Minecraft PC IP: play.cubecraft.net

What's your opinion?

  • I like the mob, but not the tower.

    Votes: 0 0.0%
  • I like the tower, but not the mob.

    Votes: 0 0.0%

  • Total voters
    3

guardtown

Member
Aug 12, 2017
42
26
23
34
Have you heard of the Tower Defense colossal update? I have too. 10 (more like 14) mobs, and 11 towers. Quake, Archer, Leach, Turret, Poison, Mage, Ice, Sorcerer, Necromancer, Zeus, Artillery, Push?!?
Yes, you heard me, Push, my new tower idea.

Push (the tower)

The Push tower does what the name says, it pushes enemies away. More specifically, away from the castle. It takes up 5x5 blocks.
LEVEL I
KYO6t5d.png

uT6EBau.png

275 Coins.
Push strength: 4 Blocks.
10 block range
4s reload
2 mobs affected

LEVEL II
WI9nx9O.png

4BU9pCc.png


350 coins
Push strength: 5 blocks (+1)
12 range (+2)
3.75s reload (-0.25)
3 mobs (+1)

LEVEL TOP-I
42PUxqC.png

MSX0jUk.png

500 coins
Push strength: 6.5 blocks (+1.5)
Range: 13 (+1)
4.1s reload (+0.35)
4 mobs (+1)

LEVEL BOTTOM-I
NqUj098.png

pMom25k.png

600 coins
Push strength: 4.5 blocks (-0.5)
10.5 block range (-1.5)
2.5s reload (-1.25)
4 mobs (+1)

LEVEL TOP-II
4O3hrFe.png

45GE9Jc.png

800 coins
Push strength: 7.5 blocks (+1)
14.5 range (+1.5)
4.9s reload (+0.8)
5 mobs (+1)

LEVEL BOTTOM-II
vOH8da9.png

OafJZxq.png

900 coins
Push strength: 4 blocks (-0.5)
9.5 range (-1)
1.9s reload (-0.6)
6 mobs (+2)

LEVEL TOP-III
JRDBVoZ.png

C2uBiz6.png

1250 coins
Push strength: 8 blocks (+0.5)
16 range (+1.5)
6s reload (+1.1)
6 or 7 mobs (+1, +2)

LEVEL BOTTOM-III
2Enruzc.png

AtI7HOM.png

1250 coins
Push strength: 3 blocks (-1)
Range: 8 (-1.5)

1.2s reload (-0.7s)
8 mobs (+2)
Overview:
0Rt6uBE.png


Enderman (the mob)
It was hard to find another mob to add, until I thought of en-e-der man! (endermen)

Level I
300 exp needed
110 coins
1.2 walk speed
3 damage
307 health
27 exp reward

Level II
390 exp needed
113 coins (+3)
1.35 walk speed (+0.15)
3 damage (+0)
374 health (+67)
29 exp reward (+2)

Level III
608 exp needed
117 coins (+7)
1.42 walk speed (+0.22)
4 damage (+1)
455 health (+148)
32 exp reward (+5)

Level IV
981 exp needed
120 coins (+10)
1.5 walk speed (+0.3)
5 damage (+2)
645 health (+338)
34 exp reward (+7)

Invulnerable against archer
Level V
1364 exp needed
125 coins (+12)
1.59 walk speed (+0.39)
5 damage (+2)
737 health (+430)
36 exp reward (+9)

Invulnerable against archer

Note: The Enderman's levels use the differences from level I, not their last level.
 
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_The13thDoctor_

Forum Professional
Jul 23, 2016
6,089
14,320
629
20
Chicago, Illinois
www.cubecraft.net
Pronouns
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Have you heard of the Tower Defense colossal update? I have too. 10 (more like 14) mobs, and 11 towers. Quake, Archer, Leach, Turret, Poison, Mage, Ice, Sorcerer, Necromancer, Zeus, Artillery, Push?!?
Yes, you heard me, Push, my new tower idea.

Push (the tower)

The Push tower does what the name says, it pushes enemies away. More specifically, away from the castle. It takes up 5x5 blocks.
LEVEL I
KYO6t5d.png

uT6EBau.png

275 Coins.
Push strength: 4 Blocks.
10 block range
4s reload
2 mobs affected

LEVEL II
WI9nx9O.png

4BU9pCc.png


350 coins
Push strength: 5 blocks (+1)
12 range (+2)
3.75s reload (-0.25)
3 mobs (+1)

LEVEL TOP-I
42PUxqC.png

MSX0jUk.png

500 coins
Push strength: 6.5 blocks (+1.5)
Range: 13 (+1)
4.1s reload (+0.35)
4 mobs (+1)

LEVEL BOTTOM-I
NqUj098.png

pMom25k.png

600 coins
Push strength: 4.5 blocks (-0.5)
10.5 block range (-1.5)
2.5s reload (-1.25)
4 mobs (+1)

LEVEL TOP-II
4O3hrFe.png

45GE9Jc.png

800 coins
Push strength: 7.5 blocks (+1)
14.5 range (+1.5)
4.9s reload (+0.8)
5 mobs (+1)

LEVEL BOTTOM-II
vOH8da9.png

OafJZxq.png

900 coins
Push strength: 4 blocks (-0.5)
9.5 range (-1)
1.9s reload (-0.6)
6 mobs (+2)

LEVEL TOP-III
JRDBVoZ.png

C2uBiz6.png

1250 coins
Push strength: 8 blocks (+0.5)
16 range (+1.5)
6s reload (+1.1)
6 or 7 mobs (+1, +2)

LEVEL BOTTOM-III
2Enruzc.png

AtI7HOM.png

1250 coins
Push strength: 3 blocks (-1)
Range: 8 (-1.5)

1.2s reload (-0.7s)
8 mobs (+2)
Overview:
0Rt6uBE.png


Enderman (the mob)
It was hard to find another mob to add, until I thought of en-e-der man! (endermen)

Level I
300 exp needed
110 coins
1.2 walk speed
3 damage
307 health
27 exp reward

Level II
390 exp needed
113 coins (+3)
1.35 walk speed (+0.15)
3 damage (+0)
374 health (+67)
29 exp reward (+2)

Level III
608 exp needed
117 coins (+7)
1.42 walk speed (+0.22)
4 damage (+1)
455 health (+148)
32 exp reward (+5)

Level IV
981 exp needed
120 coins (+10)
1.5 walk speed (+0.3)
5 damage (+2)
645 health (+338)
34 exp reward (+7)

Invulnerable against archer
Level V
1364 exp needed
125 coins (+12)
1.59 walk speed (+0.39)
5 damage (+2)
737 health (+430)
36 exp reward (+9)

Invulnerable against archer

Note: The Enderman's levels use the differences from level I, not their last level.

This is litteraly you displaying my thread but with everything I did not mention: https://www.cubecraft.net/threads/massive-tower-defence-idea.195444/

Ender Tower:
Teleports Flying mobs back (1) (3) (5) Blocks (In order of level) (1) (2) (3) Per Mob

Enderman:
400 Coins, 175 EXP
Normal walking pace, Teleports at a slow rate.
 

guardtown

Member
Aug 12, 2017
42
26
23
34
This is litteraly you displaying my thread but with everything I did not mention: https://www.cubecraft.net/threads/massive-tower-defence-idea.195444/

Ender Tower:
Teleports Flying mobs back (1) (3) (5) Blocks (In order of level) (1) (2) (3) Per Mob

Enderman:
400 Coins, 175 EXP
Normal walking pace, Teleports at a slow rate.
Ender tower - Teleports, Push tower - Pushes. My enderman doesn't teleport. I also actually elaborated on the tower's upgrades (and the mobs) instead of just telling you about my idea of it.
 

Megaaa

Forum Veteran
Mar 4, 2015
8,124
6,656
409
25
East-Flanders, Belgium
The enderman is a cool idea. But your towers need some improvements if it comes to detail. So if you work on that I would give this +1, but now it is +0.50.
 

guardtown

Member
Aug 12, 2017
42
26
23
34
The enderman is a cool idea. But your towers need some improvements if it comes to detail. So if you work on that I would give this +1, but now it is +0.50.
it's my first time making a suggestion. But I do agree that is does look a little bland compared to other towers, like the necromancer.
 
A

A pigeon

Guest
Add an issusioner mob that replicates an image advancing monsters. These images do no damage but serve instead to 'fool' towers into attacking them.

At their highest level they also make troops invisible for short periods if time


Next the parrot , which has low HP but assumes charecteristics of mobs around it.

Elder guardian - Boss mob that destroys towers, also prevents mobs around it from being attacked by players.
 

guardtown

Member
Aug 12, 2017
42
26
23
34
Add an issusioner mob that replicates an image advancing monsters. These images do no damage but serve instead to 'fool' towers into attacking them.

At their highest level they also make troops invisible for short periods if time


Next the parrot , which has low HP but assumes charecteristics of mobs around it.

Elder guardian - Boss mob that destroys towers, also prevents mobs around it from being attacked by players.
You can make your own suggestion thread. Also, the elder guardian is super OP. Any sendable mob, even if it costs 100k coins, shouldn't be able to destroy towers.
 
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