks.
LEVEL I
275 Coins.
Push strength: 4 Blocks.
10 block range
4s reload
2 mobs affected
LEVEL II
350 coins
Push strength: 5 blocks (+1)
12 range (+2)
3.75s reload (-0.25)
3 mobs (+1)
LEVEL TOP-I
500 coins
Push strength: 6.5 blocks (+1.5)
Range: 13 (+1)
4.1s reload (+0.35)
4 mobs (+1)
LEVEL BOTTOM-I
600 coins
Push strength: 4.5 blocks (-0.5)
10.5 block range (-1.5)
2.5s reload (-1.25)
4 mobs (+1)
LEVEL TOP-II
800 coins
Push strength: 7.5 blocks (+1)
14.5 range (+1.5)
4.9s reload (+0.8)
5 mobs (+1)
LEVEL BOTTOM-II
900 coins
Push strength: 4 blocks (-0.5)
9.5 range (-1)
1.9s reload (-0.6)
6 mobs (+2)
LEVEL TOP-III
1250 coins
Push strength: 8 blocks (+0.5)
16 range (+1.5)
6s reload (+1.1)
6 or 7 mobs (+1, +2)
LEVEL BOTTOM-III
1250 coins
Push strength: 3 blocks (-1)
Range: 8 (-1.5)
1.2s reload (-0.7s)
8 mobs (+2)
Overview:
Enderman (the mob)
It was hard to find another mob to add, until I thought of en-e-der man! (endermen)
Level I
300 exp needed
110 coins
1.2 walk speed
3 damage
307 health
27 exp reward
Level II
390 exp needed
113 coins (+3)
1.35 walk speed (+0.15)
3 damage (+0)
374 health (+67)
29 exp reward (+2)
Level III
608 exp needed
117 coins (+7)
1.42 walk speed (+0.22)
4 damage (+1)
455 health (+148)
32 exp reward (+5)
Level IV
981 exp needed
120 coins (+10)
1.5 walk speed (+0.3)
5 damage (+2)
645 health (+338)
34 exp reward (+7)
Invulnerable against archer
Level V
1364 exp needed
125 coins (+12)
1.59 walk speed (+0.39)
5 damage (+2)
737 health (+430)
36 exp reward (+9)
Invulnerable against archer
Note: The Enderman's levels use the differences from level I, not their last level.