Minecraft PC IP: play.cubecraft.net

Do you like it?

  • Yes

    Votes: 8 57.1%
  • Yes, but with improvement

    Votes: 5 35.7%
  • No, but it could be with improvement

    Votes: 1 7.1%
  • Yes

    Votes: 0 0.0%

  • Total voters
    14

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
If you want to visit the original thread, please go here: https://www.cubecraft.net/threads/new-game-suggestion-city-invasion.126486

What is City Invasion?

City Invasion is a strategic minigame, with two teams of 10, one attacking and one defending. The city is surrounded on two sides with a mound that can not be crossed OVER, however, there will be 8 tunnels that can be cut through. On one of the open sides, the defenders will spawn and the other open side is just a way in. The attackers spawn about 30 blocks behind the mound, opposite the defenders. Throughout the city, there are 3 capsules, one of which contains a diamond. To win the game as an attacker, you must find this diamond. To win the game as a defender, you must hold off the attackers for 10 minutes.

Some More Information

Attackers are given a code at the start of the game to open the capsules, these need to be inputted into the capsule, and the defenders can not open them so all three must be guarded. All players are given a gun with 30 ammo, it has a 0.5 second cooldown, but you must wait 5 seconds to get another 30 ammo into your gun. 5 successful hits with the gun will kill the player. From here, the person will continue to walk around, but can not chat or open capsules. To respawn back in, you must go back to your spawn and in a house. Respawns will occur at 9:30, 9:00, 8:30, etc. for attackers, and at 9:00, 8:00, 7:00, etc. for defenders. Because it is in a house, and the opposing team can form a blockade, unit collision will be entirely disabled for this game. In addition, defenders can not leave the city apart from their respawning house.

Rewards for Winning and Q&A

There will be two rounds of play, and in the waiting lobby you just select team one or team two. Like in tower defense, one team can only have one extra player than the other. It is randomly selected which team attacks first and which team defends first, and after a winner is determined roles switch.

Winning as the Attackers:

125 Experience
30 Points
60% Chance of Cubelet

Winning as the Defenders:

65 Experience
20 Points
15% Chance of Cubelet

If you're wondering why the attacking team gets so much more than the defenders, it's because this is based off something I did in real life and 5 out of 6 times the defenders won.


This game will have one major issue; team trolling. An attacker could say "It's not the one on the east side!" and the defenders will move to defend the west and central sides harder.

Edits: You need 6 kills to kill an attacker, not 5. (Suggested by @hgbf )


Kits: Thanks @LilNugget for the suggestion :)

Healer

2 Golden Apples
Price: Free

Gas Mask
Immunity to Poison Capsule
Price: 600 Points

Revive Token
Gold Carrot - When Clicked Activates a 5 Second Timer. If the person using it is not hit, they come back to life in that spot.
Price: 1500 Points

Diamond Hunter
Points Out 1 Decoy Capsule
Price: 3000 Points


Breaker
Gold Pickaxe + Gold Axe
Price: 5000 Points

Note: Natural regeneration is disabled. You can only regen by eating a golden apple.
Note: You can only break blocks with the set tool that breaks them fastest. (AKA only breaker kits can break blocks)

The Maps

There will be three maps for City Invasion at the start. One will be based off the picture below, one will be a mirror of the picture below, and the third would be a "ruined" version of the first.

upload_2016-9-23_16-56-21.png


The building ideas were from me, @FalseHonesty and @MrTokay

Skys = Skyscraper
CS= Concession Stand
Blank Buildings on the South= Residences


If you're still here, let me know what you think on these polls:

1. Last Building

Give me a building on the last red spot. i.e. Hospital

2. Order

With city hall being the most likely, order the buildings based off how likely you want a capsule to appear in them like this:

City Hall 15%
Airport 14%
Residences 13%
Museum 10%
Police / Fire: 8%
Hospital: 6%
Shopping: 6%
Skyscrapers: 5%
Construction: 4%
Movie Theatre: 4%
School: 3%
Office: 3%
Lot: 3%
Bank: 2%
CS: 2%
Gas Station: 2%






 
Last edited:

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
Wow a new gamemode suggestion thread that actually goes over every detail of the gamemode the person is suggesting! :p
I really like this idea! Sounds fun, and has a fair balance of strategy and pvp.
I still like the idea :D and I'm thrilled to play it even if we don't know it's going to be added
If you're still here, let me know what you think on these polls:

1. Last Building

Give me a building on the last red spot. i.e. Hospital

2. Order

With city hall having at least 15% and being the most likely, order the buildings based off how likely you want a capsule to appear in them like this:

City Hall 15%
Airport 14%
Residences 13%
Museum 10%
Police / Fire: 8%
Hospital: 6%
Shopping: 6%
Skyscrapers: 5%
Construction: 4%
Movie Theatre: 4%
School: 3%
Office: 3%
Lot: 3%
Bank: 2%
CS: 2%
Gas Station: 2%
If you have time, some feedback would be GREATLY appreciated :D.

By the way, I'll be making it like this:

The red building is just a vote. I voted hospital, but you guys can vote whatever you want. The most common one will be taken.

I'll take the averages of all REASONABLE building percentages.

If you want them to be equal, give them all 6% and give an extra percent to city hall and three others.
 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
Another thing: Instead of 3, 5 capsules will be hidden.
We will currently hold a Treasure, Poison, and Blank capsule.
Treasure holds the diamond and poison is effectively /kill to anyone in the building. The building is then closed off after a poison capsule is open.
Does anyone have TWO additional capsule ideas?
 
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Ellie Williams

Forum Veteran
Jan 6, 2016
3,134
5,397
513
University of Eastern Colorado
Seems creative! We defintely need new games (my opinion), and the developers can work on this in their spare time, lol.

This game will have one major issue; team trolling. An attacker could say "It's not the one on the east side!" and the defenders will move to defend the west and central sides harder.
Then prevent the teams from talking to each other ;).
 

Ellie Williams

Forum Veteran
Jan 6, 2016
3,134
5,397
513
University of Eastern Colorado
Another thing: Instead of 3, 5 capsules will be hidden.
We will currently hold a Treasure, Poison, and Blank capsule.
Treasure holds the diamond and poison is effectively /kill to anyone in the building. The building is then closed off after a poison capsule is open.
Does anyone have TWO additional capsule ideas?
Flash: temporarily gives blindness and nausea to anyone nearby.
Mob: summons a bunch of hostile mobs.
 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
Note:
- Both Attackers and Defenders Gain Speed II in the streets.
I think it would be better for them all to be equal, with a few percentages a little higher.
The reason I didn't do that is because most of the buildings are in the north-central region which would give the defenders an advantage.
 
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